Would you like to hear what the radio transmission of the game sounds like? 📻 Here's a recording for those who missed it. 🎙️ PS. You can also record the game from this video. 📹
In 1994, our puzzle game Clockwiser was released for Amiga (OCS and AGA), CD32 console, MS-DOS and Windows 3.1.
This is the 𝙩𝙞𝙩𝙡𝙚 𝙨𝙚𝙦𝙪𝙚𝙣𝙘𝙚 tune by our composer Ramon Braumuller, created with our own Digital Mugician Amiga music editor, published by the British Thalamus in 1990.
My #GameBoy Day post earlier motivated me to organize my collection a bit. My favorite thing about #retrogaming is the community — in this picture I see the #DMG#ProSoundMod from an #LSDJ#chiptune workshop that Nikola Whallen gave at @AHA, a game prototype that Cat Graffam sent me at @makemagazine, and a cartridge holder that my @rebble pal PotatoFi designed! 🎮👪✨
Retro-computing / retro-gaming enthusiasts, in the last few sections of https://linksta.cc/@seven you can find a range of links related to Commodore 64, Amiga, arcade game and chiptune nostalgia.
It's been a while so here's some chiptune music I wrote (and finished my last stream on Twitch). It's for my in-progress Mega Man fan game thingy I'm doing. Say hello to Blacksmith Woman's stage! I hope you enjoy!
If I had to choose a favorite arcade game soundtrack from the 1980s, I wouldn't hesitate for a moment. It would be "Magical Sound Shower" from Sega's classic 1986 Out Run driving game.
Composed by Hiroshi Kawaguchi using FM synth tech, it's such an uplifting tune. I love it, and it brings back childhood memories of spending more cash than I should have in order to race around in a Ferrari with a blonde bombshell sitting next to me. 😎
@ooRay_creation When it comes to computer music in general, my top picks would be:
● Monty on the Run, Commodore 64 (Rob Hubbard)
● Magical Sound Shower, Out Run, arcade
● Ghouls 'n' Ghosts, arcade and C64 / Amiga (arranged by Tim Follin).
● Rambo intro / title screen, C64 (Martin Galway).
● Streets of Rage, Megadrive.
● This #Amiga tune by our own game music composer Ramon Braumuller:
In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my game dev partners decided to create a demo trilogy, using self-discovered AGA chipset features.
The second demo was called 'Mindwarp', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.
In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my two game dev partners created a demo trilogy, using self-discovered AGA chipset features.
The first demo was called 'Planet Groove', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.