game_developers, to gamedev
@game_developers@mastodon.social avatar

In this article, we’ll take a look at some of the best YouTube channels for learning shader programming, so you can start creating your own amazing visual effects today!

Read more 👉 https://lttr.ai/ATCXP

hamoid, (edited ) to Kotlin
@hamoid@genart.social avatar

Here's yesterday's talk "Creative Coding in " at the Conf 2024. The first half show work by Edwin (principal developer of the framework) and the RNDR team.

The second part, starting at 6:32:25 (25 min. long), live codes a poster with two graphic layers and one with text.

https://www.youtube.com/watch?v=bhb8y8cJVy0&t=22531

Uraael, to Morrowind

#Morrowind

At this point I have about 100 mods installed (via Vortex, via SteamTinkerLaunch) and some new shaders in OpenMW and this 2002 game is looking mighty sweet, if'n I do say so myself.

I'm a moderate Modder. I don't particularly like vast HD texture overhauls that give everything noisy 'grain' at the expense of the under-stated original look but in some cases they can work wonders, like in the armour you see in the second screenshot I've posted.

I bloody love OpenMW's new Shader capability, though. God-rays suit Morrowind thematically. The enhanced point-source lighting is MWAH. And those Mist/Fog shaders do absolute wonders for the atmosphere of the game. It's so great being on a mountain peak and suddenly a whole area vanishes as the mist thickens...

#OpenMW #Shaders #Modding #Linux #Vortex #SteamTinkerLaunch

mikolaj, to Electronics
@mikolaj@chaos.social avatar

https://cemsim.com/ is a really cool real-time 2D electromagnetic field simulator.

It's open-source and implemented with GLSL shaders. The simulation kernel is right here: https://github.com/RobinKa/maxwell-simulation/blob/master/src/em/kernels/simulation.ts

A real-time 2D electromagnetic field simulation of the double-slit experiment.

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

PSA! 🚨

We are introducing minor compatibility breakage in shaders to bring you an import optimization.

Read more: https://godotengine.org/article/introducing-reverse-z/

alice_i_cecile, to GraphicsProgramming
@alice_i_cecile@mastodon.gamedev.place avatar

Wish that there was better IDE support for in for ?

Take a look at this project by Runi: a preliminary language server for WGSL. IMO this is one of the biggest barriers in making graphics programming genuinely approachable: I'd love to see this catch on!

https://github.com/Runi-c/wgsl-lsp

hamoid, to GraphicsProgramming
@hamoid@genart.social avatar

Ready for opening! At TaKe Sushibar in , "A Life Cycle" will evolve on the Mediterranean island during the next 4 months. Very much looking forward to see some good old friends.

A different angle of the artwork reveals wine bottles on the back and bamboo wood columns and ceiling next to the black wall.

pekkavaa, to GraphicsProgramming
@pekkavaa@mastodon.gamedev.place avatar

A new post: "Shader post-processing in a hurry"

How to improve the perceived image quality by avoiding basic mistakes.

https://30fps.net/pages/post-processing/

AgateDragon, to GraphicsProgramming
@AgateDragon@mastodon.gamedev.place avatar
AgateDragon, to GraphicsProgramming
@AgateDragon@mastodon.gamedev.place avatar

Learn how to change the look of the halftone pattern shader with different blend modes. View the Shadertoy demo to see it in action, and change the options.

http://agatedragon.blog/2024/04/01/halftone-shader-part-2/

Cyanilux, to gamedev
@Cyanilux@mastodon.gamedev.place avatar

Random 2.5d water shader experiment with sprite reflections 🌊🤔
(pixel art is from a free asset pack by Cainos)

video/mp4

AgateDragon, to 3DPrinting
@AgateDragon@mastodon.gamedev.place avatar

Learn how to create a 3D printer shader visual effect and watch as the texture appears line by line. Written in the GLSL programming language.

http://agatedragon.blog/2024/02/21/3d-printer-shader/

video/mp4

scdollins, to generative
@scdollins@genart.social avatar
scdollins, to generative
@scdollins@genart.social avatar
scdollins, to generative
@scdollins@genart.social avatar
scdollins, to genart
@scdollins@genart.social avatar
vulkan, to GraphicsProgramming
@vulkan@fosstodon.org avatar

The SPIR Working Group developed 2 new SPIR-V extensions to provide shader authors with more guarantees about the execution model of shaders: SPV_KHR_maximal_reconvergence and VK_KHR_shader_quad_control.

Learn more: https://www.khronos.org/blog/khronos-releases-maximal-reconvergence-and-quad-control-extensions-for-vulkan-and-spir-v
#SPIRV #Vulkan #Shaders

jtruk, to genart
@jtruk@mastodon.social avatar

Code folks around North East England / those with an interest in creative code...
Our club has joined the fediverse, and we talked through some exciting 2024 plans together last night.
Please follow: @creativecodeclub_ncl to participate or spectate!

scdollins, to genart
@scdollins@genart.social avatar
scdollins, to genart
@scdollins@genart.social avatar
scdollins, to genart
@scdollins@genart.social avatar
Echoisa, to Cats
@Echoisa@mstdn.games avatar

I added a fun little wiggle to the harvest nodes for Cats vs Aliens! It was... surprisingly more difficult than I'd like to admit :nowork:

Got about a minute to spare? Watch the (super condensed) process here!

https://youtube.com/shorts/SAiggPJeZfw?feature=share

scdollins, to genart
@scdollins@genart.social avatar
danil, to GraphicsProgramming
@danil@mastodon.gamedev.place avatar

New blog post - Hash Noise stability in GPU Shaders -
https://arugl.medium.com/hash-noise-in-gpu-shaders-210188ac3a3e

#shadertoy #shaders

shanecelis, to bevy
@shanecelis@mastodon.gamedev.place avatar
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