maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Unity Audio 📌

yes-no circled, these are the sounds that unity has detected as virtual and they may not be played, as seen from the profiler, the sounds that are detected as NO are 7 km from the listener, and the sound that is 40 meters away has become virtual

#unity has decided that a sound played somewhere 7000 meters away has a better chance than one that is 40 meters away

> ERRA: EXORDIUM 🚘 Under the hood <

#gamedev #indiedev #gamedevelopment #madewithunity #gamedeveloper #unitytips

AdventureJam, to gamedev

Back in 2022 we had over 90 games participating in on Itchio

While we prepare for let's go back and check out some of these fantastic games

Incoming thread of games you should play ⬇️

Cheeseness, to gamedev
@Cheeseness@mastodon.social avatar

The #LinuxGameJam2023 mentor list has been announced! A big welcome to new mentors @jotson and @StraToN, and a warm welcome back to returning mentors @akien @vectorstorm and @kubecz3k ! Looking forward to sharing some of their perspectives and advice!
https://itch.io/jam/linux-game-jam2023/topic/2809469/2023-mentors
#gamedev #gamejam #indiedev

golgaloth, to gamedev
@golgaloth@writing.exchange avatar

The terrifying enemy of all creatives.

#ironing #WritersLife #Artist #GameDev #writing

jamesfoxbr, to gamedev

I started to learn how to code using Pico-8
Here some bubbles
#pico8 #gamedev

video/mp4

mcoorlim, to gamedev

#gameDev #devLog: Continued work on this week's game, a maze chase game in godot 4. I'd initially budgeted myself two days to work up content - tilemaps, sprites, sound - but family emergencies happened, cutting the time I had to work drastically. I should be able to finish something playable by my Saturday deadline, but without as much polish as I'd have liked.

So today I finished up my tilemap and most of the objects, tomorrow I'll focus on sound and music. #godotEngine

stux, to gamedev
@stux@mstdn.social avatar

Took a while but I think I'm finally happy with the idle, walk and run animations for this character :blobcatgiggle:

#GameDev

The knight with armor character has some smoother animations and blending now

cosmicvoid, to gamedev
@cosmicvoid@mastodon.gamedev.place avatar

In Twilight Oracle, Leo, a sophomore, travels to another world to find the fabled Oracle. Think Stargate meets Indiana Jones, but packed with cosmic humor. Ready to blast off? Let's go! 💫🤩

Back Twilight Oracle on Kickstarter for cool rewards: https://bit.ly/twilight-oracle-campaign

#indiegame #indiedev #pixelart #retrogames #retrogaming #pointandclick #adventuregame #gamedev #indiegamedev #kickstarter

image/png
image/png

vividfoundry, to gamedev

Wow, it's been a while! In less than an hour at 5pm ET / 2pm PT, I'll be chatting with gamedevs Abhi of Venba, Marina Ayano Kittaka of Sephonie, Natalie Tin Yin Gan & @remysiu of 1000xResist!

We'll have a profound talk on how our respective games and characters explore cultural memory, hope, and trauma.

You can watch the panel here, as part of Fellow Traveller's !

👉 https://store.steampowered.com/news/group/33025617/view/3710443172337395345?l=english

nihirash, to gamedev

Released today game for Agon Light - Rokky(It’s boulder dash/repton clone).

Both binary and sources published on my GitHub: https://github.com/nihirash/Agon-rokky

Game was developed directly on Agon Light :-)

jorgegamedev, to gamedev

The incredible folks at Game Dev Lisbon have put together a magazine compiling #gamedev studios, events, universities and the various organisations/communities from the portuguese games industry! It's an amazing effort showing how diverse the industry in #portugal is becoming! 🇵🇹

Catalogue with just the studios: https://bit.ly/GDL01Catalog
Version with everything on it: https://bit.ly/GDL01Full

And of course, if you want to know more about the Game Dev Lisbon folks, check https://gamedevlisbon.com! ✨

Some game highlights of the Game Dev Lisbon's spotlight magazine. Each page highlights a game and their respective studio, as well as ways to contact them and the websites they can be found at. The page on the left highlights Timepunk, a multiplayer bullet hell roguelike from Aden in Caldas da Rainha, while the page on the right highlights Little Goody Two Shoes, a fairytale roleplaying adventure from AstralShiftPro in Olhão.
Some game highlights of the Game Dev Lisbon's spotlight magazine. Each page highlights a game and their respective studio, as well as ways to contact them and the websites they can be found at. The page on the left highlights Townseek, a relaxing exploration-trading game from Whales And Games in Lisbon, while the page on the right highlights Beers & Boomerangs, a survival-cooking VR game from Witty Platypus in Lisbon.
Some of the last pages from Game Dev Lisbon's spotlight magazine. The page on the left highlights some of the communities and organisations that exist in our local industry. The page on the right highlights their Glitch Gamecast Partnership, and list the podcast's episodes that haver interviewed several game developers from across various studios in the country.

