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birdibirdson, to pixelart
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birdibirdson,
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@Andre_LA Thank you! I'm using the GameMaker engine (and Aseprite for pixelart)

this mechanic is just a collision rectangle that turns off depending on where the player is relative to it, so most of the work was making the animation :)

birdibirdson, to pixelart
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birdibirdson,
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@mindlabor not yet :)

birdibirdson, to pixelart
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bridge wip 🦆

birdibirdson,
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@qwertzuiopy Thanks! 🦆

birdibirdson,
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@BoneyM Thank you very much :)

birdibirdson, (edited ) to pixelart
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attack ⚔️

#pixelart #gamedev

birdibirdson,
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@Ksempac Thank you for detailed feedback!

birdibirdson, to pixelart
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birdibirdson,
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@SpaceCube Thank you!

birdibirdson,
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@lertsenem Thanks a lot :)

birdibirdson,
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@Huubje Thank you :)

birdibirdson,
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@Rhube Thank you!

birdibirdson,
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@gunnarsson Thanks a lot!

birdibirdson,
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@Kaedu00 Thankss!

birdibirdson,
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@travisfw Thank you!

bleu_pale, to pixelart
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Hey it's #PortfolioDay 💚!
Let me take this opportunity to showcase a some of my pixel art pieces ^^! The first two artworks were made for the game Daemon Sigil developed by Ember Light Interactive ✨!

#pixelart

image/jpeg
image/png
image/png

birdibirdson,
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@bleu_pale Woow the forest is incredible 😮

birdibirdson, to random
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Tried non-digital paint

birdibirdson,
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@daniel Thank you!

birdibirdson, to gamedev
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birdibirdson,
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@runevision Thank you! The sword creates a force on the box in the direction it's stuck in when recalled. The box stops due to friction and the values add up to 3 tiles.
The current placeholder animation for returning might not convey this pulling force very well

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