@Imperor@mastodon.social
@Imperor@mastodon.social avatar

Imperor

@Imperor@mastodon.social

His highness Imperor the First. Ruler of Imps, Leader of Goblins, Player of Games, Speaker of English and German.

My goal is to teach you about the #games and things I enjoy so that you, too, may enjoy them as well!

I talk #TTRPG content, grand strategy games, 4X games, guides for all of that, some #battlemap 's, #homebrew monsters, #dnd and #dnd5e stuff, #DMAcademy and other things that interest me.

https://linktr.ee/imperorthefirst

This profile is from a federated server and may be incomplete. Browse more on the original instance.

reisutheowl, to random Spanish
@reisutheowl@mastorol.es avatar

Pues que sepáis que me he hecho un de esos~
Planeando el éxodo de mi cuenta de ilustración de insta poco a poco~

Imperor, to DnD
@Imperor@mastodon.social avatar

I'll be showing off some of my TTRPG maps today (03.06) on stream!

We'll discuss their context, why I made them, where I went wrong, how I can improve and what went down in the campaigns I used the maps in.

Come on by today at 19:00 GMT+2 (Berlin) on https://twitch.tv/imperorthefirst

@imperor

Imperor, to LGBTQ
@Imperor@mastodon.social avatar

Raising funds for The Trevor Project during pride months on all our streams

With every stream during June 2024, we will be raising funds for #thetrevorproject to support #lgbtq youth in the #USA

We're streaming 3x a week (Mo, Thur, Sat) and I will contribute personally with every stream over on https://twitch.tv/imperorthefirst

Find out more about The Trevor Project here: https://www.thetrevorproject.org/

@imperor

#charity #gaming #twitch #twitchstreamer #streaming #streamer #stream #pride #pridemonth

schrodingerchan, to art
@schrodingerchan@mastodon.social avatar

Hi 👉👈

looking for a new place to post my stuff, anyone here?

dedalusroot, to random
@dedalusroot@mastodon.social avatar

I finally finished my first escape in Hades (I know, late to the party)... The game is an absolute masterpiece, but to me the most memorable moment is meeting Patroclus in Elysium. Man, that moment just broke my heart... 😔💜

Imperor, to art
@Imperor@mastodon.social avatar

I don't have a huge budget for #art commissions. Had someone chat me up during a recent #twitch #stream , trying to sell me their stuff. Very quickly became apparent that it was largely #AI generated.

No thanks. I'm not paying #commission for #aiart

Want some talented #artists for actual real work in their amazing styles?

Fully recommend @ZebraFeatherAH , @cookiesdf and @trisz

Anyone else want to get eyes on their actual art? Reply here, let me expand my list of trusted artists #mastoart

reisutheowl,
@reisutheowl@mastorol.es avatar
drevrpg, to Apocalypse
@drevrpg@dice.camp avatar

This monster may have been inspired by an allergy attack. :p#hodgepocalypse

image/jpeg

Imperor, to Games
@Imperor@mastodon.social avatar

We're doing an 8 hour charity stream on twitch for food security on Monday!

Starting at 12:00 (GMT+2 Berlin) over on https://twitch.tv/imperorthefirst

we'll be playing a variety of each donation draws an action card, leading us and me to do a variety of things together.

The is "Die Tafel", the main food bank in come help contribute to our goal and have some fun while doing it!

Read up on them here: https://www.tafel.de/english-information

@imperor

AnjaWeinberger, to random German
@AnjaWeinberger@troet.cafe avatar

Geht wählen. Und beteiligt Euch an Bürgerentscheiden! Wir sind alle mitverantwortlich für unser Land, und die Demokratie ist ein Privileg, das wir nicht verspielen dürfen.

UnusualCupcake, to Hololive
@UnusualCupcake@masto.ai avatar

Happy weekend! We are back with some Python mk II shenanigans in today is a low energy chill so if you are in the mood for conversation and chill vibes come hang out!
https://www.twitch.tv/unusualcupcake
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tieflingdiotima, to PCGaming
@tieflingdiotima@mastodon.social avatar

Hi, I'm Diotima, a tiefling arcanist specializing in defensive magics.

I'm into #TTRPGS, light console gaming (I love #BaldursGate3, #DeadIsland2, and #NoMansSky), privacy advocacy, and being a bit of a salty bish. I've also been known to write stuff.

