Celebrating the public testing stage of the Unbound SDF 3D modeler and game editor (see previous post in this thread for details), here are three images I made with it.
In the Cloudmaker and the snail image, I made use of Unbound's "Splats", an alpha-based scattered texture, enabling easy fur, smoke, grass, et cetera.
right now I'm working on VII Days a game for game boy color and "The Unfound Net" a project that I haven't talked much about yet but it's looking great.