Last night we got to play with my new Dirtside designed vehicles. It was a NATO v Russian forces, with some modern and near-future vehicles. Most of a unit of T-80s was wiped out, then the Russians took advantage of the closely grouped NATO units and got some really good results with their artillery and things went downhill from there.
It's difficult to fight a war when you can't roll anything higher than a 2 in most of the engagements.
“the war game was constantly improved and elaborated, until from a few hours ‘war’ took weeks to play, and the critical operations in the attic monopolized half our thoughts.”
—from “Stevenson at Play”, by Lloyd Osbourne. Scribner’s Magazine, December 1898
Played a game of People Power: Insurgency in the Philippines, 1981-1986 by #gmtgames. The final campaign became a close contest between my Reformers and the Government. If the final Election card had turned over 1 card sooner victory would've been mine. Or if I had picked my different Act of Desperation. Early heavy fighting in the cities of Zamboanga and Davao. At the end the focus shifted to Manila. VP: GOV 3, REF 1, NPA -6
Please respond by saying what sorts of TTRPG things you're pretty likely to either talk about or respond to if you see them.
This can be a list of games (D&D! Tribe 8! Fate!) or categories (the weirdest of indie stuff! NSR! Anything PBtA!), topics (Worldbuilding! Publishing!), stuff you're making, meta-commentary (The State Of The Industry), and so on.
Then maybe share, and if the replies are building up, check them for new people.
Miniature war gamers! I'm on the lookout for games with interesting or at least unusual mechanics. Give me your weird activation or initiative procedures, odd unit organization, strange interactions during other player's turns, gonzo movement types, and bonkers harm rules, you name it! #miniatures#wargames#wargaming
Doesn't actually have to be that weird, I'm really trying to build as comprehensive a list of mechanics as I can.
Some outliers that come to mind: Havoc's fluid unit mechanics, Sword & Spear's activation dice, To the Strongest! and Hordes and Things zone movement, Impetus's counter-charges and staggered melee contact, Mayhem's die-code attributes and soft/hard counters, the list goes on...
It was time to give Xenos Rampant a try, with a simple scenario of trying to get a group of teenagers and their dog safely across Xenos infested ruins.
Xenos Rampant is a set of very simple modern/SciFi wargame rules that allow for some very fast playing games. So it didn't take too long to see whether the teenagers managed to get their dog to safety, or whether they became tasty snacks for the hungry Xenos. #wargames#wargaming
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While I am already intensively playing Mr. President, it is also a good idea to show to you Guys how beautiful this game is. In below material I will present all the game components - enjoy!
An Australian warship and surveillance aircraft have conducted military exercises with Japan in the South China Sea under the close watch of the People's Liberation Army.
I admit it, this is a long-overdue review for one of my favorite wargames - Command & Colors and its Napoleonic era installment. Let me share my experiences and views on this great title - enjoy!
A semi-sentient AI that, based on simulations and predictions of a biased training set and goal functions, almost destroys the world because humans (in particular the US military complex) fall for its faked output hallucinations over reality.
@sfalken I was in early elementary school when #WarGames came out in Germany 1984ish. I saw it and knew what I wanted to do with my life - computers, networks, complex systems.
(At a very very naïve level of understanding at the time, obviously. I wasn't a prodigy, just hooked.)
“SHALL WE PLAY A GAME?” It was 40 years ago today, on June 3, 1983, when “War Games” was released in the US, giving us all a taste then of the dangers of giving full control to #AI systems. Watching the trailer now, it’s fun to hear all the modem sounds and everything else:
"WarGames": Vor 40 Jahren erscheint der erste Hacker-Film
Am 3. Juni 1983 startet "WarGames" in den amerikanischen Kinos. Der Film gibt zum ersten Mal Einblicke in die Hackerkultur – und ist immer noch aktuell.
40 years ago, the farsighted #SciFi movie #WarGames ("Kriegsspiele" in German") had its first showing in #US movie theaters.
Alas, today, with possibly #Skynet ante portas and Western governments very much disunited in regulating #AI, being completely oblivious of an exponential growth rate, despite #Pandemic training, it has regained actuality, despite the old technology.
A nice recommendation to watch (again) on #SciFiSaturday.
Almost every week now, + despite statements to the contrary, by many #AI#scientists and #programmers, the utopias of #IsaacAsimov and #PhilipKDick (+ others 1)) are making a leap forward.
Due to all the white noise + the hype regarding #AI most of the general public.
Australia and Japan conduct war games in contested waters as China watches closely (www.abc.net.au)
An Australian warship and surveillance aircraft have conducted military exercises with Japan in the South China Sea under the close watch of the People's Liberation Army.