I'm probably chaotic good and was voted most likely to die doing stupid hero stuff by my class.

fabianocerqueira, to illustration
@fabianocerqueira@mastodon.social avatar

Moon Maid by Frank Frazetta, 1972

#illustration #fantasy

18+ Halefa, to Twitch
@Halefa@streamers.social avatar

"Celebrating Birthday Ladies - [!streamloots]"
I'm now live on Twitch, come and join me for some Manor Lords!

https://www.twitch.tv/halefa

sourcerer, to hardware
@sourcerer@bsd.cafe avatar

I want to play with "PCI Passthrough" / "GPU Passthrough" whatever.

I plan to buy Ryzen 7 5700G or something similar with integrated graphics card.

I wonder, can You use integrated graphics for baremetal OS, and for vm PCI passthrough, GPU (rx 580 8gb)?

Whenever i read about PCI passthrough everyone say "You need 2x GPU". I'm thinking about running OS on integrated card, and use GPU for vm.

#virtualization #hardware

lonm, to gaming
@lonm@lonm.vivaldi.net avatar

Earlier this month the Stop Killing Games campaign launched. It started as a campaign around one particular game – The Crew, which was shut down by publishers. Now, I never played the crew, and don’t miss it, but I still care deeply about the success of this campaign, and here I’ll explain why you should too.

The Stop Killing Games logo - A gamepad that is breaking up and dissolving

In the past, before internet access was ubiquitous, games were sold in a physical fashion. Either on cartridges or storage media like CDs. The meant that once the game was out in the world, the publisher had no ability to interfere with how people played it. It also means that, providing you still have the hardware or a suitable emulator, you could still play those old games today.

But the rise of online game sales has flipped that dynamic. Now the publisher and distributor have an unprecedented level of control over how you interact with your purchase[1]. They can require online connectivity, even for local single player games. They may include DRM or Anti-Cheat systems restricting how the software operates. They can move components of the game online so they can be streamed to players instead of players having all functionality on their own device.

There are many ways the internet and modern technology can be used to enhance games, and many of these decisions are valid business or creative reasons. But…

Killing games is wrong

The fact that internet connectivity and publisher control is present in so many games means that at any moment, a publisher could decide to drop support for a game. The Stop Killing Games campaign is asking for assurances that when you buy a game, you can keep playing it for as long as you want.

If a publisher has decided to drop support then they are effectively wringing their hands of responsibility to manage the game. This is perfectly acceptable as part of the lifecycle of modern technology. But it does not mean that every purchase people make should be rendered unusable.

The default state of a piece of digital media is that it can be read on any supported machine, that it can be copied infinitely, and that it can last forever. You have to go out of your way and put real effort into making something digital that has a limited shelf life. This implies intentionality in the destruction of digital purchases, and because these are purchases, this is either theft or destruction of property.

A Violation of Consumer Rights

If you bought a book from a high street shop, and a year later the publisher sent someone to break into your home and painted over the text in white, leaving you with only a cover and blank pages, I would imagine you would be pretty upset by that. That very much would be a violation of consumer rights.

Consumer rights for video games is a tricky issue. In practice, because no one has ever drawn a large legal challenge, and because this is seemingly not on legislative agendas, it’s not entirely clear whether killing games is a violation of consumer rights. Online sales often carry arcane EULAs[2] because digital consumer rights are unclear. This campaign aims to change that.

There is no reason why we should not apply the same principles of ownership after purchase that apply to physical goods to all digital goods as well. And if we can set a good solid precedent with video games, then that would be a good base to build on for the rest of technology.

I support saving games to save everything

Our lives are increasingly intertwined with technology, whether we want it or not. We need things like strong right to repair legislation – which brings environmental and economic benefits. We need the ability to modify the software and firmware on our devices – which brings us choice and increases the lifespan of our devices. We need assurances that our technology is going to function in the long term.

The death of games also has a cultural impact. Much of the early days of film, television and radio have been lost because they were never archived. A big cultural issue in the UK is the loss of early broadcast television. The only reprieve is when someone finds an old VHS tape in an attic which as a bootleg copy of the original broadcast. Moments like these are celebrated, showing just how much our society values old art. And yet, the nascent online publishing industry is now deliberately destroying art through these kinds of online requirements. Future access to games, ebooks, podcasts, and all art published online may be at risk.

This is important for games, and all digital art, but you might think that is frivolous. If that is the case, imagine the impact all of these issues have on things that undeniably matter. Internet connected medical implants. Security devices in your home. You wouldn’t want to wake up only to find the manufacturer had bricked your prosthetic arm. You wouldn’t want the manufacturer of an internet connected fire alarm to suddenly turn it off when they can’t afford to keep the servers running any more.

This is why I support the Stop Killing Games campaign. Yes, I’m a gamer and want to keep my games for the long term. But I also recognise the opportunity to rally for change and demand much stronger digital consumer rights. This is a powerful starting point and I really want it to succeed and bring about change.

