Currently adding a new enemy that is a bit smarter. It can jump to climb, has two types of attacks, one of which is stronger and makes it impossible to use a shield, and it returns to its zone if it goes outside of it. In the future, I plan to improve the AI of existing enemies too.
I just updated the demo version of my game, I think it looks like a small update for players, but I spent a lot of time working on it.
I added some options, key customization, and improved the inventory by rewriting the item usage system.
I added something like a shock wave, I call it "Hedgehogs". Took the idea from the "False Knight" boss from Hollow Knight. I spent 2 days making this with loops and math, but then I decided to just make it a sprite that always moves and did it in an hour
I started working on a new boss. This is the first phase of combat. The boss looks like a simple enemy but can dash, and it makes fighting much more difficult. He will change his abilities and appearance very much in next phases, I'll show more soon