I am pleasantly surprised that Brilliant Labs' Frame didn't turn out to be vaporware, but unsurprised that they are much rougher and more compromised than the promos implied.
Tried out “Demeo” tonight: a multiplayer adventure board game that you can play in #VR or #AR. It was well done, and fun to see the pieces animate and move! Also easier to learn the rules than for a regular board game as you weren’t able to make an invalid move, and aspects such as the cards were dealt automatically!
DNFB for medicine is discharged not final billed and is used a lot at hospitals as it represents the AR not yet billable. It is important to keep this to a minimum of days for efficiency and ability to get paid. It affects cashflow, so the lower the better. I wrote a quick diddy that sifted 147mllion rows in 2 seconds to give me my average dnfb by AR snapshot month
Fresh out the oven, version 0.8.5 of the open source space game #OutFly!
✅ New flashlight
✅ Redesigned HUD, with #Fallout-4-like bars for health/power/O2, and #car-dashboard-like warning lights
✅ New, well-balanced cruising vehicle
✅ Implemented power drain
✅ Much improved texture for #Jupiter
Btw, see how the hat of the #pizza chef doesn't cast a shadow? Because it ain't real! Just an #AR illusion, which you can toggle with <TAB> :)
Shan-Yuan Teng (https://tengshanyuan.info/) presenting his body of work on challenges in #haptics for #VR and #AR and asking the question how to move them into everyday life! (Photo by Bryan Wang, at U Toronto)
#Apple#VisionPro#AR#VR#BigTech: "The concept of the Vision Pro might have excited some developers in an Apple lab in Cupertino, but most people are never going to use computers in the way those engineers and their managers imagined. Before the 14-day return window closed, there were plenty of reports of people heading back to the Apple store or popping their headsets back in the post to get their money back. They bought into the hype, they tried the new thing, and they ultimately realized it wasn’t worth it. That’s now being reflected in the sales numbers.
Apple initially had a sales target of 3 million Vision Pro units in its first year, but slowly revised that number down to 900,000. When the product was released, estimates pegged initial sales at around 200,000 units, though it’s not clear how many of those were returned. Even people who kept their devices have recently been sharing on social media that they rarely use them anymore. It was no surprise on Tuesday when Apple analyst Ming-Chi Kuo reported Apple had slashed Vision Pro production even before its international launch, expecting to sell as little as 400,000 units this year. Kuo also suggested a cheaper version had been pushed beyond 2025, if the company makes one at all.
For some companies, selling 400,000 units would be a major achievement. But for a company like Apple that sells well over 200 million iPhones every year, along with tens of millions of Macs and iPads, it’s nowhere near the success they need it to be to justify the resources that went into it. And it’s looking ever more likely it will never get there."
#TheMetalDogArticleList #BLABBERMOUTH
Untouched By Fire
Heavy metal has traditionally been a refuge for the godless and the despised, and yet religion has still played a huge part. Although the genre has a generally scornful view of organized religion, it has consistently and purposefully borrowed from its iconography, its sense of ritual and, most signi...