Oh, hey, Dread Delusion hit its full release yesterday! It's essentially an indie swing at Morrowind, and apparently it's very good. Looks like they added gamepad support too, YAY! https://store.steampowered.com/app/1574240/Dread_Delusion/
#StopKillingGames.com aims to delegalize game publishers thanos-snapping games you've paid real money for when they feel like it. Exactly what Ubisoft recently did with The Crew.
Times of Progress is an isometric City Builder set during the industrial revolution where you manage and transport resources via steam train and ships.
Aaand it's part of the Endless Replayability Fest that is going on right now on #steam
Morning Folks! It took almost a year of tweaks, updates, and outright system reworks... but I feel like #Diablo4 is now in a really good place with a very fun core mechanical loop.
Yesterday Season 4 launched and this morning I talked a bit about my experiences so far.
Watched this great video about the feeling of "the sublime" (awe mixed with fear) in #VideoGames. Here they discuss it in #Subnautica & #TheLongDark. Makes me realize that this is that je-ne-sais-quoi that I really look for in #games. 🤩
The NYTimes' Spelling Bee is a great word game. My Bogdle word game is also good, but not quite as professional, and maybe not as bug-free and "sticky".
That being said, Spelling Bee really needs a "this is a valid word" CSS class on the guess container BEFORE you submit it.
Yeah so... I am getting scatterbrained lately. I just realized that I did not actually share my morning post.
Basically this morning I talked about wrapping up the final Challenge in #PathOfExile that I planned on going for... my hunt for the Cat Chair in #GW2 that I literally just posted a picture of getting... and my thoughts about the #Diablo4 season start.
How often in fiction have you seen the lead character of a group of good guys that's a total dork compared to everyone else?
Nobody likes Cyclops lmao. Which is really funny given the pretty tragic mutation he has, and actual power he has, in the very few comics he's allowed to use it.
Today I started getting to know the water plug-in in Unreal Engine 5. Night, black water, a floating creature... I just sketched quickly what was at hand
// Sci-Fi adventure game devlog with a little spice of horror