@guntha@mastodon.gamedev.place
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guntha

@guntha@mastodon.gamedev.place

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guntha, (edited ) to gamedev
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It's , and we recently released a short point'n'click adventure game called PsyCam:

guntha, to climate French
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Nothing new to show for this #screenshotsaturday, I'm still breaking Fire Exit apart in hope of improving the editor and improving the game after

https://youtu.be/68m17mD0XRw

#indiegame #compilation #climatechange #gamejam #indiegamedev #gamedev #videogames #2DGame #clicker

daviwil, to gamedev
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This voxel displacement technique for "modern retro" rendering looks so incredible, really inspiring:

https://blog.danielschroeder.me/2024/05/voxel-displacement-modernizing-retro-3d/

guntha,
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@daviwil Now I want yet another Outcast remake with additional interiors made of these.

guntha, to climate French
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For this #ThrowbackThursday I'm diving back into Fire Exit's game and editor code.

Back in the day I had some... interesting ideas about serialization that are now holding me back. I'm completely reworking it.

(You'll notice in the video that the editors'UI needs a refresher too.)

#indiegame #compilation #climatechange #gamejam #indiegamedev #gamedev #videogames #2DGame #clicker

A video of FIre Exit's level editor, showing placing of some trees and a rocket.

guntha, to gamedev French
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For this #trailertuesday, have you yet checked out the trailer for our latest short point'n'click game, PsyCam?

https://youtu.be/gFj2u45SVz8

#PointNClick #indiegame #indiedev #indiegamedev #gamedev #videogame #CCTV #3D #Trenchbroom #PsyCam #plisitol #videogame

guntha, to opengl French
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guntha, to opengl French
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guntha, to opengl French
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dphrygian, to gamedev
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Trying to hold myself to writing a weekly devlog now. On design and difficult decisions for Eldritch 2: https://www.dphrygian.com/wordpress/?p=281

#gamedev

guntha,
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@dphrygian Personnally I'm sadder about the removal of ropes than destruction. Climbing a rope you placed yourself in Thief makes you feel like an explorer.
But I don't want to break your momentum of hard decision-taking :p I can relate, it's easier to spend years working on the lighting of an engine (even when you suck at graphics programming like me) than deciding "wait I don't need all that real-time GI".

guntha, to random French
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britown, to random
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Never go to bed angry but never EVER go to bed when your code's not working

guntha,
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@britown That's a skill to acquire, being able to stop working at anytime and get back to it later, without being haunted by what doesn't work in the meantime. I still struggle with this.

guntha, to opengl French
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thoughtfulnz, to random
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And in "no surprise with a new variant takeover", The NZ current cases page is showing change from Monday 6th to Monday 13th:

From 327 average daily reported cases last week to 477 today.

From 116 in hospital with covid on Sunday night last week to 152 this week.

guntha,
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@thoughtfulnz I wish my country still counted covid cases.

Well health officials probably are, but the easily accessible portals we had are not maintained with the last numbers anymore.

guntha, to opengl French
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For this , I'm bringing some finishing touches in the map of our small point'n'click game. Hopefully it can soon be added to our Collection!

A screenshot of PsyCam: a room with some lava lamps, a laptop and a photo camera

guntha, to opengl French
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guntha,
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I put the video for context in a reply, because for some reason putting it next to the gif is too much for mastodon.

The middle of a session of Fire Exit.

guntha,
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diontryban, to random
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I despise gradle.

I just spent so long debugging an error that was caused by one incorrect line :(

guntha,
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@diontryban I've been told one of my games would be perfect on mobile, but I don't want to deal with gradle agein 😢

ant was fine.

guntha, to gamedev French
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There were remains of sloppy code in the loading part and entity state mangled with assets in the data of a compiled map, now switching from the menu to the game or restarting a game is instantaneous.

#C++

A video of the small game PsyCam, the player goes from the menu to the game and restarts the game several times. No freezing is noticed.

grumpygamer, (edited ) to random
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When you first launch a game do you...

guntha,
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@grumpygamer I'm an optimist, I prefer to find out while playing that WASD is automatically adapted to my keyboard layout and be pleasantly surprised (or disappointed if it's not) than killing the surprise by checking the options.

guntha, to opengl French
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sol_hsa, to random
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There's way more shoes in stores these days where you don't need to tie the laces.

My first reaction to this was negative, but then I figured, why?

The first generation of people who never had to have shoes that have laces are now old enough to make decisions about shoe designs.

And they don't like tying laces.

And that is perfectly fine.

guntha,
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@sol_hsa Not a shoe expert, but I don't see many other ways we can still innovate regarding shoes.

guntha, to opengl French
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guntha, to random French
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Probably nothing new for this either. Currently extremely tired and preoccupied by my kidneys.

guntha, to opengl French
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guntha,
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@sven_md Most doors are sliding mostly because it was faster than rotating in the timeframe of the game jam ^^'
For the last room's walls, I reused a texture of road I had quickly made for another game, to make it feel more "secret" than the rooms with white walls.

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