Different hulls can equip different Emitters. Different emitters can have different firing modes. Switching between modes (reconfiguration) can take some time. Anyhow, relevant gui done.
I think I finally came up with a good solution to my game name conundrum. Since the game is divided into parts (one "shareware" episode and two/three commercial), I can re-title the whole game and then call the shareware episode "Rogue of Vallas". That name actually would work given the story in that episode.
Day 1:
The theme is Infinite Gameplay. First time I will be making a 3D game in #Defold! The base will be Illumination by @astrochili
, perfect for #FPS 💕
Added trees, broke the floor 😅 I'm modifying the render to add #horror post-processing! 📺