mattwallin, to design
@mattwallin@mastodon.social avatar

In this episode of 8111, we talk with John Bell!!

https://mattwallin.com/8111/john-bell

liamcollod, to random
@liamcollod@mastodon.gamedev.place avatar
maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

This will be a carbon dioxide grenade to suck up oxygen around the fire, like fire extinguisher. I'm still not very good at making Niagara effects, but for testing and as a draft, I think it's okay? The main thing is to create mechanic that will affect the fire

#vfx #UnrealEngine5 #niagara #gamedev #ue5

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

You can look at the fire for a long time, especially when you created it yourself

#gamedev #indiedev #vfx #fire #UnrealEngine5 #ue5

video/mp4

virtualbri, to blender
@virtualbri@mastodon.online avatar

It's fascinating when you look at 3D models of landmarks just how inaccurate most of them are.

#VFX #3D #CGI

apq, to GraphicsProgramming
@apq@mastodon.gamedev.place avatar

Another day, another piece of proof that** there are still no ethically sourced AI tools out there:**

https://www.bloomberg.com/news/articles/2024-04-12/adobe-s-ai-firefly-used-ai-generated-images-from-rivals-for-training

philipdrobar, to random
@philipdrobar@peoplemaking.games avatar

Application forms: "Upload your resume and we autofill the information!"

The results after I do so:

#JobHunting #VFX #VisualEffects

virtualbri, to Software
@virtualbri@mastodon.online avatar

Holy crap Cinesync 5 is a resource pig. Tried to do a call with a vendor using it, and it took 80Gigs of RAM and most of my CPU. Couldn't get Zoom to work right with it, and had just finished a session with version 4 that worked perfectly as expected.

Anyone else using this nightmare?

#VFX #Software #CineSync

remixtures, to ai Portuguese
@remixtures@tldr.nettime.org avatar

#AI #GenerativeAI #Automation #Animation #VFX #Hollywood: ""In the good old days," mused DreamWorks co-founder and former Disney CEO Jeffrey Katzenberg late last year, "it took 500 artists five years to make a world-class animated movie. I don't think it will take 10% of that three years out from now."

With Hollywood already replacing staff with generative artificial intelligence (AI) tools, people working the industry want rules to govern the new technology and to make sure it does not use images they have created without compensating them.

The U.S. film, television and animation industry employs some 550,000 people and the sector's extensive use of technology makes staff particularly vulnerable to changes wrought by AI.

"There's a high level of exposure to AI for a lot of workers in the entertainment industry," said Adam Fowler, an economist with CVL Economics, a consulting firm that has surveyed attitudes to AI in Hollywood." https://www.context.news/ai/hollywood-animation-vfx-unions-fight-ai-job-cut-threat

Paarsec, to houdini
@Paarsec@mastodon.social avatar

My first Houdini vellum fluid sim. In love with using vellum for fluids! More to come. This one shows velocity as a color attribute.

#Houdini #3DArt #simulation #simulated

A vellum fluid sim inside Houdini. It's showing a viscous fluid, the color changing based on the velocity of its grains.

Paarsec,
@Paarsec@mastodon.social avatar

FINISHED! Yesterday I made my first #Houdini vellum fluid sim. I'm using velocity as a color attribute, and lots of smoothing trickeries for the final mesh. Enjoy!

#3Dart #simulated #FlipFluids #3D #VFX #CGI

A 3d vellum fluid sim made with Houdini. It's showing a viscous fluid, the pastel colors changing based on the velocity of its grains

virtualbri, to random
@virtualbri@mastodon.online avatar

That sodium vapor key makes me want to cry. Imagine going back to that and the quality it has.

#VFX

scy, (edited ) to ilaughed
@scy@chaos.social avatar

Super interesting experiments doing video compositing using sodium vapor lamps.

https://youtu.be/UQuIVsNzqDk (12 min)

It's basically what Disney used to have actors in front of animated backgrounds in Mary Poppins (1964). The process allows you to composite half-transparent things that traditional chroma keying like greenscreen and bluescreen struggle with, e.g. glass, water, veils, hair and motion blur, with minimal to no visible artifacts.

#VFX #ChromaKey #SodiumVapor #CorridorCrew #video

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 36, Sci-Fi Adventure devlog

A couple of days ago I showed the implementation of a scanner based on Niagara and static mesh, I decided to make another variant that requires less resources and can be configured - to transfer random positions from a Spline

#gamedev #UnrealEngine5 #unreal #ue5 #scifi #indiegame #indiedev #gaming #videogames #vfx #gamedesign

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Step by step I study and experiment with Unreal Engine 5 and Niagara. I worked with Unity for 6 years, but I did not use the Particle System very skillfully. And I can't remember if I could so quickly reproduce there what I can in Unreal. For example, controlling particles by spline

#gamedev #indiedev #gaming #unreal #UnrealEngine5 #vfx #niagara #learning #followfriday #videogames

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 34, Sci-Fi Adventure devlog

I played a little with Niagara and Ribbon, made a draft of a visual scanner. Some objects will have entry zone for scanner launch, the particles get a link to the static mesh for random end points

#gamedev #UnrealEngine #TurnBasedThursday #scifi #game #gaming #indiedev #gamedesign #unreal #vfx

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 33, Sci-Fi Adventure devlog

Disintegration of the rock. Phase 1 - Niagara stone particles appear from the static mesh

#gamedev #vfx #unreal #ue5 #UnrealEngine5 #indiedev #scifi #indiegame #gaming

video/mp4

elementbound, to godot

Look, I did a vfx! What's really cool is that one texture aside, I didn't even have to leave the Godot editor. Peep the breakdown below!

Meshes are all built-in, noise is configured via the built-in FastNoiseLite, gradients are also built-in, and animations are done entirely in the editor.

#godotengine #gamedev #indiedev #vfx

video/mp4

shamanix, to opensource
@shamanix@mastodon.gamedev.place avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I improved the laser cutter, changed the beam material, added a new impact particle system

Day 27 / Unreal Engine 5 / Sci-Fi Adventure Devlog

video/mp4

mike_edwards, to blender
@mike_edwards@mas.to avatar

If you're trying out the new Blender 4.1 release and you do green/blue screen work, I highly recommend the new Keying Screen node in the compositor. The feature has been around for a while, but it's vastly improved in 4.1. I just finished a project that used it in the beta release and can vouch for it 100%— I used beta specifically for that feature!

mattwallin, to random
@mattwallin@mastodon.social avatar

Fear is the mind killer in the latest episode of the #VFX Show. Mike Seymour, Jason Diamond, & Matt Wallin discuss the absoultely stellar visual effects in the highly anticipated Denis Villeneuve film, Dune: Part 2. Listen for free @fxguide.

https://mattwallin.com/blog/vfx-show-281-dune-part-2

virtualbri, to streaming
@virtualbri@mastodon.online avatar

I wouldn't call it fun for anyone at the time, but seeing a scene and learning it was a disaster of a shoot entirely bailed out by #VFX and I had no idea is always an amazing thing.

Watching #Monarch again after seeing a talk on it, I appreciate it even more.

#streaming #AppleTV

virtualbri, to movies
@virtualbri@mastodon.online avatar
malducin, to random
@malducin@mastodon.social avatar

Ughhh not even gonna post a link to that article that says "no Volume FX" in The Acolyte. So the initial coverage again will be like Andor's 🙄

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