@guntha@mastodon.gamedev.place
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guntha

@guntha@mastodon.gamedev.place

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daviwil, to gamedev
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This voxel displacement technique for "modern retro" rendering looks so incredible, really inspiring:

https://blog.danielschroeder.me/2024/05/voxel-displacement-modernizing-retro-3d/

guntha,
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@daviwil Now I want yet another Outcast remake with additional interiors made of these.

guntha, to opengl French
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Should I use this "email client" to hide clues necessary for solving puzzles, or hints to help the player if he's stuck? (Both disguised as world building)

#PointNClick #indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #CCTV #pointandclick #3D

guntha, to opengl French
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guntha, to opengl French
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According to my analytics, it is videos of my vertex shading experiment from 2015 that get the most views.

https://streamable.com/pmj3sh

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12

guntha, to opengl French
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guntha, to opengl French
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guntha, to random French
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Prince of Bricks, the first game I managed to finish and release in a game jam in 2011. Made in Java, still runs. Will be playable in our games collection, to be released as soon as we can.

https://streamable.com/nuz98i

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #notmadewithunity

guntha, (edited ) to gamedev
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It's , and we recently released a short point'n'click adventure game called PsyCam:

guntha, to ethelcain French
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guntha, to blender French
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Biiscuit is also contributing to the polish of the CCTVs game...
(here, a screen made in #blender3D and exported into .glb and sent to my homemade viewer)

#3D #3DModel #3DModelling

A video of a CCTV screen 3D model shown in a custom glTF viewer

guntha, to ethelcain French
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guntha, to opengl French
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For this , in 2015 I made this map that scrolls like a conveyor belt for a jam, with no precise game idea in mind.

What kind of game does this inspire you?

A video of a "game", where the map scrolls like a conveyor belt around its round borders.

guntha, to opengl French
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guntha, to opengl French
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dphrygian, to gamedev
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Trying to hold myself to writing a weekly devlog now. On design and difficult decisions for Eldritch 2: https://www.dphrygian.com/wordpress/?p=281

#gamedev

guntha,
@guntha@mastodon.gamedev.place avatar

@dphrygian Personnally I'm sadder about the removal of ropes than destruction. Climbing a rope you placed yourself in Thief makes you feel like an explorer.
But I don't want to break your momentum of hard decision-taking :p I can relate, it's easier to spend years working on the lighting of an engine (even when you suck at graphics programming like me) than deciding "wait I don't need all that real-time GI".

britown, to random
@britown@mastodon.gamedev.place avatar

Never go to bed angry but never EVER go to bed when your code's not working

guntha,
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@britown That's a skill to acquire, being able to stop working at anytime and get back to it later, without being haunted by what doesn't work in the meantime. I still struggle with this.

thoughtfulnz, to random
@thoughtfulnz@mastodon.nz avatar

And in "no surprise with a new variant takeover", The NZ current cases page is showing change from Monday 6th to Monday 13th:

From 327 average daily reported cases last week to 477 today.

From 116 in hospital with covid on Sunday night last week to 152 this week.

guntha,
@guntha@mastodon.gamedev.place avatar

@thoughtfulnz I wish my country still counted covid cases.

Well health officials probably are, but the easily accessible portals we had are not maintained with the last numbers anymore.

guntha, to climate French
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Nothing new to show for this #screenshotsaturday, I'm still breaking Fire Exit apart in hope of improving the editor and improving the game after

https://youtu.be/68m17mD0XRw

#indiegame #compilation #climatechange #gamejam #indiegamedev #gamedev #videogames #2DGame #clicker

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

For this , I'm bringing some finishing touches in the map of our small point'n'click game. Hopefully it can soon be added to our Collection!

A screenshot of PsyCam: a room with some lava lamps, a laptop and a photo camera

guntha, to opengl French
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guntha, to random French
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guntha, to opengl French
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guntha, to opengl French
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guntha, to gamedev French
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For this #trailertuesday, have you yet checked out the trailer for our latest short point'n'click game, PsyCam?

https://youtu.be/gFj2u45SVz8

#PointNClick #indiegame #indiedev #indiegamedev #gamedev #videogame #CCTV #3D #Trenchbroom #PsyCam #plisitol #videogame

guntha, to climate French
@guntha@mastodon.gamedev.place avatar

For this #ThrowbackThursday I'm diving back into Fire Exit's game and editor code.

Back in the day I had some... interesting ideas about serialization that are now holding me back. I'm completely reworking it.

(You'll notice in the video that the editors'UI needs a refresher too.)

#indiegame #compilation #climatechange #gamejam #indiegamedev #gamedev #videogames #2DGame #clicker

A video of FIre Exit's level editor, showing placing of some trees and a rocket.

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