remilia

@remilia@xn--nanako--c83f6n.mooo.com

Just a socially awkward goth vampire catgirl, writing code in Crystal and Common Lisp, making Doom maps, and writing music. I'm somewhat obsessed with Touhou Project, Lovecraft, and Godzilla flicks. I'm also a low-key Marxist/communist vibes, but I tend keep things chill in that regard and don't bring it up often. She/her, โšง๏ธ af, Wiccan.

I write music under the name Partition 36, please find me on Bandcamp in my links below โ€‹:happyremi:โ€‹

I've been using #slackware Linux since 2002. FLOSS software is where my passion is, but hey use what works best for you.

I'm also the creator of the Benben #vgm player for Unix-like systems: https://chiselapp.com/user/MistressRemilia/repository/benben/ If you dig it, please consider tossing some love my way on Ko-Fi or Liberapay. Thanks a bunch ๐Ÿ–ค^_^๐Ÿ–ค

Also, I have a Matrix space set up for friends (think of it like a Discord server, but federated), but it's invite only. DM me if you want the link.

GPG: 0xF46E5A27380463C3

This profile is from a federated server and may be incomplete. Browse more on the original instance.

remilia, to random

The SlackBuild for Benben, my VGM player, has been updated to Benben v0.4.1. Almost forgot to update this ๐Ÿ˜…

The Crystal compiler needed to build it is included in the same repo.

https://chiselapp.com/user/MistressRemilia/repository/remislackbuilds/dir?ci=tip&name=audio/benben

LianSirenia, to random
@LianSirenia@transfem.social avatar

thinking of putting in a guest room in my noggin for head mates to visit, what color curtains should I go with?

remilia,

@LianSirenia Hmmm... purple?

LianSirenia, to random
@LianSirenia@transfem.social avatar

I think you're cute, absolutely adorable, the Transfem reading this โ€‹:senkosmug:โ€‹

remilia,

@LianSirenia n-no you

remilia, to random

Finally, a new release of my #VGM player, Benben! Version 0.4.0 has a bunch of changes, but the big ones are probably support for #NES music, #Wonderswan music, and various other new chips. Also you can now have it do automatic peak normalization when rendering to WAV or Au.

A Linux x86-64 #AppImage and source code are both available for download here: https://chiselapp.com/user/MistressRemilia/repository/benben/technote?name=8d88cd94929dc4dc142855871ac525cb502dc736

New example video: https://www.youtube.com/watch?v=01jfImYMU6o

Still written entirely in #CrystalLang :D

Full list of changes:

  • Updated YunoSynth to v0.4.0:
  • NES support
  • Famicom Disk System support
  • Seta X1-010 support
  • Philips SAA1099 support
  • Sega PWM (32x) support
  • Bandai Wonderswan support
  • Enhancement: Added the --normalize command line option for automatic peak normalization of rendered files.
  • Enhancement: Added the --quiet command line option.
  • Enhancement: Pressing S will now let you toggle a "quit after current song" option during playback.
  • Enhancement: Added the equalizer-disabled-during-rendering config option. Turning this on will allow you to normally have an EQ enabled during playback, but also have it automatically disabled when rendering. This also works in per-song config files.
  • Enhancement: CUE files can now be generated when rendering.
  • Enhancement: The CPU usage is now shown during playback and rendering.
  • Enhancement: You can pass a directory to Benben directly and it will play all files it finds in that directory.
  • Enhancement: Errors that get printed on stderr are now redirected to a file (e.g. ~/.local/share/benben/stderr.log) by default. This is to prevent things such as PortAudio or YunoSynth from printing errors to the screen that can mess up the UI. This can be disabled in the config.
  • Fixed: JSPF playlist loading works again.
  • Fixed: You can now go to the next/previous song, or quit, while a song is fading out.
  • Fixed: The EQ setting now properly "sticks" between songs when it's toggled during playback.
remilia, to random

So I have RSS feeds of my various programming projects up and easier to access now. There are both Gemini and web versions you can access (the web version is, right now, just a portal to the Gemini content).

Crystal projects: gemini://nanako.mooo.com/programming/feeds?set=crystal
Common Lisp: gemini://nanako.mooo.com/programming/feeds?set=common-lisp

Web versions:

Crystal: https://portal.mozz.us/gemini/nanako.mooo.com/programming/feeds%3Fset%3Dcrystal
Common Lisp: https://portal.mozz.us/gemini/nanako.mooo.com/programming/feeds%3Fset%3Dcommon-lisp

#CrystalLang #CommonLisp

MnemosyneSinger, to random

The Supreme Court of the United States, circa 2024 (colorized)

remilia,

@MnemosyneSinger It's like trying to say his name and burping at the same time โ€‹:cirnolaugh:โ€‹

remilia, to DOOM

So that #quake map I started working on, where I was porting a super small, unreleased #doom map of mine? I'm about 2/3rds done with it already lol. The map takes about 5 minutes for me, so I'm guessing it'll take 7-15 for people new to it. It plays very much like the Slayer Gates in Doom Eternal (which is the point of the map), minus perpetually spawning popcorn enemies that exist just to spawn health/ammo like in Eternal and my original Doom version. There's also a small lull in the middle to provide some emotional up-and-down and regain your bearings.

Now to balance for difficulties, then I'll detail it and make it purdy, fix any last-minute gameplay issues, then it'll be done. Then the hate mail, angry DMs, and horrible reviews from Quake purist can start pouring in because I made a map that is very much not the norm for Quake.

Oh well, haters gonna hate. They can suck my left nut (once I get it back from the doctor's office).

cney, to streaming
@cney@mastodon.social avatar

Surprise, I'm playing #Quake tonight. Picked an interesting map I forgot I'd seen cross my radar a few weeks ago. The scary thing is this is not the first M. C. Escher inspired Quake map I've ever played.

https://watch.cney.stream

#streaming

remilia,

@cney Quake is, believe it or not, my favorite FPS. I'm not able to watch tonight, but good luck with the stream โ€‹:quakehyper:โ€‹

remilia, to DOOM

https://spectra.video/w/fBk7r7SKWYKdo3CrN3Gms6

Had some fun last night converting an old small #doom level I had made but never released into a #quake map. Well, the geometry part of it, anyway :-P I only spent two hours on it. It's just a small short-and-punchy level that's similar to the Slayer Gates in Doom Eternyal.

The Doom map never made it past the blockout stage, though it is fully playable. So it never had any detailing or proper lighting. The Quake version is the same, but also lacks detailing since I mainly just wanted to remember what it was like to build things in Quake.

I may someday release both of these. I lost the ACS source for the Doom version, and so it's probably never going to get detailed and "finished", but I can at least make the Quake one a proper level.

EDIT: Reposted as a PeerTube link so I don't destroy my upload pipe.

remilia, to random

And now.... sleep

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