alice_i_cecile, to bevy
@alice_i_cecile@mastodon.gamedev.place avatar

There are now four (4) tickets left in the #bevy 0.14 milestone before we can cut a release candidate for plugin authors to start updating their crates :D https://github.com/bevyengine/bevy/milestone/20

An example, merge conflict resolution, a rendering review and a rendering bug fix. Ahh, I'm so excited, even without the release notes fully done. This is my first release after starting full-time, and it really hits different when it's your job. Hundreds of merged PRs in only a few months!

bd103, to bevy
@bd103@hachyderm.io avatar

In #bevy 0.14 some traits such as AssetReader have been converted to use the recently stabilized async fn as compared to returning a BoxedFuture. This change unfortunately makes these traits no longer object safe. To fix this, erased versions of the traits were created (such as ErasedAssetReader) that do support being used with dyn.

I opened https://internals.rust-lang.org/t/add-diagnostic-not-object-safe/20973, which is a proposal to add #[diagnostic::not_object_safe] to point users towards the erased forms. Check it out! #rust

orhun, to rust
@orhun@fosstodon.org avatar

Can't believe this is now possible in the terminal! 🤯

🌀 bevy_ratatui_render: A Bevy plugin for rendering a Bevy app to the terminal using Ratatui.

🦀 Written in Rust | Built with @ratatui_rs & @bevy

⭐ GitHub: https://github.com/cxreiff/bevy_ratatui_render

video/mp4

deavid, to devlog
@deavid@techhub.social avatar

https://www.youtube.com/watch?v=IiYkzltQfkg - Unhaunter Demo - Release v0.2.2 - 2024-06-02

Unhaunter is a FOSS 2D isometric game about paranormal investigation - I'm still on the early stages of development.

jgayfer, to gamedev
@jgayfer@fosstodon.org avatar

I published my first plugin for Bevy! 🎉

🕯️bevy_light_2d is a general purpose 2d lighting crate for Bevy.

It’s designed to be simple to use, yet expressive enough to fit a variety of use cases.

⭐️ GitHub https://github.com/jgayfer/bevy_light_2d

#gamedev #bevy #rustlang #rust

outfly, to unity
@outfly@mastodon.social avatar

Just ran network traffic analysis on a random game and it's sending a constant stream of packets to some #Unity / #Google server

Apparently it's quite the PITA for the game developers to disable this, as the Unity managers keep turning it back on somehow, see:

https://forum.unity.com/threads/unity-editor-and-build-connect-to-ips-for-unknown-reason.1462229/

What has the world come to. 🙄

We need more #opensource #freesoftware games with free engines like #godot and #bevy that respect the player's #privacy! #gamedev

alice_i_cecile, to bevy
@alice_i_cecile@mastodon.gamedev.place avatar

Someone just asked on Reddit: how far is from it's 1.0 release?

I gave them an answer laying out the critical things I want to see fixed (and what I don't care about). Rather than letting it languish in obscurity: here's the link to read for yourself!

https://www.reddit.com/r/bevy/comments/1d22xw7/comment/l5ycy4b/

(contents will be replicated below)

bd103, to bevy
@bd103@hachyderm.io avatar

Today's project was continuous benchmarking for the #bevy game engine! I created https://github.com/BD103/bevy-bencher, which will run Bevy's benchmarks daily and upload the results to https://bencher.dev/perf/bevy.

It does use Github's provided runners, so the benchmarks will be fairly noisy, but it is certainly better than nothing! This will hopefully help us catch performance regressions before they are sneak into a release. Nice!

alice_i_cecile, to bevy
@alice_i_cecile@mastodon.gamedev.place avatar

Starting in on the release notes for 0.14 today! So, so many small PRs: for both the tools and the individual content sections.

I have a half-dozen open right now; give me a review or two (low standard, these will get a real editing pass before publication) and help me start tomorrow's work with a fresh slate? 🥺

https://github.com/bevyengine/bevy-website/pulls/alice-i-cecile

Shatur, to bevy
@Shatur@mastodon.social avatar

🧬 Bevy Replicon 0.26.0 is out!

It's a networking crate for the Bevy game engine that we use for @projectharmonia.

In this release, we have completely reworked the events.

The public API for events has not changed, except that custom systems have been replaced with serialization and deserialization functions.

In addition, all network event registration functions can be used on regular events, automatically making them network events.

📜 https://github.com/projectharmonia/bevy_replicon/blob/master/CHANGELOG.md
📦https://crates.io/crates/bevy_replicon

herberticus, to rust
@herberticus@fosstodon.org avatar

Wow, I'm blown away - thank you so much for the warm response! Advanced Hands-on Rust is atop the publisher's best sellers list already!

I've started work on the next beta release - fixing bugs, improving code, updating the Bevy version and tuning the next chapter. (Beta readers get every update including the final release)

https://pragprog.com/titles/hwmrust/advanced-hands-on-rust/

#rust #rustlang #rustlang_gamedev #bevy #bevy_engine

outfly, to gamedev
@outfly@mastodon.social avatar

I want to make a space game that takes place in a utopia.

But damn, dystopias make for so much better stories.

Do you know any good games where society is not falling apart, and you are not in misery and you must work your way out?

Where the world is as it should be, everybody's taken care of, and you can explore the beauty of the world in a carefree way?