What action can be taken

As of writing, the Stop Killing Games campaign only has two active campaigns. Owners of The Crew can take part in a collective challenge through the French DGCCRF (even if they don’t live in France). And residents in the UK can sign a petition.

The UK petition is not like an ordinary online petition. If it reaches certain targets it can require action of the government. This may not lead to laws being made but it would force them to investigate the issue and get the problem of digital rights on their radar. This petition has now reached the first milestone, and is 10% of the way towards the main goal of demanding an official debate on the issue.

If you would like to know more, you can visit the main campaign page here: https://www.stopkillinggames.com. Other government petitions will launch soon (hopefully), so you may want to bookmark it or join the mailing list.

And you can sign the UK petition here: https://petition.parliament.uk/petitions/659071 – Please share this as widely as you can, and also take some time to explain to people why this issue is so important. The further we can spread this in the public consciousness, the better chance we have of building up a demand for meaningful digital consumer rights.


[] Footnote 1: Older games ran entirely on your machine and did not need the internet to function. Modern games may load data over the internet, or may run parts of it entirely in the cloud. If an online-only game has a connection interruption it may not work. Single player games do not typically need an always-online connection, but some features like leaderboards might need a network connection. Multiplayer games may run over the internet, or they could run “locally” over a single machine or home network.

DRM is a system that controls how users run software. It could require them to “check in” online, such as to prevent piracy. In practice, DRM is often eventually circumvented and has not halted online piracy.

[] Footnote 2: EULA, End User License Agreement. You may have seen these when you try to use something you’ve already purchased like a phone or a game. Despite already having purchased your tech, you get a big legal text you have to agree to before you can use it. These often mean you have to give up certain rights, and it absolves the publisher of responsibilities. The legal status of these documents is unclear.

https://lonm.vivaldi.net/2024/04/22/stop-killing-games-why-care/

#DigitalRights #drm #gaming #petition #politics #StopKillingGames #VideoGames

Emmadrime, to gaming
@Emmadrime@mastodon.social avatar

The perverse incentives to 🏴‍☠️ are kind of amusing, but the fraud is not. I would never have guessed "I should own the things I buy" would be a hill we'd have to fight on.

Digital Decay of 2000s PC Games DRM

https://youtu.be/QZYy9KzFT2w?si=f3KKbN8DGW8MUdwA

https://www.stopkillinggames.com/

#gaming #stopkillinggames

chartier, to random
@chartier@toot.cafe avatar

Some positivity.

echo_pbreyer, to random German
@echo_pbreyer@digitalcourage.social avatar

🇩🇪 🚨Neuer #Leak zur #Chatkontrolle: EU-Innenminister wollen sich, Polizisten, Geheimdienstler usw. ernsthaft von der fehleranfälligen #Chatkontrolle ausnehmen, uns aber total durchleuchten lassen - unverschämt! Lest mehr:

https://www.patrick-breyer.de/leak-eu-innenminister-wollen-sich-selbst-von-der-chatkontrolle-ausnehmen/
#Piraten

anderseknert, to random
@anderseknert@hachyderm.io avatar

"Solutions architect" no, I'm a problems architect.

ilanthar, to Dragonlance French
@ilanthar@ludosphere.fr avatar

Je fais des cartes et aussi quelques illustrations pour mondes imaginaires ou sur commande.

I'm doing maps and some illustrations for my fantasy worlds or commissions.

#map #carte #rpg #jdr #worldbuilding #fantasy

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KeithDEdinburgh, to tisseksplayspace
@KeithDEdinburgh@dice.camp avatar

A sample scenario for Children of the Wyrd, my #ttrpg based on the lives of the Picts who lived in Scotland 1500 years ago

https://buff.ly/3R6mwqt

dedalusroot, to random
@dedalusroot@mastodon.social avatar

Three good things today:

  • We cleaned up the freezer and fridge
  • Went for ice cream and walk in the sun
  • Revisited Elden Ring ahead of the DLC
garius, to gaming
@garius@mastodon.me.uk avatar

SUNDAY STREAM!

It's been two weeks! Can anyone remember what we were doing? Probably putting babies in dungeons. Join me for CK3 as... Poland? I think? https://twitch.tv/gariusthebrit #gaming #histodons

orangelantern, to tisseksplayspace

If your #ttrpg character has an in-game secret and you never use it or let it come out as a story element, it didn't serve any useful purpose and you might have saved yourself the effort thinking of it. Character secrets are for using them, not for clinging on to them to be a one-person inside joke. That doesn't even make sense.

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