While I'm still scratching my head on how to fix that smooth shading vs shadow volume masking, I at least got the point light attenuation working on ! 😃
Now that my shadow volume generation isn't borked anymore (and works with open meshes) I moved on to properly support the light itself with the shading.
Took the opportunity to rewrite my PBR stuff from scratch (ditching LearnOpenGL in favor of Filament).
Another one of those "not the most interesting animation in the world" kinda deals, but considering that I just systematically broke (uhhh, I mean... rebuilt) all the key parts of my tools, I'm really just ecstatic this worked.
...but then I'm like.... what if I attach my Skew node to this? Aaaand what if I then have a Sine Loop animating the Skew? And what if I do that to all possible Skew planes simultaneously?
Messing with it, hammering out the rough edges, and added a feature to make the core glow instead of black. Cuz of course I would. #Blender3D#B3D#GenerativeArt#3DArt#MastoArt
And here's something of a redux of the first, with the finished(ish) shader, and a bit more work on the particle motion. I think that's quite lovely. #Blender3D#B3D#GenerativeArt#3DArt#Astronomy
Pixel Shader 2.0 is done, so glad too! there are a ton of nice features built in for everyone. Retro or new wave!
Features.
Dither dropoff
Custom dither patters and scale
Emission maps
Emission color
Main Light Shadow toggle
Screen Space toggle
VGA style posterized mode
light color count slider (for setting the number of colors a light and its mixing or dropoff will generate)
Anyone have any advice regarding Blender updates and backwards compatibility issues?
I've been trying to open a project that opens fine on 3.4 but completely crashes with no error message on 3.5. The only possible issue I can think of is that I have a hair particle simulation on that project compared to others on my system.
Good evening, all you lovely logic gates, flickering out there in the dark. How about a challenge tonight?
You have a freshly generated cube sitting in front of you, aligned to the world axes (or axiseseses, if you prefer). You want this cube standing on one corner, with the opposite corner directly above it. How do you rotate the cube?
Afternoon mograph. A glowing sphere and a small singularity circle a group of wandering orbs. What separates orbs from spheres? Spelling and pronunciation, mainly. #Blender3D#B3D#GenerativeArt#3DArt
After a few tutorials, this is my first solo project!
I’m super happy that I learned enough to create something.
I took inspiration from Gourmet Revelations cat food 🐱