Crocheted more #dice pouches. Obvs you could use them for anything but everyone owns dice and needs cute homes for them, right?
It only took me a few days working on and off. Came out pretty darn ok.
If anyone wants one and you are within the UK, or if you want a custom one hit me up. I dunno how much to sell them at tho. I have a friend that runs a tabletop game centre interested so that cool.
The completely rational response to wanting some physical dice is researching resin molds, materials, production methods, and crafting them by hand, right? Asking for a friend. (That friend may be me.)
A nice man at a Barnes & Noble showed me this new #boardgame he invented with homemade materials. It's an impressively strategic #game he calls "Ferret".
Let's see if I can adapt it to #pico8 (and if I can get his permission to release it once it's done, if I finish it!).
I'm making slow but steady progress on my multiplayer dice roller with the #GodotEngine! I'm still not sure wheter I should make the grabbing and throwing using simple reparenting or physical contraints/joints. What you see in the video is using reparenting. I like it because there is way less latency. It feels more immediate.
I just need a nice way to cluster the dice nicely around the cursor instead of just keeping them at their relative distances, which involves a lot of math code I would like to avoid.
I want to use as many engine features as possible for maximum performance and least code to maintain.
@alghost Kinematic mode (Freeze Mode = Kinematic) turned out to be behaving very weirdly. It seems like any outside movement is countered by the physics engine. The object just flickers and doesn't actually go anywhere.
Your suggestion of placing them in a regular polygon around the cursor works really well, I'm going to keep that.
Lastly, updating the velocity in _integrate_forces works really well too, it makes the dice react more to the environment, which is nice. I can also add some "gravity" towards the cursor. However, it doesn't seem to prevent them from getting out of bounds and disappearing. It's less likely than just reparenting, but it can still happen, despite "continuous CD" being active. I might just have to hard-clamp their position under all circumstances.
Does anyone know if #Discord has implemented a #dice roller, yet? I have to say, I was more than a bit confused that it wasn't one of the first features of the program.#rpg#ttrpg
By the way, it is worth noting
that you can pipe this script into lolcat and with the option --detail selected your roll's details will be very beautiful :d20: :blobcatrainbow: