maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

The main idea of this is that when lightning strikes a magnetic anomaly (some areas on the surface of the planet), lightning partially breaks into several parts, from which ball lightning is created

~ Sci-Fi adventure game devlog

#UnrealEngine #gamedev #gamedesign #concept #gaming #videogames #UnrealEngine5 #ue5 #vfx #indiedev

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Ok, overcome my laziness, I make a simple material for a very simple liquid in a container. These are two cylinder objects, on one is the glass material, on the other is what I made as a liquid

#gamedev #UnrealEngine #UnrealEngine5 #shader #indiedev #vfx #gaming #scifi #gamedesign

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Gameplay idea, a magnetic field exciter that can be assigned strength and range settings to lift special rocks with ore to reach the top point in the platforming

#gamedev #UnrealEngine #scifi #TrailerTuesday #gamedesign #gameplay #conception

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game | Unreal Engine 🌈

There will be many anomalous zones on this planet, one of which is magnetic. Some stones will levitate in such areas. It will be possible to extract a special ore from them

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

The instability of magnetic fields can be used to install a special generator for charging vehicle batteries. But there are also rules that will limit the mechanics of the hero, for example, blocking some functions due to magnetic interference

#gamedesign #scifi #game

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Fun with Unreal Engine 5. If added to the character Radial Force Component and call Fire Impulse it looks like a pool cleaner...

https://mastodon.gamedev.place/@maxim/112428990549999148

#gamedev #indiedev #ue5 #UnrealEngine #gamedesign

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Move Component To - very easy to use but interesting node in Unreal Engine, for example, you can make a magnetic crane that will lift heavy objects, like a car in Half-Life 2

video/mp4

Elusive_Fluffy, to gamedev
@Elusive_Fluffy@mastodon.social avatar

My current progress on the base model for the new style of the main character. Fairly happy with it so far, they look so cute. They also have cute beans on their paws.
The head took a bit longer than I was expecting, was fairly complex with the topology. The tail and hair (with some edits to the hair) were copied from the old design, since I was fairly happy with them already
Glad I decided to redo them, I'm much happier with this style

image/png
image/png

tess, to random
@tess@mastodon.social avatar

insight

Broke: This boss is bullshit.

Woke: All bosses are bullshit.

Bespoke: All bosses are bullshit, and that's what makes the game engaging.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

New experiment with Niagara Fluids smoke in Unreal Engine 5. The first emitter takes a spline of any shape and sends a particle along the route, this data is transmitted to another emitter for smoke. As a result, I got smoke that forms around the spline

#gamedev #UnrealEngine5 #ue5 #scifi #game #gaming #videogames #gamedesign #indiedev #vfx #indiegame #scifiart #art #mastoart

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I am trying to make different options for object inspection. Do not pay attention HUD, only the mechanics are of interest now. What else exists, remember? I want to reproduce as many as possible in order to choose for game

video/mp4

gamesbymanuel, to random
@gamesbymanuel@peoplemaking.games avatar

Hi everyone! I’m looking for a remote Game Design role, Senior or above.

I have close to 14 years of industry experience in a wide range of genres and platforms (PC, Consoles, Mobile, AR, VR and boardgames). I’d love to experiment with new game mechanisms and make games that bring people together.

https://gamesbymanuel.com/

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi game devlog | Unreal Engine 5 📌
I created a draft battery and added a little logic to charge the batteries, the more batteries or the less light, the slower it charges from the solar panel. I really enjoyed the process of creating widgets, I hated doing UI in Unity 🧦

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I continue to develop different mechanics related to energy, started making solar panels to charge the batteries, panel elements react to objects blocking the sun... will connect it with cables next

#gamedev #ue5 #UnrealEngine5 #scifi #game #UnrealEngine #gamedesign

video/mp4

blub, to blender German
@blub@norden.social avatar
maxim, to scifi
@maxim@mastodon.gamedev.place avatar

It's not quite a cable, it's a tentacles, but the concept of creation is very similar. Particles in Niagara that keep a certain distance between themselves. Maybe someday I'll come up with something to do with it 🐙

video/mp4

BraveRobynArt, to templeofelementalevil
@BraveRobynArt@peoplemaking.games avatar

Happy #SelfPromoSaturday. My new adventure Silence of Stonetree is out. The town of Stonetree & its inhabitants suddenly petrify around the characters, can they find the fountain of legend, face down the corrupted guardian and cure the town? Find out in this exciting adventure module suitable for a 3rd level party, it comes with colour and printer-friendly maps (see below), new monsters, a magic weapon that grows with the party and more! All for just $3.50.

https://www.drivethrurpg.com/en/product/477773/silence-of-stonetree?affiliate_id=3919922

#DungeonsAndDragons
#Adventure #TTRPG #ttrpgcomunity #MastoArt #FeditArt #cartography #Dicecamp #AdventureModule #DnD #SelfPromo #Writing #GameDesign

Rolistespod, to PbtA
@Rolistespod@dice.camp avatar

I have trouble finding sleep tonight but thanks to that, I just noticed Rosewood Abbey made it to the second spot among Popular titles on Itchio. 😊

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I have an idea to use a bunch of cables to connect to different sockets of the character, for example to do like in the Matrix, if the protagonist will sleep in a special capsule

video/mp4

massivelyop, to MMORPG
@massivelyop@mastodon.social avatar
maxim, to scifi
@maxim@mastodon.gamedev.place avatar

I began to make the logic of the interaction of the cable with the protagonist. I don't want to make a rope that will wrap around objects. I probably add the cable to the inventory, and not drag it behind the character

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Continuing the rope experiment in Unreal Engine 5 ... tried gluing two ropes together with Physics Constraint Components. Doesn't look perfect, but these problems can be solved. I think it is possible to make the behavior of a rope of any size

#gamedev #unreal #ue5 #gamedesign #UnrealEngine5 #UnrealEngine #gaming

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

The first draft of a rope from a cylinder using only Unreal Engine 5. I created a cylinder with width 1, saved it as a static mesh, then converted it to a skeleton mesh, created a chain of bones in the skeleton mesh editor, then created a physics asset from it, and that's it. Ordinary cylinder became a rope. Next, I will try to adjust the physics so that they do not behave like worms

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Another video showing the signal fayer, throwing mechanics and the switching from protagonist to drone... now I started doing the mechanics of interacting with the power cables like in Half Life 2

#gamedev #gaming #indiedev #unreal #ue5 #UnrealEngine5 #indiegame #gamedesign

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 48, Sci-Fi Adventure. I enjoy the Unreal Engine every day. Now in the process of creating various objects of the protagonist that he can throw. This is a distracting flare

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