@jonikorpi@mastodon.gamedev.place
@jonikorpi@mastodon.gamedev.place avatar

jonikorpi

@jonikorpi@mastodon.gamedev.place

Making multiplayer games for the web platform.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

stroughtonsmith, to random
@stroughtonsmith@mastodon.social avatar

Every time I see some B-roll with a MacBook entering Mission Control or Exposé, it makes me wish iPad had that instead of Stage Manager. Unlimited windows, that can be tiled on a key press, and Fullscreen Spaces that you can flip through with the trackpad

dwineman,
@dwineman@xoxo.zone avatar

@stroughtonsmith I’m sure this thought isn’t original, but the iPad’s fundamental problem is that its software has only ever had negative design goals: Don’t expose the filesystem. Don’t overlap windows. Don’t depart significantly from the iPhone UI. Don’t allow full background execution. Don’t overlap windows like that. Don’t have more than one port. Don’t be a Mac.

radicalrobit, to random
@radicalrobit@laserdisc.party avatar

honestly feel like I'm losing my fucking mind reading this shit. how does this make any fucking sense? you send an AI bot to a video meeting you're not attending where presumably other coworkers will also send their bots?????? to what fucking end? what is the point of this? why are we having NPCs video chat with eachother? what gets done with this? what is the purpose? how is this not just a fucking email? is this what jokerfication is? this doesn't make any fucking sense!

Pentadact, to random
@Pentadact@mastodon.social avatar

Feels weird to news here, but we just released a demo for the game I've been working on for 6.5 years, so news I must:

https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards/

Boosts appreciated!

video/mp4

davatron5000, to random
@davatron5000@mastodon.social avatar

I finally caught up on the Cloudflare . It's got everything: enterprise sales teams abusing security vectors, blackmail, online gambling, and more. Cloudflare offers great products and the people I know that work there are great, sucks that BizDev broke the circle of trust.

The story also reaffirms my paranoia that over-relying on a single service will eventually bite you and you always need an extraction plan. Also "unlimited forever" is a joke.

https://robindev.substack.com/p/cloudflare-took-down-our-website

acegikmo, to random
@acegikmo@mastodon.social avatar

"Lerp Smoothing is broken" is now live!! 🎉
❱❱ https://www.youtube.com/watch?v=LSNQuFEDOyQ

as a special thanks - patreon supporters also get access to the slides I made for this talk 💞
❱❱ https://www.patreon.com/posts/105228270

various animations from the slides of my talk

Mosqi, to random
@Mosqi@mastodon.gamedev.place avatar

Quest Master is available in early access!
https://store.steampowered.com/app/2094070/Quest_Master/

Charlesboury, to random
@Charlesboury@mastodon.social avatar

I led art on ✨ Caravan SandWitch ✨

It's an exploration game about a girl and her van, in a provence-like world with colorful characters & an awesome original soundtrack.

The game has just been announced! Check it out!
https://store.steampowered.com/app/1582650/Caravan_SandWitch/

curiousdynamics, to gamedev
@curiousdynamics@mastodon.gamedev.place avatar

this current #gamedev trend on 𝖙𝖍𝖊 𝖔𝖙𝖍𝖊𝖗 𝖕𝖑𝖆𝖈𝖊 is actually a great marketing exercise for distilling one's game down to 4 unique selling points of increasing importance

futurebird, (edited ) to random
@futurebird@sauropods.win avatar

These AI SEO spam operations have used lists of common searches to ensure that their pages come up first in searches in the “long fat tail” the kind of search where it used to be about 50/50 if you’d find a page addressing your needs. But, it used to be if you found something like “The top 15 smallest ants in the world” it wouldn’t be nonsense. It’d either exist and be the work of another person who cared OR you found nothing. Not so now! I can’t possibly over-stress how bad this is! 1/

futurebird,
@futurebird@sauropods.win avatar

Once you could count on some things posted online probably being true because, well, why would anyone bother to put out misinformation about a topic so obscure or uncontroversial? now the simple fact that someone might want to know a bit of information makes it worth faking if it can get their eyeballs on an ad— or improve the search ranking for some company. The harmless act of being curious about the world causes misinformation to spring to life. We have made wanting to learn destructive.

klim, to random
@klim@typo.social avatar

New fonts: The American Grotesk® Collection.
—⁠
https://klim.co.nz/collections/american-grotesk/

American Grotesk® is a reprisal of Franklin Gothic, which has staked its place as a key part of American graphic vernacular history, notably in persuasive communication. American Grotesk® appears in a time when truths, half-truths, lies, fiction or entertainment seem interchangeable, resulting in a culture of personal truths.

anchorite, to gamedev
@anchorite@mastodon.gamedev.place avatar

Here's a little vertical slice of how combat should feel in Exoloper. About a minute of raw gameplay in its current state.

Warning, it's loud.

#gamedev

A minute of footage where the player’s Exo goes around blasting Commonwealth tanks in an arid industrial environment.

textfiles, to random
@textfiles@mastodon.archive.org avatar

A DDOS against the Internet Archive has commenced again, timed for maximum pain for the California staff to deal with. (I don't sleep, but I also can't do anything on the infrastructure here.)

