Curator, to random

I had one of these threads a few months ago but didn't bookmark it and now it is lost XD

BIPOC creatives, please tag yourselves! Introduce your work, provide pictures, add your shop/donation links <3

Everyone else: please boost the heck out of the replies!

Use alt text if you can, but it's also fine to ask for help with it: https://mastodon.art/@Curator/109279035107793247

(For those unfamiliar or with language barriers, BIPOC is 'Black person, Indigenous person, or Person of Colour'.)

ScribblerRVA,
froyok, to gamedev
@froyok@mastodon.gamedev.place avatar

New thread: I'm building my own game engine !

The goal is to support the needs for my custom FPS game project. 😄

Feature set goal:

  • Forward(+) renderer
  • Stencil/Shadow Volumes
  • Portals (with recursion)
  • FXAA and MSAA
  • Oren-Nayar diffuse shading
  • PBR Specular/Gloss workflow
  • Fancy Post-Effects (ex natural Bloom, SSAO)
  • HDR reflections (parallax corrected cubemap) + proxies
  • Blurry glass/window (like Doom 2016)
  • Parallax/Relief mapping + shadow

froyok,
@froyok@mastodon.gamedev.place avatar

While I'm still scratching my head on how to fix that smooth shading vs shadow volume masking, I at least got the point light attenuation working on ! 😃

#gamedev #3dart #shadows #pbr

A looping gif showing a point light doing rounds in a scene with a floor, pillars and a teapot and casting shadows while its radius grows and shrinks.

froyok,
@froyok@mastodon.gamedev.place avatar

New step ! 🥳

Now that my shadow volume generation isn't borked anymore (and works with open meshes) I moved on to properly support the light itself with the shading.

Took the opportunity to rewrite my PBR stuff from scratch (ditching LearnOpenGL in favor of Filament).

#gamedev #shader #pbr #shadows #3dart

A looping gif of an orange point light moving around a teapot floating above a plane and casting shadows.

cjrando, to random

Another one of those "not the most interesting animation in the world" kinda deals, but considering that I just systematically broke (uhhh, I mean... rebuilt) all the key parts of my tools, I'm really just ecstatic this worked.

A blue cube bounces up and down, spins around, and inflates and deflates.

cjrando,

...but then I'm like.... what if I attach my Skew node to this? Aaaand what if I then have a Sine Loop animating the Skew? And what if I do that to all possible Skew planes simultaneously?

Turns out it looks pretty cool.

Much like the last one... but much not. Cubes swoop in and out and spin, but the shape of their formation shifts wildly, skewing in various directions. It's visually quite odd.

cjrando, to random
cjrando,
cjrando, to random
cjrando,

Messing with it, hammering out the rough edges, and added a feature to make the core glow instead of black. Cuz of course I would.
#Blender3D #B3D #GenerativeArt #3DArt #MastoArt

A strange particle wobbles in the viewport, with a glowing core surrounded by distortion, and lots of tiny shapes orbiting in rings.

cjrando,

And here's something of a redux of the first, with the finished(ish) shader, and a bit more work on the particle motion. I think that's quite lovely.

Many tiny white particles spiral in toward a distorted center. It's a rad ass black hole.

illusionofmana, to gaming
@illusionofmana@socel.net avatar

Pixel Shader 2.0 is done, so glad too! there are a ton of nice features built in for everyone. Retro or new wave!
Features.
Dither dropoff
Custom dither patters and scale
Emission maps
Emission color
Main Light Shadow toggle
Screen Space toggle
VGA style posterized mode
light color count slider (for setting the number of colors a light and its mixing or dropoff will generate)

video/mp4

jeighto, to random

Came across the concept for this cool anchor and decided a bit of hand-painted practice was in order!

Original concept: https://www.artstation.com/artwork/aoLVG0

#mastoart #maya #3dart #substancepainter #stylized #3D

eoinoneillPDX, to random

Anyone have any advice regarding Blender updates and backwards compatibility issues?

I've been trying to open a project that opens fine on 3.4 but completely crashes with no error message on 3.5. The only possible issue I can think of is that I have a hair particle simulation on that project compared to others on my system.

metin, to random

From the ancient ar(t)chive: a unicycle robot animation made as a study of procedural animation.

Things like the robot's tilt angle, bend angle and antenna motion are driven by the position of the character model on a motion path.

Back then, in the early 2000s I was a 3ds Max beta tester for Autodesk. Max wasn't subscription-based yet.

#animation #animatedgif #robot #robots #cycling #character #CharacterDesign #design #3d #3dart

video/mp4

Slugdog, to random

Me 6 days ago: I rebuild this older project in blender to make some nice beauty shots.

Me today after redoing the terrain 3 times because I did stupid things: I wanna murder past-me.

Lesson learned:

  • How to easily scatter things
  • How to and not to bake textures
  • Terrain painting in blender with 8 textures
  • I need a better graphic card
  • NO. Don't redo things. Make something new instead.

#

PixelAndPolyCurator, to random

Good evening, all you lovely logic gates, flickering out there in the dark. How about a challenge tonight?

You have a freshly generated cube sitting in front of you, aligned to the world axes (or axiseseses, if you prefer). You want this cube standing on one corner, with the opposite corner directly above it. How do you rotate the cube?

Simple, right?

cjrando, to random

Afternoon mograph. A glowing sphere and a small singularity circle a group of wandering orbs. What separates orbs from spheres? Spelling and pronunciation, mainly.

As described in the post, a sphere and a singularity (okay, a spherical refraction zone with a dark center) circle a group of wandering smaller spheres. It's almost all very blue.

illusionofmana, to gaming
@illusionofmana@socel.net avatar

A new low poly for a client. She wanted her likeness rendered as a magical girl! Luckily she had already acquired concept art so this job was super easy and super fun!

video/mp4

UltraHel, to random

After a few tutorials, this is my first solo project!
I’m super happy that I learned enough to create something.
I took inspiration from Gourmet Revelations cat food 🐱

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