Finally, a new release of my #VGM player, Benben! Version 0.4.0 has a bunch of changes, but the big ones are probably support for #NES music, #Wonderswan music, and various other new chips. Also you can now have it do automatic peak normalization when rendering to WAV or Au.
Enhancement: Added the --normalize command line option for automatic peak normalization of rendered files.
Enhancement: Added the --quiet command line option.
Enhancement: Pressing S will now let you toggle a "quit after current song" option during playback.
Enhancement: Added the equalizer-disabled-during-rendering config option. Turning this on will allow you to normally have an EQ enabled during playback, but also have it automatically disabled when rendering. This also works in per-song config files.
Enhancement: CUE files can now be generated when rendering.
Enhancement: The CPU usage is now shown during playback and rendering.
Enhancement: You can pass a directory to Benben directly and it will play all files it finds in that directory.
Enhancement: Errors that get printed on stderr are now redirected to a file (e.g. ~/.local/share/benben/stderr.log) by default. This is to prevent things such as PortAudio or YunoSynth from printing errors to the screen that can mess up the UI. This can be disabled in the config.
Fixed: JSPF playlist loading works again.
Fixed: You can now go to the next/previous song, or quit, while a song is fading out.
Fixed: The EQ setting now properly "sticks" between songs when it's toggled during playback.
You'll not find a bigger defender of soundfonts than me. So of course I made one.
DSINK GM 32K is a GM-compatible* soundfont in which every sample is sampled at 32khz and the entire sf2 fits neatly inside 32 MB. It's inspired by old game consoles which needed to use sample-based sequenced music such as the SNES and Nintendo DS.
I can't put it on any distribution sites for legal concerns, but nevertheless you can download it here: https://dafor.link/soundfont.html
It's been a while so here's some chiptune music I wrote (and finished my last stream on Twitch). It's for my in-progress Mega Man fan game thingy I'm doing. Say hello to Blacksmith Woman's stage! I hope you enjoy!
Whale’s Voyage is a 1993 space exploration and trading game. It combines menu-based space travel and turn-based combat. Players customize the Whale, a spaceship that needs better engines and weapons. The music and sound design create a sense of adventure and space. Whale’s Voyage is a product of its time, a rich and engaging game for fans of space and strategy.
It's a cover of the Jungle theme from Super Contra!
This is 1 of 2 tunes commissioned by @wayforward & Konami for their latest Contra: Operation Galuga game (Thanks for the opportunity guys!!) #contra#ContraOG#vgm
Indiana Jones and the Last Crusade is a 1989 graphic adventure game by Lucasfilm Games. It follows Indiana Jones and his father in 1938, as they try to stop Hitler from getting the Holy Grail. Players explore movie scenes, face Nazis and spies, and use the SCUMM system to interact with objects. The music was composed by Eric Hammond.
New cover out on the channel Motherfolkers. https://youtu.be/lDT3e229cUw
The classic Team 17
Project X intro (Amiga), by Alliser Brimble now in full acoustic glory !
It's Monday and I keep forgetting so this time I won't! It's time for #MoodMusicMonday!
Today's mood, in theme with the ides of March is "ominous."
Choose a song (or songs) that you think fits the mood in any way (reminds you of it, puts you in the mood, you listen to to get out of the mood, etc, whatever you want).
Remember to include the mood and hashtag in your reply so others can see it and participate!
Hey guess what, videos are finally being released from Chipspace's showcases for 2024 starting with
nmlstyl! https://youtu.be/Yb-kN5iq9Fo
Bonus MCing from Sam Mulligan
(Special thanks to GeekBeat Radio for hosting!) #chiptunes#chiptune#magfest#chipspace
(I'll be threading these as they're released)