Well the Worbench 1.3 color nostalgia lasted enough on my vertical terminal. I kept the #Amiga border for good measure but reverted to a more modern color & font (EnvyCodeR).
My second Amiga 1200. What an absolute beauty! This is an Escom version (made in France), released after Commodore's bankruptcy in 1994. I'm very happy to add this gem to the collection 😍
@lukhash I used to have an Amiga back in the day - I gave it away a long time ago (which I now, obviously, regret!)
I would definitely get another - but how would I find specific software (e.g. ARexx, and an editor that was awesome the name of which I now can't remember)? Is there a user group or an online forum that's a good place to investigate? Thanks 🙂 #Amiga
No noticeable tearing, and no more bizarre GDK errors when trying to launch some X11 apps.
It's amazing how good that graphic (meme above) looks with only 16 colors and no dithering.
It explains why the #Amiga could make people think it was a 4096-color machine when it was only showing 16 or 32 colors at a time in most modes. (Yes, I'm familiar with HAM)
Everything I’ve done recently getting my #Amiga 600 up and running would have been impossible without web searching (and finding!) answers to long forgotten problems.
If this knowledge was produced now, it would unfortunately end up in a convo on a Discord server somewhere and would be impossible to search (and find…)
Stop using Discord for anything else than just chatting. Stop dumping knowledge into a black hole. Use forums. Use the open web. Future nerds will thank you.
Another banner that I made. Chaos Engine is anothe great game! Love to play it in co-op mode. 😊
This banner wasn't easy to make. I welcome compliments but also critique on what I could have done differently. 😎
The Lost Patrol was one of the most original and most overlooked games of 1989. It remains one of those few games that, mechanically too, manage to imply the horrors of war.
This week on 10 Minute Amiga Retro Cast I am previewing a new CD compilation for the #Amiga CD32 - A bunch of accurate Arcade games from JOTD - Including Ms. Pac Man, Xevious, Phoenix and more! https://youtu.be/38q_svXL7rY
Did I mention that I love the graphics quality of Simon the Sorcerer on the Amiga? And the four wizards totally show that Monkey Island was a great inspiration to this game.
Did TTE just drop another one? Hybris Turbo Edition now available on our WHQ BBS! To celebrate, me and Waterman did a litte #Amiga riff on the old
Fairlight 64 cracktro.
AA contributor and AmigaLive tournament host Mark "pnutttz" Nuttall is working on a game of a different kind. Check out his campaign on Kickstarter! #Amiga#AmigaTrumps
When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This rhythmic tune was composed by our musician Ramon Braumuller, reflecting Hoi level 2's construction site environment. The track was made using our own music editor Digital Mugician.
Check other posts in this thread and the #TeamHoi hashtag for more.
Our Amiga game Hoi was released worldwide on 3.5 inch diskettes in 1992.
This jolly tune was made by our composer Ramon Braumuller for level 3, where Hoi flies around with a jetpack. Our own music editor Digital Mugician was used.
The track was originally composed for our uncompleted 1988 game Ragnov.
Check other posts in this thread and the #TeamHoi hashtag for more.