Today, March 18, in 1982, Seattle high schooler David Lightman teaches his friend Jennifer Mack about war dialing, hacking, phreaking, and the importance of infosec (WarGames, 1983)
“SHALL WE PLAY A GAME?” It was 40 years ago today, on June 3, 1983, when “War Games” was released in the US, giving us all a taste then of the dangers of giving full control to #AI systems. Watching the trailer now, it’s fun to hear all the modem sounds and everything else:
It’s a great local convention for all sorts of gaming, they’re on the rebuild post-covid, but it’s always been a great event, lots of fun. Give it a shot! February 22-25th. #NJ#NewJersey#games#gameconvention
I have finally finished the first marginalia model from the upcoming Hypersteel Nightmare range. Concept based on one of the illustrations by @CITIZEN_OCHOA, sculpted and painted by me.
My current WIP, really happy with how this classic Warhammer Wight Lord is coming out. Always wanted to paint him so trying to give him a very special paintjob
Little palate cleanser figure before I dive into heresy ultramarines. A Stormcast Eternal with badly chipped enamelled armour and an opalescent prismatic sword.
Don't know what army I want to do for 4th edition AoS but I loved painting this woman in a way I wasn't expecting and it's nice to do a more grounded, weathered armour for a change.
#HobbyGamesRecce
Early wargamers used two play styles, “rigid” and “free,” each reflecting a certain reliance on either detailed rules or intuitive judgment. During their evolution most modern games rely on the “rigid,” rules-focused style, though many players still exercise their creativity adjusting such procedures to craft a more satisfying game experience.
The first Hypersteel Nightmare mini prototype has some paint on it now! Based on one of the internal illustrations by @CITIZEN_OCHOA, very happy with how it’s coming out.
SRS on X: WWE Survivor Series had now distributed more tickets than WWE WrestleMania 22 in the same place (x.com)
Not SRS but according to this article:...