@guntha@mastodon.gamedev.place
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guntha

@guntha@mastodon.gamedev.place

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guntha, to opengl French
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For this , I recorder a comparison between our CCTVs point'n'click game as it was released after a game jam, and how it looks now
https://youtube.com/shorts/WdrcN1MojcE?feature=share

guntha, to opengl French
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Added some refinement in the form of an outline around hovered objects in our 2022 point'n'click jam game.

Originally, hovered objects were only unlit.

I made a second video were doors and cameras can also be highlighted:

A video of the game showing 4 screens linked to CCTVs, where doors, cameras and objects get a white outline around them when the mouse hovers them.

guntha, to opengl French
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guntha, to opengl French
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guntha, to ethelcain French
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guntha, to ethelcain French
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guntha, to opengl French
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guntha, to opengl French
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guntha, to opengl French
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Should I use this "email client" to hide clues necessary for solving puzzles, or hints to help the player if he's stuck? (Both disguised as world building)

#PointNClick #indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #CCTV #pointandclick #3D

guntha, to opengl French
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guntha, to opengl French
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guntha, to opengl French
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guntha, to ethelcain French
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guntha, to random French
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Showcasing a bit of Swimming Brick for this , a prototype of underwater adventure game close to my heart

https://youtube.com/shorts/9R5txmI8h34?feature=shared

guntha, to ethelcain French
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guntha, to ethelcain French
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guntha, to ethelcain French
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guntha, to ethelcain French
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guntha, to ethelcain French
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guntha, to ethelcain French
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guntha, to ethelcain French
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guntha, to ethelcain French
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guntha, to ethelcain French
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guntha, to opengl French
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guntha, to ethelcain French
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