dansup, to random
@dansup@mastodon.social avatar

I’ve said it before and I’ll say it again, most of y’all don’t know what it’s like to be a fediverse developer of a popular project and have to deal with all the negative feedback and personal attacks

Let’s be nicer to the devs of the fediverse who have been doing this mostly unpaid for the greater good, all I ask is for basic respect!

Anfora, Prismo, Firefish and dozens of other projects have been abandoned by their devs, and I’d bet the fediverse mentality towards devs is part of the reason

FiveSketches, (edited )
@FiveSketches@mastodon.social avatar

@dansup

One good way to support the Fediverse's volunteer devs: ask them to work with volunteer design and user-research practitioners who help them to develop and test usable designs – before any substantial code is written.

Testing mockups and prototypes with the community would reduce unhappiness all around.

marinamakes, to gamedev

My first mock-up for this game, vs my latest. (Concept Testing / UI Expirementing)

winslowjosiah, to boardgames
@winslowjosiah@hachyderm.io avatar

A nice man at a Barnes & Noble showed me this new #boardgame he invented with homemade materials. It's an impressively strategic #game he calls "Ferret".

Let's see if I can adapt it to #pico8 (and if I can get his permission to release it once it's done, if I finish it!).

#mockup #isometric #dice #strategy #gameidea

ned, to GraphicDesign
@ned@mstdn.ca avatar

Graphic Designer

Kit includes:
Toy Macbook Pro
1 Bottle of Aleve Back & Muscle Pain
Pantone Swatch Book
Unpaid Client Invoice
"Can you make the logo bigger?" Button

kkarhan,
@kkarhan@mstdn.social avatar

@ned TBH I really want to find a way to get some of those devices used for and ....

Kinda like but for ...

AmyIsCoolz, to ubuntu

Hey y'all! I made a of what a GUI tool to install on could look like :P

I want to do it at some point but I'm gonna have to find some free time to learn Flutter and see if we could use it to run commands :D

mario, to GraphicDesign
@mario@mastodon.mariobreskic.de avatar

A former fellow student needs some tips for mockup sources: anyone know of alternatives to Mockup World or the now defunct DeviceFrames?

Thanking you on her behalf, since she is not hyperconnected.

dani, to gamedev

Mockup i made for a potential game :uwu:​

0xC0DE6502, to pixelart
@0xC0DE6502@mastodon.online avatar

I can imagine myself playing this, can you?

BenjMathis1, to design

It's been a while, but I finally pushed out an update to my Device Frames Figma resource.

This version includes a new foldable phone frame, a redesigned single-screen phone frame, and plenty of small tweaks to the other device frames.

Though going forward, I will try to update these more frequently.

And as always, any feedback would be much appreciated!

https://www.figma.com/community/file/1194361318415384183/Device-Frames-for-Mockups

anubiarts, to pixelart
@anubiarts@mastodon.social avatar
jee, to design
@jee@hostux.social avatar

I have to create a Navbar for my customer's web site. But some of these items are a bit too long* :

  • Accueil
  • Nos Produits
  • À Propos
  • Ils parlent de nous*
  • Point de ventes*
  • Contact

How would you handle this ? if you have some examples

vinikdev, to JRPG

A more traditionally looking done in authentic graphics limitations of 4 palettes of 4 colors, all sharing one background color, and only one palette per 16x16 pixels block. No sprite overlays.

vinikdev, to pixelart

Here is another recently made of a platformer game with multiple depth "lanes", done in authentic graphics as usual. I still want to turn this one into a prototype when the new life as a father gets settled down a bit, and I can do some again, who knows :)

HexanyIves, to pixelart
@HexanyIves@artsio.com avatar

@vinikdev art inspired me to download a NAW editor, to make my own little NES mockup.

NAW editor UI with a project file of the previous image open.

vinikdev, to pixelart

Yet another scene done in authentic graphics under the common 16x16 color attribute grid, but trying to hide and dodge the grid as much as possible, while keeping it colorful enough :)

vinikdev, to pixelart

More recent done in authentic graphics. In this scene I have used all the 4 palettes with a lot of shared colors to render fewer materials (stone and grass) but at many different angled bevels, trying to wrap the texture seamlessly around all the ramps and flat surfaces. Could be done with less colors to allow more materials, but the shading and shadows would be less natural and interesting.

vinikdev, to pixelart

Hey! It's been a while since I updated mastodon! I'll be posting my recent done in authentic graphics, where I try to push the restrictions as much as possible. Here are two takes that can work on the NES without any fancy mapper or programming tricks 😀

image/png

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