@dphrygian Personnally I'm sadder about the removal of ropes than destruction. Climbing a rope you placed yourself in Thief makes you feel like an explorer.
But I don't want to break your momentum of hard decision-taking :p I can relate, it's easier to spend years working on the lighting of an engine (even when you suck at graphics programming like me) than deciding "wait I don't need all that real-time GI".
@britown That's a skill to acquire, being able to stop working at anytime and get back to it later, without being haunted by what doesn't work in the meantime. I still struggle with this.
For this #screenshotsaturday, I'm bringing some finishing touches in the map of our small point'n'click game. Hopefully it can soon be added to our Collection!