People of a certain age may recall the excellent demo that came out in 1999 for this game. I never got the full game at the time but now that I'm older with disposable income, I think I will finally give this a go. I've got some Pigs to mount!!...
I've been picking on #CaseyNewton a lot recently over his coverage of SubStack's recent freedom of expression controversy. So it's only fair to point out that Platformer is generally a good publication, to which I still subscribe. His article on the shuttering of iconic music magazine Pitchfork, for example, is timely and insightful;
I've been obsessed! I put together a little holiday xmas custom playlist for stream tomorrow around 7:30PM (Tuesday) to celebrate the season on #livestream
I get my bake mixer Thursday so here's to making some more delicious food too!
Okay fedifriends, please give me advice on buying a game controller.
Some background: I currently play indie games with native Linux support. But I grew up with consoles, and I still think that I'd be more comfortable with a controller for some kinds of games than with a keyboard In particular, I'd like to play precision platformers with a controller. I also think a controller would be good for homebrew made for old consoles.
I have a strong preference for wired peripherals over wireless, and a strong preference for peripherals that don't require their own batteries.
When I sit down to game, I generally want to be able to start playing right away without much set-up. If a game won't launch, I might spend a few minutes adjusting drivers or settings, or I might immediately give up on that game and pick a different game.
Hence, I'd prefer if possible to find a controller that works "out of the box" with a large number of games. I don't want to spend a lot of time configuring button mappings.
So with that in mind, what controller would y'all recommend I buy?
Looks like my second Godot game it's taking the shape of a 1 bit roguelike-platformer. It's coming along pretty nicely and beautiful. Today I added this dithering vignette shader to focus only on the room you currently are. What do you think?
I added something like a shock wave, I call it "Hedgehogs". Took the idea from the "False Knight" boss from Hollow Knight. I spent 2 days making this with loops and math, but then I decided to just make it a sprite that always moves and did it in an hour
Alright, after mucking about forever and writing some real gross code, I've got little cutscenes working in my #tic80#platformer
Dialogue is such a core part of games for me, so even for a tiny platformer I wanted to implement this -- and how to implement cutscenes in games has eluded all my past #hobbydev endeavours, so I'm feeling pretty proud to get it working~
That was the last technical hurdle; now I need to just crank out 20-30 rooms and I should have a game!
Tomba! - Official LRG3 Reveal Trailer - IGN (www.ign.com)
People of a certain age may recall the excellent demo that came out in 1999 for this game. I never got the full game at the time but now that I'm older with disposable income, I think I will finally give this a go. I've got some Pigs to mount!!...