A few years ago, I worked on a project with my friend Gary Winnick to create a prototype of an interactive comic book, combining some concepts from our #PointAndClick adventure games with Gary's #Comic book illustrations. We just made it public at https://comicactive.com/
Go to the Our Demos page to click through to a Unity-based demo (allow time for it to load), or if you're on mobile, just watch the video.
Again, this is a prototype, but we'd be interested in hearing your thoughts on it.
One more #EGA background (almost) done for my point-and-click adventure game, with some rudimentary waterfall animation.
Take a guess where this takes place...
First mock-up/design of #SCUMMTron, a planned evolution of #SCUMM8, which was my 1st attempt to create a #PointAndClick adventure game engine. 🗺️🏗️
This time tho, #Picotron should enable me to add the built-in editor that I never had room to complete in the #Pico8 version.
All concept art at this point (+all subject to change, of course).
Next step is to actually start coding some of this! 😅
(Oh, and I have that other adv game engine to finish also... 😇) #ScreenshotTuesday#GameDev
The Monkey Island games were my introduction to point-and-click adventures and will always have a special place in my heart. From the start, 'Return to Monkey Island' gives the exact same vibe. It feels both like playing another chapter in the Monkey Island series, and at the same time the new aspects make it feel better tailored for modern point-and-click gaming. Personally, I find the art style just beautiful too. Hits right in the nostalgia.
#screenshotsaturday what have you guys been working on all week? This week has been fixing bugs a streamer found for us, so not much new new to show. Next up is font and UI fixes!