/2.
I went to explore other places I had been before, and finally found a solution. With patience, several hours, and with the right weapons (spoiler: various grenades, mainly, and other little miscellaneous and useful things), I finally got through it! 10 years later! haha
RIP Lord Dredmor.
/1.
I finished a game of Dungeons of Dredmor that I had started about 10 years ago. I had reached the last level of the Dungeon to the confrontation with Lord Dredmor, the final boss of the game, which is particularly difficult to defeat. I was stumped and couldn't find a solution. I decided to sit back and think about how I could finally defeat him. He can kill you in one go... it's complicated to approach him to deal damage.
Dragontorc es uno de estos juegos que dejan un buen recuerdo y son una mezcla entre arcade y aventura con muchos elementos de los juegos de rol.
Ambientado en la Gran Bretaña medieval tomaremos el papel de un poderoso mago que debe liberar a Merlín del encantamiento que lo tiene cautivo tras la desparición de las gemas del Dragontorc, enfrentarse al cambiante brujo Morag y restituir las joyas a su lugar.
80 personajes con los que interactuar en un mapa de más de 200 «habitaciones» y cientos de objetos garantizan horas de juego, conjuros y deducción.
Gráficamente está a la altura de lo que cabe esperar de un juego del #ZXSpectrum con unos decorados efectivos y personajes bien definidos.
Una delicia que recuerda mucho a los gandes clásicos de Ultimate.
Un gran programa que si bien fue alabado por la crítica no fue un éxito de ventas. Merece la pena recuperarlo desde https://worldofspectrum.org/archive/software/games/dragontorc-hewson-consultants-ltd si te gustan los juegos tipo Knight Lore.
¡Disfrútalo! 😃🕹️👍 #retrogaming#rol#rpg#videoaventura#retrojuegos#retrogames#videojuegos#videogames#retrocomputing#arcade
Fanboys: Oh yeah Hasbro's learned their lesson and are less evil now.
Hasbro: Hires the actual motherfucking Pinkertons to steal Magic cards from people at gunpoint.
EL ORIGEN DEL RPG Y LA HISTORIA DE LOS VIDEOJUEGOS QUE DEFINIERON EL GÉNERO: Dungeons & Dragons, Temple of Apshai, Rogue, Ultima, Wizardry, Dragonstomper, The Legend of Zelda, Final Fantasy…
Muy interesante 👍 #libros#videojuegos#retrogaming#rol#rpghttps://amzn.eu/d/9SKeJ9r
Anybody got anything neat or fun to share? I'm trying to find more people #onhere to follow. Trying to avoid the toots about the doom and gloom of the world.
I guess i'm just scrolling again, trying to avoid working on a Monday. If you like any of the stuff below, holler at me!
I don't know if I should laugh or I should applaud.
I mean, it is understandable why they are doing this. That is good and all. However, #FPS games are, well, #games. FPS games are not #RPG, that's #RolePlayingGame not rocket-propelled grenade. 😅
In an FPS match, there is nothing to be gained in not blowing up buildings. On the contrary, it can serve as an advantage to do so because your enemy will have less places to hide, while you are waiting to snipe them.
NPCs are NPCs. They are not people. It doesn't matter if you shoot them, burn them, drown them, or whatever.
For example, in #GuildWars2, which is an #MMORPG, we get rewards healing a downed NPC, so, we do it without the need to ask us.
Lastly, heal your enemy? In an FPS game? If that is even possible to do, why would anyone do it? Even in RPG, no one would do it even if that is possible. A #PK / #PvP kill is a kill, let them spawn by themselves.
Again. Good idea. The intention is there, and I applaud them for that. However, none of it makes sense in games meant for competition and matches.
For several years I worked as tech director at a local Seattle girls middle school where I also taught coding &, eventually, D&D.
I started off with an #RPG club of 6 girls that grew until, within 3 years, we had a third of the school in RPG clubs. I ran classes based on #DnD, we had RPG summer camps. It was a blast.
Doing some file cleanup just now and I found this audio we recorded for a podcast where some 6+7th graders intro'd their characters (level zero! because I ran it very old school).
#Lashunta Inspirational Pic of the Week
Artist is Yvonne Clarinval (Salammbo Invoking the Moon, 1910)
This is a piece of historical romance, inspired by Gustave Flaubert's novel published in 1862. I find it intriguing because of the Art Nouveau style, the pose, and also because it deals with nature-centered worship, which is of course a major theme among Lashunta Religion.
