A while back, I re-created a graphic that featured in Stanley Kubrick's film 2001: A Space Odyssey. It was a very minor graphic in the film's cornucopia of special effects but I've always liked it. My original version of the BBC 12 logo contained a couple of errors (including the typeface), so I thought it was time to update it...
»Adobe Throws Photographers Under the Bus Again: 'Skip the Photoshoot':
There has been a decades-long relationship between photographers and Adobe. However, the company’s recent public discourse and marketing have made some photographers feel uneasy and, in some cases, furious.«
If you don't want to be ripped off at your job, the open source software @GIMP, @krita and @darktable or @digikam ar helpful free tools.
So I was accumulating Monte Carlo samples using good old blending here, now I've switched to a compute shader explicitly blending into a storage texture and it is ~10x slower, interesting
So I messed with it a little and it seems that the storage texture itself isn't a problem (writing random values to it works with ~200 fps). Seemingly the core loop over the scene geometry is slower with compute. Interestingly, max ray depth doesn't affect the performance, as if it's prefetching all the data and then looping over it cached.
#gpu and #graphics folks, does anybody have a clue what's going on? This is wgpu-native, btw.
When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.
Cartoon market landscape (zurkabuku.com)
When to Kolkata India once and drew some cartoon landscape artwork whilst there. 1: Heavy bridge. 2: Stalls 3:Market inside 4: Shopping mall
Character Logo Design Dallas Professional Logo Design USA (designslegend.com)
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