Should I use this "email client" to hide clues necessary for solving puzzles, or hints to help the player if he's stuck? (Both disguised as world building)
I now have more satisfying lighting.
Some interactible objects are lightmapped now, so it's not only about finding the objects with misfitting lighting, but finding them more logically.
Prince of Bricks, the first game I managed to finish and release in a game jam in 2011. Made in Java, still runs. Will be playable in our games collection, to be released as soon as we can.
Some progress in the next game that will be featured in Plisitol Jam Collection: a static effect and some logs displayed when switching cameras, and scripted movement on some cameras.
Biiscuit is also contributing to the polish of the CCTVs game...
(here, a screen made in #blender3D and exported into .glb and sent to my homemade viewer)
@dphrygian Personnally I'm sadder about the removal of ropes than destruction. Climbing a rope you placed yourself in Thief makes you feel like an explorer.
But I don't want to break your momentum of hard decision-taking :p I can relate, it's easier to spend years working on the lighting of an engine (even when you suck at graphics programming like me) than deciding "wait I don't need all that real-time GI".
@britown That's a skill to acquire, being able to stop working at anytime and get back to it later, without being haunted by what doesn't work in the meantime. I still struggle with this.
For this #screenshotsaturday, I'm bringing some finishing touches in the map of our small point'n'click game. Hopefully it can soon be added to our Collection!