So, we're down until people wake up to deal with the constant DOOS against us because... reasons

lisyarus, to random
@lisyarus@mastodon.gamedev.place avatar

Bringing the harvesting tool UI in line with the building tool, using these cute hex lines. I think this might be a nice enough general style for tools/selections/tasks/etc

video/mp4

baldur, to random
@baldur@toot.cafe avatar

“Distracted”

https://lmnt.me/blog/distracted.html

> This industry used to sell solutions. Now it sells nothing, disguised as possibility.

ylegall, to random
@ylegall@genart.social avatar

gyrated hex tiles

video/mp4

jeffjarvis, to random
@jeffjarvis@mastodon.social avatar

Google blew it. They could have stood back and said: "Ha! Microsoft is so desperate for hype, it is irresponsibly linking LLMs to Bing. Google instead stands for reliable search and won't do that." But instead, Google did. They knew better. They all knew better. LLMs have no sense of meaning. They should be nowhere near the expectation of credibility.

lorenschmidt, to random
@lorenschmidt@genart.social avatar

the new terrain solver for the open world roguelike i am making
#screenshotsaturday

daviwil, to gamedev
@daviwil@fosstodon.org avatar

This voxel displacement technique for "modern retro" rendering looks so incredible, really inspiring:

https://blog.danielschroeder.me/2024/05/voxel-displacement-modernizing-retro-3d/

runevision, to random
@runevision@mastodon.gamedev.place avatar

I've quietly made my LayerProcGen framework public:
https://github.com/runevision/LayerProcGen

It's a framework (C#) that can be used to implement layer-based procedural generation that's infinite, deterministic and contextual.

Nobody else have tried/tested it yet - if you're up for taking it for a spin, let me know how it looks; what's clear or confusing, if you think there's low hanging fruit improvements I could make, etc.
#ProcGen

Video of a mountainous terrain and visualizations of the kind of layer based generated data that's used to generate it.

runevision,
@runevision@mastodon.gamedev.place avatar

The value of layer-based generation is not just the implementation, but also a certain way to think about how to define spatial dependencies for large-scale generation.

I've put a lot of effort into the documentation and its illustrations (examples here), which explain the high level concepts of the framework as well as the details.
https://runevision.github.io/LayerProcGen/

A chunk in one layer requests data from another layer within its own world space bounds plus appropriate padding.
Pathfinding can be implemented to operate only within a maximum distance from the start-goal line segment in order to make the effect distance of the environment on the solution path be well-defined.
Each iteration of processing of input from another layer can increase the effect distance and thus the padding needed when requesting the data.

runevision,
@runevision@mastodon.gamedev.place avatar

Procedurally generated open-world games tend to use "the functional approach" which essentially requires embracing sandbox gameplay.

LayerProcGen points the way towards making open-world procedural games based on "the planning approach" instead, which is normally only seen in "finite space" games such as rogue-likes.
#ProcGen

Kurt, to random
@Kurt@mstdn.social avatar

The Google AI isn’t hallucinating about glue in pizza, it’s just over indexing an 11 year old Reddit post by a dude named fucksmith.

image/png

playdate, to random
@playdate@panic.com avatar

Playdate dev log: torpedoes in the upcoming game Atlantic '41. Make sure to check out the incredible, enormous tactical-chart graphic.

https://stephanrewind.itch.io/atlantic-41/devlog/736384/an-important-milestone 🗺️

video/mp4

jukio, to random
@jukio@mastodon.gamedev.place avatar

Dungeon Synth... That forbidden fruit of a genre I've longed to taste...

Now here it finally is: Wonders of kuj-Gozoddi, an exercise in storytelling through austere moods and old school midi. 🧙🧝⚔️

bandcamp: https://jukiokallio.bandcamp.com/album/wonders-of-kuj-gozoddi

spotify: https://open.spotify.com/album/1W3dud7w0WagNID5gJI8Pw?si=4V6gRllkRFmkkwHbdNjtCA

apple music: https://music.apple.com/us/album/wonders-of-kuj-gozoddi/1743318243

lapcatsoftware, to random
@lapcatsoftware@mastodon.social avatar

Rearranging the deck chairs on the Titanic https://mastodon.social/@appleinsider/112491122327355386

gedeonm, (edited ) to random
@gedeonm@mastodon.social avatar

Boy the Apple Private Relay thing continues to be a problem for Tapestry Kickstarter backers. Don’t worry though, we’ll get your reward delivery sorted. 👍

gedeonm,
@gedeonm@mastodon.social avatar

One of the best things I learned from my instructors at RIT a billion lifetimes ago was the concept of signal vs noise in graphic design. It’s a guiding philosophy in my work & I use it almost every day. It’s been especially handy for the pixel portraits for #ProjectTapestry.

Does a placed pixel increase the message/clarity/signal or add distractions/junk/noise to the icon? It’s a constant struggle but once you “get” signal vs noise, designing becomes a whole lot more fun/effective. ✍️

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