vingtroiseize, to amiga
@vingtroiseize@mastodon.world avatar
bluewizard, to amiga

I created a little blog entry to link your Amiga to the internet via a Serial link and RPi. Not quick but functional. Just a little something worth sharing.

https://www.bluewizard.net/blog/amiga-to-rpi-ppp-connection/

#amiga #amigacomputer #commodore

danjmcs, to c64
@danjmcs@mastodon.online avatar

It has arrived and it is sweet :) #8BitDo #Commodore #C64

root42, to random
@root42@chaos.social avatar

This is the SoftROM for the PET. I will be using it as an 8K RAM expansion on the PET, instead of a flexible option ROM. It is mapped to $9000-AFFF.

https://petsd.net/softrom.php

janbeta, to generationx
@janbeta@chaos.social avatar

New video! I'm restoring a 1970s Commodore calculator. Spoiler: I used a Dremel tool to spice it up a bit at one point...

YouTube: https://youtu.be/O8JvvSubZL0
PeerTube: https://makertube.net/w/6oLQvrAdpPPnyk36vex1Sg

lukhash, to random
@lukhash@mastodon.social avatar

My second Amiga 1200. What an absolute beauty! This is an Escom version (made in France), released after Commodore's bankruptcy in 1994. I'm very happy to add this gem to the collection 😍

image/jpeg
image/jpeg
image/jpeg

amarok,
@amarok@mastodonczech.cz avatar

@lukhash
Woow, that seems to be new? Unused? Where did you get it? #Amiga1200 #Commodore

ericsedge, to programming
@ericsedge@bitbang.social avatar

I’ll livestream again this Saturday morning at 9 am Eastern. The question is what topic?

I could go over more of my Adventure game. Perhaps describe the funky game file format and query code for retrieving information.

Or I could jump into some 64 in .

Or answer questions about HyperCard authoring?

What say you?

whitingx, to amiga
@whitingx@mastodon.cloud avatar
root42, to amiga
@root42@chaos.social avatar

More lovely graphics in Simon the Sorceror.
#commodore #amiga #retrogaming #simonthesorcerer

janbeta, to random
@janbeta@chaos.social avatar

I decided to work on something a bit lighter (literally) and fun today and refurbished a 1975 scientific calculator made by #Commodore. It still works (except for the rechargeable battery which thankfully was removed by the previous owner before it could do any harm)! #RetroCalculatoring #InTheLabDoingStuff

janbeta,
@janbeta@chaos.social avatar

Currently running it from my bench power supply because the original power supply is an unregulated very crudely made thing from, well, 1975. I don’t trust it. I wonder if I can just run it from a USB adapter? Original PSU is labeled as 6V 200mA unregulated (outputs around 9V without a load) so chances are it’s going to run fine on a 5V supply. Did anybody try? 🤔 #Commodore #RetroCalculatoring #InTheLabDoingStuff

dirkdierickx, to amiga
@dirkdierickx@mastodon-belgium.be avatar

Introducing the SMD2000 “Bushfire” - a re-implementation of the 2000 to a modular, mini-DTX design

https://www.amigaretro.com/projects/introducing-the-smd2000-bushfire/

vingtroiseize, to c64
@vingtroiseize@mastodon.world avatar

Msg to the cameraman:

  • "No, no, no! Stay focused on the COMMODORE 64!" 😱

#commodore #cbm #C64 #8bit #Apple #retrocomputer #retrogaming #videogames #80s #90s #Geek

video/mp4

vingtroiseize, to c64
@vingtroiseize@mastodon.world avatar
kurth, to amiga German
@kurth@social.tchncs.de avatar

Dear #Amiga fellows.

Does the 600 reset itself on the boot splash-screen when hitting escape?

Does the Caps-Lock (that is, it’s indicator LED) lights up on the boot splash screen?

I have the suspicion that the keyboard is deadbeef¹. But atm no software whatsoever on disk (or transfer means) to test this. :(

Thanks in advance!

