Savestateonthetower, to gaming
@Savestateonthetower@mastodon.social avatar
Savestateonthetower, to gaming
@Savestateonthetower@mastodon.social avatar
Savestateonthetower, to gaming
@Savestateonthetower@mastodon.social avatar
Savestateonthetower, to gaming
@Savestateonthetower@mastodon.social avatar
media_dept, to gamedev
@media_dept@mastodon.social avatar

Today I feel determined to have a good game dev day but I'm not sure what this would look like? Should I code only to find I'm no good at it? Work on graphics at the wrong resolution? Record music in the wrong key? Maybe design a scene that I'll later realise is unnecessary? Perhaps spend all day on a bad animation. The endless possibilities...
#gamedev #csharp #gamedesign #composing #animation #adventuregamefriday

peterdrake, to random
@peterdrake@qoto.org avatar

#BoardGames idea: Mend

There are plenty of engine builders out there, where typically you get your engine up and running and then get to turn the crank once or twice before the game ends.

What if, instead, we had an engine maintainer?

Your economic engine would be up and running at the beginning of the game. The task is to maintain it by:

  • Repairing or replacing components that wear out over time
  • Performing preventive maintenance to prevent wear
  • Fine-tuning the engine’s efficiency
  • Adapting the engine to a (relatively slowly) changing environment
  • Occasionally recognizing that an entire multi-component part of your engine needs to be replaced. You’d want to cannibalize what you can to both avoid the expense of buying new things and the cost of disposing of waste; limited space means you do have to get rid of your waste.

Thoughts? Does it already exist?

#GameDesign #mend #mending #repair

alienmelon, to gamedev
@alienmelon@mastodon.social avatar

ok so the demo (for my beautiful new game) is going to launch within the next few days...
itch first (because it's gentle there)
then steam (so i can take my time to do it right)
i'm hyped! watch this space!! 🎉✨😱🥳
#GameDev #IndieGameDev #GameDesign #IndieGame #IndieGames

parisba, to random

It’s almost your last chance to submit to this! Doing something fun in or or adjacent areas? Submit to the FOSS at Play track at ! https://2023.fossy.us/

craigmaloney, to internet
maxim, to gaming
@maxim@mastodon.gamedev.place avatar
turbohermit, to gamedev
@turbohermit@peoplemaking.games avatar

What's the secret of keeping a player in the flow, if there's something in the loop that instantly breaks it? E.g. level up with strategic choices during fast-paced FPS.

#gamedev #gamedesign

puttycad, to random
@puttycad@mastodon.gamedev.place avatar

My #ZXSpectrum #RetroJotter has arrived! Will be doodling sprites in this. No more rummaging for squared paper! 😉👍 Have submitted a #C64 version to Amazon too. Should be available in next few days! Get yours on Amazon. #retro #retrogaming #gamedesign #pixelart

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craigmaloney, to random
macreeg, to gamedev German

Back in 2012… another early preview sequence of my #shmup prototype with multi-layer scrolling and “borrowed” test graphics from the #apydia game…

#glbasic #gamedevelopment #gamedev #gamedesign #gameconsole #retrogames #retrogaming #vintagecomputer #vintagecomputing #commodore64 #commodoregames #handheld #videogames #amiga #indiedev

video/mp4

Haifisch, to gamedev
@Haifisch@mastodon.gamedev.place avatar

Some areas won't be as straightforward to reach therefore observing the environment will be somewhat important. 🙂

video/mp4

vividfoundry, to gamedev

Wow, it's been a while! In less than an hour at 5pm ET / 2pm PT, I'll be chatting with gamedevs Abhi of Venba, Marina Ayano Kittaka of Sephonie, Natalie Tin Yin Gan & @remysiu of 1000xResist!

We'll have a profound talk on how our respective games and characters explore cultural memory, hope, and trauma.

You can watch the panel here, as part of Fellow Traveller's #LudoNarraCon !

👉 https://store.steampowered.com/news/group/33025617/view/3710443172337395345?l=english

#indiegame #immigration #gamedev #writing #gamewriting #visualnovel #3Dplatformer #mystery #narrative #narrativegames #adventuregames #cyberpunk #puzzlegame #romance #unity #diversity #dystopia #art #gameart #gamedesign #xbox #steam

macreeg, to gamedev German

Back in 2012… eine frühe Preview eines #shmups mit Mehrebenen-Scrolling und testweise „ausgeliehenen“ Grafiken aus dem Spiel #apydia

#glbasic #gamedevelopment #gamedev #gamedesign #gameconsole #retrogames #retrogaming #vintagecomputer #vintagecomputing #commodore64 #commodoregames #handheld #videogames #amiga #indiedev

video/mp4

maxim, to gaming
@maxim@mastodon.gamedev.place avatar
maxim, to gaming
@maxim@mastodon.gamedev.place avatar
peterdrake, to random
@peterdrake@qoto.org avatar

Happy Asian Pacific American Heritage Month!

https://asianpacificheritage.gov/

I do not have Pacific Islander ancestry myself, but I have been practicing the Samoan art of Siva Afi (fireknife dancing) for 12 years. I worked with world-champion fireknife dancers, Samoan speakers, and a Samoan artist to create a card game about it:

https://tgc.link/siva-afi

maxim, to gaming
@maxim@mastodon.gamedev.place avatar

Scene management architecture 📌

maybe someone will say that it is difficult... but I changed this architecture several times.

Do you like it?

https://store.steampowered.com/app/1224030/Erra_Exordium/

darennkeller, to gamedev
@darennkeller@mastodon.gamedev.place avatar

After two months of waiting, here's my second devlog.🥳 https://youtu.be/aaclbiv7d6Y

I'm talking about the challenges of making a building strategy game playable with game pads and handheld consoles. Let me know what you think! #gamedev #gamedesign #indiegame

maxim, to gaming
@maxim@mastodon.gamedev.place avatar
TedT, to random
@TedT@twit.social avatar

In a #TTRPG #GameDesign you generally have Physical(STR/DEX/CON), Mental(INT), Social(CHR), and Spiritual(WIS) focused Stats. However you only tend to take Physical Damage/healing. Some games have Mental Damage/Healing (Insanity). A few have Spiritual Damage (Mana Points/time to recharge). Almost none have Social Damage (Embarrassment).

What sort of mechanic or approach would you take to Mental, Social, and Spiritual Damage / Healing, if you were designing a game from the ground up?

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar
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