beanjbunny, to art
@beanjbunny@nerdculture.de avatar

The city’s annual art exhibition is afoot! This year we go to the city’s pollinator sites and make art about them. It’s for the butterflies or the bees, I can’t remember. I biked out to my closest site and had the best time doing this today. I made these extremely piss poor pixel sketches while cars were whipping past me and a cop was watching. I couldn’t see my iPad from the sun. Still did it tho. #art #kentucky #pixelart

Blender, to pixelart
@Blender@mastodon.social avatar

Download the .blend file to this pixel art exploration created by Rik, and read up on how this was achieved on https://studio.blender.org #b3d #pixelart #blenderstudio

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anubiarts, to pixelart
@anubiarts@mastodon.social avatar
beanjbunny, to pixelart
@beanjbunny@nerdculture.de avatar

Been working on some environmental design and I really like these flower bushes and hostas I did

maruki, to pixelart
@maruki@mastodon.social avatar
eniko, (edited ) to gamedev
@eniko@peoplemaking.games avatar

Big news: Kitsune Tail's Steam Next Fest demo is live now! Go get it at https://store.steampowered.com/app/1325260 and experience the first part of this queer furry love triangle wrapped in an SMB3 jacket

You should definitely check the options. There's a CRT shader in Kitsune Tails made by @JoshJers which isn't on by default (because people get upset by that kinda thing) but playing with it on is totally the recommended experience

And for those of you who have Steam Decks, we've verified it works on that, too! And there's a new reveal trailer, showing off some of the bosses: https://www.youtube.com/watch?v=MRBcm5fagUU

#KitsuneTails #QueerGames #GameDev #PixelArt

krystman, to pixelart
@krystman@mastodon.social avatar
anubiarts, to pixelart
@anubiarts@mastodon.social avatar
GFAhrun, to pixelart
@GFAhrun@mastodon.social avatar

I think the first experience with #PixelArt was messing with the #RPG Exile 2: Crystal Souls. playable characters, since they're just BMP files.... Maybe I could download it again and try to create some characters there.

Specially considering the game is now #freeware.

#RetroGaming
#FriendlySpidersCaveGenocideForXPIntensifies

birdibirdson, to pixelart
@birdibirdson@mastodon.gamedev.place avatar
PixelBandits, to VideoGames
@PixelBandits@nerdculture.de avatar

I've had a new game sent through today - Let Bions be Bygones. Film-noir detective point and click puzzle. It seems very dark at the moment but I'll be doing a giveaway for you Soon™

#VideoGames #Gaming #Gamers #indiedev #pixelart

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drsmey, to pixelart
@drsmey@mastodon.social avatar


Simple Guide: Pixelart Fundamentals

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Thoogah, to pixelart
@Thoogah@mastodon.world avatar
ShiftworkStudios, to pixelart

🚀 Exciting news! We've just published a new Medium post on "Behind the Pixels." Dive into the world of indie game development with insights on pixel art, perseverance, mental health, marketing strategies, and financial management. Perfect for devs and enthusiasts alike. Check it out here: https://medium.com/@ShiftworkJeff/behind-the-pixels-f8bdfda9c7bd. This is the same article we posted on the SW blog this morning!

ClarusPlusPlus, to gamedev

If you follow my (now-)friends-only account, you may remember me wondering how I can make vertical transitions between rooms in a dungeon flow well. I didn't want to use elevators, because Zelda II's lifts are so iconic, and I'm already copying so much from that game.

But, I said "heck it." Elevators just plain make sense. But I decided to put a visual spin on it -- these have a much more elaborate design (especially that ironwork at the top), and will be pulley-operated. I'm going to include an animation of Zalia working the pulleys. Probably with an exaggerated pose and sweat flying off her head 😅

As far as the player is concerned, they work exactly like Zelda II's lifts do (press up or down on the d-pad to move; let go to stop), but visually, they're going to have a distinct flavor that works for Enigma Heart.

The elevator in action in a dungeon. It's make of greenish iron, with an ornate wrought-iron lattice dome at the top. It's operated by a complicated-looking series of pulleys. Zalia, a cute and very sapphic adventurer, stands in the elevator, wondering which way to go: up? Down?

Elastiskalinjen, to gamedev
@Elastiskalinjen@mastodon.social avatar

Summer is here and so is my mega pico-8 bundle! 🌞
22 games for just 15 € ✨

https://itch.io/s/124272/-pico-8-mega-bundle-summer-sale

#gamedev #indiedev #pixelart #pico8

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RaspberryJam, to gamedev
@RaspberryJam@mastodon.gamedev.place avatar

Here's a look at my process designing upgrades for Rootin' Tootin' Lootin' & Shootin'. I have one big image file where I sketch out new ideas and refine them.

https://store.steampowered.com/app/2372450?utm_source=mastodon&utm_campaign=upgradesketches

#roguelike #gamedev #pixelart #sketches

eniko, to pixelart
@eniko@peoplemaking.games avatar

a friend of mine told their classmate about kitsune tails with "what if lesbian shork mario" and the classmate was like "holy shit send me the link" and it really just sells itself doesn't it?

anyway here's the link: https://kitsunegames.com/kitsunetails

lesbian shork mario runs across the water surface in a tropical island setting at great velocity

eniko, to random
@eniko@peoplemaking.games avatar

so @TomF talked me into making it so blending colors on the console is true blending rather than resolving back to one of the 64 palette colors (so that the output is always 64 color)

i made a utility that takes an image and converts it into a tile layer with only 16 base colors with the framebuffer overlaid using all 64 colors with alpha blending and i can't help but wonder if this isn't too powerful

Processed version of the FF7 image with light ordered dither. It's slightly crunchier, but retains all of the detail and looks almost as good
Base color layer for the processed image. It has very few colors and is fully opaque and very noisy
Blend color layer for processed image. It has a lot more colors but is still very noisy both in terms of colors and opacity

eniko,
@eniko@peoplemaking.games avatar

grabbed a background from opengameart.org (https://opengameart.org/content/backgrounds-3) processed it and slotted it into the battle scene i've been working on and

yeah, i'd say that works pretty well?

#PixelArt #Mega68k #FantasyConsole

anubiarts, to pixelart
@anubiarts@mastodon.social avatar
Blackthorn, to c64
@Blackthorn@mastodon.gamedev.place avatar

Super delayed #screenshotsaturday (what can I say... I'm less busy on Sundays :P) just to show a thing that every #roguelike should have: a cheatsheet. #c64 's font by @politopo
#pixelart #indiedev

anubiarts, to pixelart
@anubiarts@mastodon.social avatar
smote, to KindActions
@smote@mastodon.social avatar
zaebucca, to pixelart Italian
@zaebucca@mastodon.gamedev.place avatar

Adventure Inside is now available on itch and Patreon. And, surprise! There's a huge castle town tileset, full of modular buildings.
Head over to itch or subscribe to my patreon to get thousands and thousands of tiles!
#pixelart #indiedev

beanjbunny, to gaming
@beanjbunny@nerdculture.de avatar

Hey hey! Just in time for your weekend, I released my Lospec 2024 Jam Game, Trashmaid! It’s a procedurally generated roguish likeish adventure where you clean up the ocean, release your fish friends and have cool purple hair. Go try it for me: https://beanbunny.itch.io/trashmaid

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