Hey guess what, videos are finally being released from Chipspace's showcases for 2024 starting with
nmlstyl! https://youtu.be/Yb-kN5iq9Fo
Bonus MCing from Sam Mulligan
(Special thanks to GeekBeat Radio for hosting!) #chiptunes#chiptune#magfest#chipspace
(I'll be threading these as they're released)
Day 2 of Chipspace at MAGFest kicked off with SiIvagunner featuring MtH & dante, cookiefonster, vvsvlogs, Evan Twin, Emotional Snail, and Madinstance
(special thanks to LarryInc64 for getting this organized!)
The Lunar showcase: Plasma Pulse Wave showcase saturday night with @donutshoes , Newlife+, and Zipdisq got the people bouncing, DESPITE international travel bans
This is what I've been working on this year: An #NES#chiptune editor that uses a #Lisp interpreter as an interface. It's made with #accessibility in mind to address the needs of blind composers or folks who otherwise have difficulty with graphical interfaces, and is heavily inspired by #MML but hopes to bring a higher level of interactivity by using a live Lisp environment.
The audio playback engine is an actual NES emulator and exports music in NSF format as well as WAVE. Offers frame-level control of pitch, volume and duty for the 4 basic sound channels.
It still has a long way to go but the main pieces are in place. Feedback welcome!
Let's turn Martin Galway's Commodore 64 SID chiptunes into a thread.
This is his music for Insects in Space, a Defender game clone from 1989. The music has got an original and suitable start for the game title. Can you endure it until the music starts? 😁
When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.
@racchio Yeah, we had plans for an army type game back in those days, but decided to go for a shoot-'em-up called Venom Wing, which got this soundtrack by Ramon:
In the late 1980s our small game dev team developed 2 Amiga music editors: SIDmon and Digital Mugician, both featuring synth sounds and sampled sounds.
Mugician was published by the British Thalamus game publisher in 1990, and was used for several Amiga games, including our own.
This is our composer Ramon Braumuller's 4-channel Mugician intro.
Continuing a thread about our Amiga music and editors (see previous posts), here are some screenshots from our Digital Mugician, published in 1990 by the British Thalamus game publisher.
Motivated by a request from @hanno, today I scanned the manual I wrote for Mugician.
The program, manual, info, music (as MP3 and mods) and more can be downloaded for free here:
Installed the BZR Player on Windows, capable of playing over 650 audio file formats, such as lots of Amiga module formats, including our Digital Mugician music editor files.
The BZR Player has a WAV output option, which enabled me to convert the 7-channel intro tune for a demo of our game Hoi (1992), composed by Ramon Braumuller.