Considering that I've learned about this shiny new feature only through you, #ctjs really is underselling itself and there is even zero word about #CatNap visual programming language on GitHub. Plus yet another #opensource tool network effect of which is confined in Discord. So, branding attached to favorite programming language isn't the end of the story. :ablobthinking:
I love what the maintainer CoMiGo is doing, though. Can't believe there are mere 3 paying subscribers on Boosty. I wanna make the number go up after my paycheck! ;)
whoopsie. i joined Fedi a few months ago then
(1) got a job
(2) developed an overbearing paranoia about online privacy and stuff
(3) embarked on a WAY overcomplicated journey to back up and synchronise my digital life
and as a consequence felt i didn't have time to "maintain" an "online presence" :wshum:
but i'm back now (with a fresh username)! i kinda take everything too seriously - it's just fun to see what everyone's up to :gphn_happy:
heya! i'm Tori and i take everything way too seriously, so let's get this outta the way.
i'm a late-blooming computer person, doing #GameEngine#GameDev and also wanting to try more #Compiler stuff - there's so much to learn and it's all so EXCITING, ugh!
some media to get to know me:
A Short Hike, Celeste, Mega Man and all things #Nintendo
digital fusion, chiptune, spicy math rock, jungle, lofi and everything inbetween (#Bandcamp user!)
Studio Ghibli, the Patlabor movies, Gatchaman Crowds
i love #IndieGame(s) and music by small creators and open source and stuff! hope spending time here will put more cool works on my radar.
Christopho published a tutorial about GLSL shaders in Solarus.
Available both in English and French. 📕📘
We can't wait to see what you're going to come up for your games! Have fun! 😀
Software engineers should really look more into #ECS and #DataOrientedDesign architecture when designing software. This is especially useful in software systems written in #Rust.
This is a reminder that Defold is free to use even for console development. We provide access to build tools, platform specific extensions and support forum access once Sony and/or Nintendo has confirmed your status.
Earlier this year we stepped into the future of Godot with the release of Godot 4.0, and 4 months later we followed it up with Godot 4.1 which was full of new features and improvements. Today we are proud to announce the release of Godot 4.2, our latest and greatest offering to game developers looking for a free and open engine...
Engine programmers literally only want one thing and it's fucking disgusting:
> The game has PASSED the Hardware/Software Compatibility and Performance Check with a great majority of systems obtaining excellent performance results.
For those who don't know, Bevy is a refreshingly simple data-driven game engine built in Rust. You can check out our Quick Start Guide to try it today. It's free and open source forever! You can grab the full source code on GitHub. Check out Bevy Assets for a collection of community-developed plugins, games, and learning...
Godot 4.2 Game Engine arrives in style! (godotengine.org)
Earlier this year we stepped into the future of Godot with the release of Godot 4.0, and 4 months later we followed it up with Godot 4.1 which was full of new features and improvements. Today we are proud to announce the release of Godot 4.2, our latest and greatest offering to game developers looking for a free and open engine...
Bevy 0.12 (bevyengine.org)
For those who don't know, Bevy is a refreshingly simple data-driven game engine built in Rust. You can check out our Quick Start Guide to try it today. It's free and open source forever! You can grab the full source code on GitHub. Check out Bevy Assets for a collection of community-developed plugins, games, and learning...