#gamedev #utopia #dystopia #cyberpunk #solarpunk #space #game #bevy

noeontheend, to bevy
@noeontheend@fosstodon.org avatar

I'm deep in prep for my AAGO exam in just over two weeks, but I'm taking a rare break from studying to start a Quell clone in #Bevy. This is the furthest I've gotten into a Bevy project and I'm really enjoying it this time around!

#RustLang #RustLang_GameDev

Shatur, to bevy
@Shatur@mastodon.social avatar

Object side snapping

Implemented a special component that allows the sides of objects to snap to others with the same component. Bevy's gizmo was very helpful in visualizing the math.

@projectharmonia

video/mp4

alice_i_cecile, to bevy
@alice_i_cecile@mastodon.gamedev.place avatar

I love it when it feels like your critique is taken to heart. A #bevy user asked us for feedback on their #blender mockup for their #indiegame. I talked about visual hierarchies, having a sense of style and pointed them at some valuable references (Isle of Arrows!) in their target genre. And wow, is the difference striking for only a couple of days! I'm really excited to see what this team makes :D

Full interaction starts here: https://discord.com/channels/691052431525675048/998686660667637832/1239733176998432878

A mockup of a tower defense with really clear distinction between the towers, enemies and terrain. Beautiful fog too. Now with bestagons!

MevLyshkin, to gamedev
@MevLyshkin@mastodon.gamedev.place avatar

I've made the bevy iteration of my card prototype source available: https://github.com/Leinnan/slavic_castles

It can be played in browser at: https://leinnan.github.io/slavic_castles/

crobocado, to bevy
@crobocado@mastodon.social avatar

Trying out generating external files based on the whole asset hierarchy of a level (this actually spans assets from multiple blend files !) in the .ron format used by #bevy_asset_loader (a fantastic crate for #bevy
Also based on the data in #Blender it is trivial to generate asset files either for a full level or for specific blueprints.

I am still unsure if it makes sense to use external files or if it is better to embed the asset information inside the gltf files' gltf_extras fields

outfly, to space
@outfly@mastodon.social avatar

#OutFly v0.9 just took off!

✅ Implemented various challenging Achievements
✅ Implemented game menu
✅ Implemented game over screen
✅ Beautiful new planetary/lunar textures by Björn Jónsson, https://bjj.mmedia.is/data/planetary_maps.html

https://yunicode.itch.io/outfly
https://codeberg.org/hut/outfly

#space #game #rust #bevy #gamedev

crobocado, to blender
@crobocado@mastodon.social avatar

More work done tonight on #blenvy (potential name, not quite sure), the #blender tools for #Bevy

  • improved UI & workflow for Assets: the per level/world assets are displayed in the assets tab
  • since blueprints are a logical "unit" (ie reusable hierarchy of components, meshes AND their associated assets), the assets for blueprints & any other future data related to blueprints are under the "blueprints" tab

If you have feedback, remarks, criticism, don't hesitate !

A custom User interface in Blender, showing the list of Blueprints and their associated Assets, for use in the Bevy game engine

bd103, to bevy
@bd103@hachyderm.io avatar

I recently assembled a 3D printer and thought it would be fun to print the logo! I think it turned out fantastic, using galaxy black and pearl white PLA filament.

Shatur, to bevy
@Shatur@mastodon.social avatar

🧬 Bevy Replicon 0.25.0 is out!

It's a networking crate for the Bevy game engine that we use for @projectharmonia.

Here are some highlights:

  • Group-based replication rules, similar to queries.
  • Deserialization and writing now defined separately.
  • Writing now based on markers for more flexibility.
  • Deserialization in-place now can be customized.

📜 https://github.com/projectharmonia/bevy_replicon/blob/master/CHANGELOG.md
📦https://crates.io/crates/bevy_replicon

Also check out 📦 https://github.com/NiseVoid/bevy_bundlication for a bundle-like API for replication groups.

#bevy

MevLyshkin, to gamedev
@MevLyshkin@mastodon.gamedev.place avatar

Finally, some progress on my card game! I was able to finally reach a point when it is more feature complete than previous iteration written a few years ago with different framework (quicksilver, it's dead now) 😅

video/mp4

outfly, to fallout
@outfly@mastodon.social avatar

Fresh out the oven, version 0.8.5 of the open source space game #OutFly!

✅ New flashlight
✅ Redesigned HUD, with #Fallout-4-like bars for health/power/O2, and #car-dashboard-like warning lights
✅ New, well-balanced cruising vehicle
✅ Implemented power drain
✅ Much improved texture for #Jupiter

Btw, see how the hat of the #pizza chef doesn't cast a shadow? Because it ain't real! Just an #AR illusion, which you can toggle with <TAB> :)

https://yunicode.itch.io/outfly

#space #game #rust #bevy #gamedev

gak, to bevy

Hitting some floating point accuracy limitations. Cool effect! #bevy #rustLang #gameDev https://www.youtube.com/watch?v=A1usxaWq0ng

alice_i_cecile, to bevy
@alice_i_cecile@mastodon.gamedev.place avatar

No #bevymergetrain today: I just arrived in Delft for #rustnl2024 after an overnight flight 😅 Ping the maintainers if there's something blocking your #bevy work though!

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