:BoostOK:

(¹if so, any followup repair/reading links appreciated)

#Retrocomputing #Commodore

RetroTechy, to retrocomputing
@RetroTechy@bitbang.social avatar

It may be an odd gaming setup, but it’s all mine






johnmacintosh, to keyboards German
@johnmacintosh@swiss.social avatar
root42, to retrogaming
@root42@chaos.social avatar

Did I mention that I love the graphics quality of Simon the Sorcerer on the Amiga? And the four wizards totally show that Monkey Island was a great inspiration to this game.

#retrogaming #commodore #amiga #simonthesorcerer

root42, to c64
@root42@chaos.social avatar

Let‘s see what all the fuss is about…

rommudoh, to c64
@rommudoh@social.tchncs.de avatar

After getting the and running again, the next device to repair is the .
It had and on the main board and the power supply is beyond repairworthiness. I'd replace the latter with a RD-35 with 5 and 12 volt output.
One was rusty, a few traces needed and five looked bad. Hope the black hybrid chip is still okay.
Sadly, the lower read head seems to be broken, my work might've been in vain.

the worst corrosion on the main board. a rusty diode and a few other rusty pins.
the same section after cleaning and replacing the diode and five resistors (the blue ones). the fixed traces have been covered by soldermask again
the mechanics schowing the read heads. sadly, the lower head is reading open circuit where it shouldn't, indicating broken coils.

rommudoh,
@rommudoh@social.tchncs.de avatar

Some more progress on the #Commodore #VC1541 today.
The #alignment from the diagnostics looks okay so far.
But when trying the performance test, it gets stuck at the "formatting" stage. The red LED lights, but the spindle motor doesn't start.
When trying the "fast format", the spindle motor starts, but the red LED doesn't light up.
Both programs, and any other from the diagnostic, seem to freeze until I switch the drive off, resulting in a "device not present" error or similar.
#retrocomputing

the performance test stuck at formatting step. LED lights up, spindle motor stays off

metin, (edited ) to ElectronicMusic
@metin@graphics.social avatar

When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.

Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.

To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.

Check the hashtag for more tunes.

metin,
@metin@graphics.social avatar

Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.

This rhythmic tune was composed by our musician Ramon Braumuller, reflecting Hoi level 2's construction site environment. The track was made using our own music editor Digital Mugician.

Check other posts in this thread and the hashtag for more.

metin,
@metin@graphics.social avatar

Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.

This jolly tune was made by our composer Ramon Braumuller for level 3, where Hoi flies around with a jetpack. Our own music editor Digital Mugician was used.

The track was originally composed for our uncompleted 1988 game Ragnov.

Check other posts in this thread and the #TeamHoi hashtag for more.

#commodore #amiga #chiptune #music #ElectronicMusic #RetroComputing #RetroGaming #games #gamer #GameDev #retro #synth #audio

metin, (edited )
@metin@graphics.social avatar

Made a quick collage of cropped details from Hoi game screenshots I used for my Hoi soundtrack posts (see / hear previous posts in this thread).

Hoi info and free game downloads:
https://archive.org/details/HoiAmiga

metin, (edited ) to amiga
@metin@graphics.social avatar

In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my game dev partners decided to create a demo trilogy, using self-discovered AGA chipset features.

The second demo was called 'Mindwarp', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.

More info in the "Team Hoi game devs" section of https://linksta.cc/@seven

Check the hashtag for more tunes.

metin,
@metin@graphics.social avatar

In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. Our little game dev team created a demo trilogy, using self-discovered AGA chipset features.

Here's a 4-channel Techno track by our music composer Ramon Braumuller for the "Hoi sAGA part III"

For more tunes and info, check the other posts in this thread, the hashtag and the "Team Hoi game devs" section of https://linksta.cc/@seven

metin,
@metin@graphics.social avatar

In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. Our little game dev team created a demo trilogy, using self-discovered AGA chipset features.

Here's the second 4-channel track by our music composer Ramon Braumuller for the "Hoi sAGA part III"

For more tunes and info, check the other posts in this thread, the hashtag and the "Team Hoi game devs" section of https://linksta.cc/@seven

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