It also occurs to me that much of Fantasy - be it High, Sword & Sorcery, or dare I say Planetary Romance - grew directly out of Nineteenth Century Historical Romance. Before we let our imaginations play wild among the stars or on different worlds, we first played in the past, such as this portrait, set in Carthage after the First Punic War was lost to Rome. Thus it is a tale inherent with tragedy, and as one would expect with Nineteenth Century Tragedy, along with paintings like this, there have been a few operas composed.
Wouldn't it be sweet if every #TTRPG setting and character and system could be used with every setting and character and system in an enormous #RPG#multiverse?
So many systems already have multiverse settings (#GURPS, arguably #BRP, even #DnD if they still have that planar thing going on).
Groups could team up for one-offs in the shared intersection of their usual settings.
It's easy to say "you should leave politics out of D&D" for people whose very existence hasn't been forcibly politicized. Even if I didn't play trans PCs, as a trans woman my very presence at the table is political. 1/4
The poster claimed to have "strong feelings" but apparently not strong enough to keep them from hanging out with a Republican regularly for a year. I couldn't feel comfortable doing that for 5 minutes because Republicans want people like me dead. 2/4
When you break bread with bigots, you show them that there are no social consequences for their bigotry. And you show marginalized people that you can't be trusted, because you care more about your social bonds with bigots than you do about the victims of that bigotry. 3/4
I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.
For 2023, Project365 is "One New Game Per Day".
Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".
I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).
I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.
I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.
One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.
Apr 19, 2023 - Day 109 - NewPlay Review
Total NewPlays: 118
Game: Super Daryl Deluxe
Platform: Steam PC
Release Date: Apr 10, 2018
Library Date: Feb 2, 2019
Unplayed: 1537d (4y2m17d)
Playtime: 51m
I've said before that games had me stumped for what "kind" of game they were; Super Daryl Deluxe is somewhere beyond that. It defies my abilities to describe in. It's a one-of-a-kind.
I mean that literally. It bills itself as a "RPGvania", which explains the platforming, mashed up with the RPG, and a dash of roguelike, and then liberally doused in Napoleon Dynamite. If you Google "RPGvania", it's the only game that comes up.
The art style is unique, rendered in largely greyscale with some colours in use to make them pop out, and a lot of colour washes.
The quests kept me playing long enough to get me into the rhythm of the game, and I'm curious as to where it's going.
Unfortunately, a lot like Napoleon Dynamite, that style of humour starts to become grating after a while. I'm not sure it can carry my interest for an entire game.
Apr 21, 2023 - Day 111 - NewPlay Review
Total NewPlays: 121
Game: NeuroVoider
Platform: Steam PC
Release Date: Sep 1, 2016
Library Date: Jan 30, 2019
Unplayed: 1542d (4y2m22d)
Playtime: 27m
NeuroVoider is a top-down roguelite twin-stick shooter RPG... with pixel art.
I don't have a lot to say about this game, so allow me to digress; I don't get why so many indie games are done in pixel art. I'm not saying they can't be done well, I don't understand why so many people choose them.
Maybe it's selection bias on my part; a lot of my games came in Humble Bundles, and maybe someone at Humble has a huge amount of nostalgia for pixel art games.
There's the occasional one that transcends the style, but for the most part, the game has to be that much better for me to be able to get past the pixel art.
Anyway, NeuroVoider was off to a rough start for me being a pixel art game, but twin stick shooters are a huge ask.
You play a brain in a robot body, that has to shoot other robots.
I don't quite understand why, but in spite of being able to do a huge number of different things with one hand on my beloved G13, and the other targeting with a mouse, when I need to move with the left stick and aim with the right, I become incompetent.
If you're a fan of this kind of game, it might be more your thing, but I can't see myself going back to it.
Honkai: Star Rail is the long-anticipated latest release from HoYoverse (previously miHoYo), the developers of several games, but arguably best known for Genshin Impact.
Like Genshin, H:SR is an gacha-driven third-person RPG. Like Genshin, H:SR you collect multiple characters, 4 of which can be added to your active battle team.
I could create a list of parallels, because H:SR fundamentally feels like a sci-fi-themed reskin of Genshin Impact, right down to the button locations on the UI - but for one critical change.
The main menu is on the right, instead of the left.
Seriously though, while that IS true, it's the combat system that's fundamentally different.
Instead of the frantic character-switching active combos of Genshin, combat is a turn-based attack system from a fixed perspective.
This change does make the game feel significantly different, at least in the hour I played it. There are still character synergies at play, but with all characters in play simultaneously, it becomes a question of how you form your team to balance defense with offense.
While I'll need to play longer to give a more in-depth review, initially, Honkai: Star Rail feels: