platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar

Be a cute mouse!  
Hop around the clock!  
Survive!

<https://eggnog.itch.io/clockhopper>

#pico8 #gamedev #indiedev #solodev

  
  
[video/mp4](https://cdn.masto.host/mastodongamedevplace/media_attachments/files/111/287/701/507/148/290/original/c9f3b44c563e67fe.mp4)
merrak, to gamedev
@merrak@mastodon.gamedev.place avatar

I made one more idle animation. I probably have made enough, but I needed a mental break.

This time Marika steps in gum.

video/mp4

platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar

ROCKET TO THE TOP

A kitty spaceflight simulator with challenging controls! Do you have what it takes to lead Jet Cat through the mysterious tower’s corridors and return home with the treasure? Only YOU can Rocket to the Top!

https://eggnog.itch.io/rocket-to-the-top

#pico8 #gamedev #indiedev #solodev

video/mp4

eccentricstylist, to Halloween
@eccentricstylist@mastodon.gamedev.place avatar

Happy Halloween from my video game character to you! :) (Non-GIF / final shot!)

#solodev
#character
#fall
#autumn
#october
#pumpkin
#solarpunk
#mastodon
#halloween
#indiedev
#gamedev
#gaming
#games
#indie
#indiegame
#art
#oc

jazzypants360, to ethelcain

Hey, what kind of testing frameworks / harnesses / configurations do people use for small scale #indie #solodev projects? It's a #unity project if that matters.

I'm coming from an enterprise engineering background, and I'm finding that I don't have a great approach to testing in my #gamedev project right now. My initial thought is just to create some non-shippable scenes, set them up for particular game mechanics, and manually go through each one when I make significant changes. Thoughts?

laclobiche, to gamedev
@laclobiche@mastodon.gamedev.place avatar

Some pathfinding bugs...
Are they fixed ?

SLIME_STRESS_TEST
I SUMMON YOU!

An excessive amount of slimes struggling, but eventually finding their way out.

teahands, to gamedev
@teahands@mastodon.gamedev.place avatar

One of my 2023 goals was to release a demo of my little city builder.

Given that my last commit on the project was July 30th, that seems unlikely.

BUT if I hadn't made that goal, I'd probably have way less done by now. Highly recommend setting goals even if they're hard!

The trick of course is that you have to work backwards from the goal and figure out how to actually get there, rather than just setting the big goal then hoping for the best.

synlogic, to reddit
@synlogic@toot.io avatar

Slartboz

I'm thinking of doing posts to Reddit, somewhere, to promote Slartboz, and help get more audience and supporters

anyone have recommendation of what subreddits might be good for that?









merrak, to gamedev
@merrak@mastodon.gamedev.place avatar

Happy #screenshotsaturday! Here is Level 40, "Well Operations".

I've made quite a few of the "mini levels" lately. Next up, I'd like to work on one of the larger "main levels".

#gamedev #indiedev #solodev #idosra #leveldesign

image/png
image/png
image/png

dsina, to gamedev

What are your testing practices? Do you do unit tests, system tests, manual tests? Do you simply never make errors?

I write unit tests for all my systems, which are usually quite small.

Now I started doing some larger scale tests. In those I mock nothing, just feed user inputs to start abilities etc. I hope this will help me detect regression errors from big changes earlier. I want to check is the functionality is still intact. I expect the unit tests to fail anyway.

tallstorygames, to pixelart
@tallstorygames@mastodon.online avatar

🎨 Artwork audit! Here's where I'm up to so far with the scenes for my new game. 😲

Sev4games, to gamedev
@Sev4games@mastodon.gamedev.place avatar

It is the end...

...until I've made the free itch.io version of the game!

Free of neverending new guidelines🔥

ZwodahS, to gamedev
@ZwodahS@mastodon.gamedev.place avatar

I just realised something about today.

We always knew about "Balance != Fun", think Rock Paper Scissor.

Here is another one that I realised (or rather re-realised) today.

"Complex != Depth".

🧵 👇

mcoorlim, to gamedev
@mcoorlim@mastodon.gamedev.place avatar
julienbarnoin, to gamedev
@julienbarnoin@mastodon.gamedev.place avatar

Alright, I haven't posted in a while about my game because I worked more on internal and less showable stuff, so here's a little update.

I spent a bit of time making the health counters look nicer and react to damage. I was going for a simple bar initially but thought it was really boring so this is what it turned into. What do you think?

Video capture of gameplay of my game Kamaryn, showing the two players getting damaged by enemies several times. The health bars are 6 blobby balls in the colors of the players that become smaller one after the other as players take damage.

smartblob, to gamedev

Playing around with distance fog in Zero Vortex 👀 what do you think? Every level will have a different color and intensity for the fog.

Flying around in a video game, showcasing a green distance fog effect.

tallstorygames, to pixelart
@tallstorygames@mastodon.online avatar

Last day of ! Come and check out Lucy Dreaming, our point & click comedy. In the zone.

reddog, to gamedev

Some days I feel like I've forgotten more linear algebra than I remember. Anybody in #gamedev recommend a good refresher / reference? Bonus points if it features simplifications for working in 2D space. I prefer book / written form but videos are good too.
#indiegames #indiedev #solodev #math

merrak, to gamedev
@merrak@mastodon.gamedev.place avatar

I finally updated the item bookmarking system for Idosra (Rogue of Vallas) that allows players to assign a number key to equip frequently used objects (rather than having to dig through the inventory menus to find them).

Now all kinds of items can be bookmarked (not just weapons). The UI is more intuitive. Finally, little icons show what item is assigned to each slot, and, for consumables, how many are left.

#gamedev #indiedev #solodev #idosra

image/png

tallstorygames, to pixelart
@tallstorygames@mastodon.online avatar

New scene artwork 🎨
There's something fishy going down at the London docks!
@nitter.poast.org.pixeldailies@rss-parrot.net

video/mp4

eccentricstylist, to gamedev
@eccentricstylist@mastodon.gamedev.place avatar
jglrxavpok, (edited ) to GraphicsProgramming French
@jglrxavpok@mastodon.gamedev.place avatar

New article!

How I improved my LOD generation for my Nanite-like system.

https://jglrxavpok.github.io/2024/03/12/recreating-nanite-faster-lod-generation.html

'not a standford bunny' model by Jocelyn Da Prato

shibbles, to gamedev
@shibbles@hachyderm.io avatar

I did it! I did it! I DID IT! At the end of last year I told that imposter syndrome of mine NO and I applied to Screen Australia's Emerging Gamemakers Fund with my little game idea (Tea, Please!) and I GOT IT! 🎉

They told me it was a stand out application and they were so happy to fund my little idea! I still can't believe it and I'm absolutely over the moon! 😍

I'll be sharing updates as I ramp up development!

https://www.screenaustralia.gov.au/sa/media-centre/news/2024/03-21-over-one-million-for-games-industry

megaFIKUS, to gamedevelopment
@megaFIKUS@mastodon.gamedev.place avatar

I am finally ready to show you the trailer for !
Please check it out, link:
https://youtu.be/PfVad4stpOw?si=szVUxwcjroQ4IU3N

memoriesin8bit, to gamedev
@memoriesin8bit@mastodon.gamedev.place avatar

My first solo game, DOKI DOKI GRAVITY DIVE is on sale on again for 80% off because I hate money.

Fun fact: There is just ONE scripted scene in the trailer. The shot of the black hole at 0:07 to 0.11. The rest is all unaltered gameplay. YES, even the lack of HUD. You can just turn it off in the game settings.

TRAILER: https://www.youtube.com/watch?v=i8cSnzrPhpA

BUY HERE: https://www.gog.com/en/game/doki_doki_gravity_dive

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