orbite, to animals Russian
@orbite@mastodon.social avatar
schizanon, to webdev
@schizanon@mastodon.social avatar

> Three.js introduces its own 'TSL' shader language as a way to write WebGPU shaders with JavaScript rather than the WebGPU Shading Language.

https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language

GuerillaOntologist, to Unions
@GuerillaOntologist@social.coop avatar
daviwil, to gamedev
@daviwil@fosstodon.org avatar

This voxel displacement technique for "modern retro" rendering looks so incredible, really inspiring:

https://blog.danielschroeder.me/2024/05/voxel-displacement-modernizing-retro-3d/

metin, to blender
@metin@graphics.social avatar

Ooh, nice…!

The creators of the Womp online SDF 3D editor are about to introduce an AI-aided way of converting polygonal meshes to SDF primitives.

https://www.youtube.com/watch?v=9kjBOmQX240

#SDF #3D #3DModeling #CG #CGI #computing #graphics #AI

metin, to demoscene
@metin@graphics.social avatar

This demo from 2016 is less than 4 kilobytes (❗), and made my jaw drop… 😮

https://www.youtube.com/watch?v=SFoyJED5A4s

Love the soundtrack too. 🤘😎

orbite, to animals Russian
@orbite@mastodon.social avatar
Richard_Littler, to graphics
@Richard_Littler@mastodon.social avatar

A while back, I re-created a graphic that featured in Stanley Kubrick's film 2001: A Space Odyssey. It was a very minor graphic in the film's cornucopia of special effects but I've always liked it. My original version of the BBC 12 logo contained a couple of errors (including the typeface), so I thought it was time to update it...

My re-creation of the BBC 12 logo/screen as seen in Stanley Kubrick's film 2001: A Space Odyssey

metin, to tech
@metin@graphics.social avatar

From the ar(t)chive…

Stylized 2D vector illustration for a 2008 business report, about workplace automation.

Blackberry PDAs were popular mobile devices back then.

#blackberry #tech #vector #graphics #IT #work #business #design #artwork #illustration #illustrator #art #arte #artist #DigitalArt #ArtMatters #GraphicDesign #2D #CreativeToots #FediArt #MastoArt #ArtistsOnMastodon

leanpub, to graphics
@leanpub@mastodon.social avatar

D3 Start to Finish: Learn how to make a custom data visualisation using D3.js. https://leanpub.com/d3-start-to-finish by Peter Cook is the featured book on the Leanpub homepage! https://leanpub.com

outline, to demoscene
@outline@graphics.social avatar

Timetable for today! Get ready to join our Byte Jam!!
Have fun and finish those prods 🥳

#demoscene #demoparty #allplatforms #party #graphics #executable #bytejam

saveriobran, to graphics
@saveriobran@mastodon.uno avatar
starchydish, to graphics
@starchydish@newsie.social avatar
metin, to Dragonlance
@metin@graphics.social avatar

Get a first taste of what will probably become the next level 3D maps / street view, using Gaussian Splatting to map environments in 3D.

In this demo, the detail level gets crude when zooming in, but that will become refined.

Use mouse-buttons to zoom, pan or rotate…

https://maps-and-splats.glitch.me


metin, (edited ) to blender
@metin@graphics.social avatar

Tried Leiapix's automatic depth algorithm on an old 3D-rendered image of mine.

Nice result out of the box, with only a few minor errors here and there.

https://www.leiapix.com

orbite, to art Russian
@orbite@mastodon.social avatar
kubikpixel, to CrystalsHashtags
@kubikpixel@chaos.social avatar

»Adobe Throws Photographers Under the Bus Again: 'Skip the Photoshoot':
There has been a decades-long relationship between photographers and Adobe. However, the company’s recent public discourse and marketing have made some photographers feel uneasy and, in some cases, furious.«

If you don't want to be ripped off at your job, the open source software @GIMP, @krita and @darktable or @digikam ar helpful free tools.

📸 https://petapixel.com/2024/05/03/adobe-throws-photographers-under-the-bus-again-skip-the-photoshoot/

#adobe #photoshop #graphics #opensource #photography

KuglerElisabeth, to Creativity
@KuglerElisabeth@mstdn.science avatar

💡 What are Design Principles?

Design principles are useful guides to remember when creating impactful visuals.

Design Principles are important for creating harmony, balance, and clarity in the illustrations we produce for our clients.

#DesignPrinciples #Creativity #VisualStorytelling #sciComm #sciArt #art #graphicDesign #design #illustration #branding #logo #designer #graphic #digitalart #photoshop #artwork #illustrator #creative #artist #graphics #marketing #photography

lisyarus, to random
@lisyarus@mastodon.gamedev.place avatar

So I was accumulating Monte Carlo samples using good old blending here, now I've switched to a compute shader explicitly blending into a storage texture and it is ~10x slower, interesting

lisyarus,
@lisyarus@mastodon.gamedev.place avatar

So I messed with it a little and it seems that the storage texture itself isn't a problem (writing random values to it works with ~200 fps). Seemingly the core loop over the scene geometry is slower with compute. Interestingly, max ray depth doesn't affect the performance, as if it's prefetching all the data and then looping over it cached.

#gpu and #graphics folks, does anybody have a clue what's going on? This is wgpu-native, btw.

orbite, to art Russian
@orbite@mastodon.social avatar
GTK, to graphics
@GTK@floss.social avatar

Matthias revisits the graphics offloading feature that is available in GTK 4.14, and outlines the plan for GTK 4.16: https://blog.gtk.org/2024/04/17/graphics-offload-revisited/

orbite, to art Russian
@orbite@mastodon.social avatar
metin, (edited ) to ElectronicMusic
@metin@graphics.social avatar

When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.

Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.

To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.

Check the hashtag for more tunes.

metin, (edited )
@metin@graphics.social avatar

Made a quick collage of cropped details from Hoi game screenshots I used for my Hoi soundtrack posts (see / hear previous posts in this thread).

Hoi info and free game downloads:
https://archive.org/details/HoiAmiga

  • All
  • Subscribed
  • Moderated
  • Favorites
  • megavids
  • thenastyranch
  • rosin
  • GTA5RPClips
  • osvaldo12
  • love
  • Youngstown
  • slotface
  • khanakhh
  • everett
  • kavyap
  • mdbf
  • DreamBathrooms
  • ngwrru68w68
  • provamag3
  • magazineikmin
  • InstantRegret
  • normalnudes
  • tacticalgear
  • cubers
  • ethstaker
  • modclub
  • cisconetworking
  • Durango
  • anitta
  • Leos
  • tester
  • JUstTest
  • All magazines