I love the tags we have for sharing and discovering the games we create, like #screenshotsaturday#wishlistwednesday etc., it's neat! But something that really grinds my gears is when people try to "host" a tag. Like "it's # screenshotsaturday so reply below with your pics, and don't forget to like and boost my thread" ...No guy, that's not how that works. That's a very c-list twitter brand move, honestly.
Night coding is exhausting in a good way. But it was quiet today, I hope it will be like that, but it's still a fairy tale. A night without shelling stabilizes the nervous system a little.
First, I created a Niagara ribbon, which takes an array of vectors from the trajectory, then added another particle to the final position, and after turning on the physics simulation and mass, I realized that I can break glass
I came up with a concept for collecting ore, a molecular collector. Install it on a stone, then heat the stone with a laser so that the collector absorbs the ore molecules
I have created a draft logic for the laser tool. There is no main character yet, so the laser is out of hand. The laser can only be used if the object on the scene has an interface for the laser interaction
Day 27 / Unreal Engine 5 / Sci-Fi Adventure Devlog
Happy #WishlistWednesday - here is the full scene art for the Broken Toy Cemetery, here to entice you to WISHLIST 'Sleepytime Village' - our forthcoming creepy point and click adventure!
Hooray, #wishlistWednesday! The Crimson Diamond is launching this year! It's a cozy mystery adventure game set in early 1900s northern Ontario. I'm almost finished updating all of the art!
It is #wishlistWednesday! I made a dungeon keeper game in #pico8:
⛏️ Mine sweet gold!
🏗️ Build powerful upgrades!
🔮 Protect the Orb!
🗓️Release this weekend!