GreatHopesCity, to gamedev Ukrainian

What do you know about Ukraine's 90s?

Our Country became independent. People are going through hard times. The criminal world dictates its own rules. Everything is decided by power, respect, or money.

This is all about the setting of Great Hopes City.
Go wishlist:
https://store.steampowered.com/app/2323120/Great_Hopes_City_I/

#2D #pixelart #indiedev #indiegame #gamedev #retrogaming #GameMaker

video/mp4

paintedsky, to gamedev
@paintedsky@mastodon.gamedev.place avatar

I had an "app" idea- Not anything too crazy, possibly a web app or something, but an app where you give it your background image, and your game logo, and it automatically generates all the necessary image sizes for Steam (and maybe other storefronts too, EGS etc.)?

Does this sound like something useful? Or does it already exist?

Doing it manually isn't terribly difficult, but it is tedious and annoying.

AdventureJam, to gamedev

We got mentioned today!

The lovely folks over Indiefence wrote up an article about what's going on in the adventure genre this month.

"What's cooking? First fortnight of May 2023" Article right here https://indiefence.miguelrfervenza.com/2023/05/que-se-cuece-primera-quincena-de-mayo-de-2023/

#gamedev #indiedev #indiegame #gamejam #advjam2023

britt, to gaming
@britt@mstdn.games avatar

Today marks the 5 month anniversary of the opening of the https://mstdn.games server! :1up:

And what a fun day to celebrate with it being . :StarWars:

I’m absolutely thrilled with how the instance is growing and developing - we have an incredible community here. :gameslove: :pikawave:

AlphaBetaGamer, to gamedev
@AlphaBetaGamer@mastodon.gamedev.place avatar

The Invincible - an epic narrative-driven retro-futuristic Sci-Fi thriller based on the classic hard Sci-Fi novel by Stanisław Lem!

https://www.alphabetagamer.com/the-invincible-beta-demo/

by #gamedev Starward I
Ind #indiedev #indiegames #gaming

video/mp4

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

O3DE, the AAA open source game engine (derived from Lumberyard), just released version 22.05 as well as a new multiplayer sample.

Is it good now?
https://gamefromscratch.com/o3de-22-05-released-2/

#gamedev #indiedev #opensource

Zarkonnen, to gamedev
@Zarkonnen@mastodon.social avatar

Kind of serious suggestion for unfucking society: whenever anyone has more than $10m in assets, the surplus is distributed evenly and they receive the value in HatPoints.

HatPoints allow you to unlock the right to wear increasingly fancy hats, the wearing of which is otherwise strictly forbidden. You can also unlock them for your children.

That's all.

hisv_studio, to gamedev German
beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

Hopefully tonight I don't crash and I can go over my #gamedev VODs to put together some more condensed, interesting, content.

Might take a while though since each individual stream is around 2 to 3 hours

curiousdynamics, to gamedev
@curiousdynamics@mastodon.gamedev.place avatar

Does anyone here having any thoughts on / experience with using the 'RPG' Steam tag on your strategy games?

Two of my most closely related games, Crusader Kings and Old World, both use it in their top 5 tags, so I'm trying it out as well, but it feels like such a loaded term, and I suspect expectations amongst players can vary greatly as to what it means exactly.

Any thoughts?

#gamedev #strategy #steam #marketing #RPG

srekel, to gamedev

Fourth issue of my newsletter is here!

=== Open World Gamedev 2023/004 ===

https://open-world-gamedev-newsletter.vercel.app/issues/2023/2023-004

Every month I collect resources, old and new, across a wide spectrum of fields, that are related to making open world games.

If this sounds interesting to you, you can either follow me here or join our Discord to chat and get pinged when it gets updated.

#openworldgamedev
#openworld
#gamedev
#procgen

ZoopTEK, to gaming

To access the Survival Trials mode in NO RELOADING, you use Roger's computer!

#retrogames #retro #gaming #indiegames #gamedev #indiedev

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Created a small tool for tracking relationships between objects

When there are hundreds of objects on the scene that are connected to each other and can send commands to each other, it is useful

> ERRA: EXORDIUM 🚘 Under the hood <

Steam https://store.steampowered.com/app/1224030/Erra_Exordium/

Discord http://discord.gg/B5q9dec

video/mp4

nuzcraft, to gamedevelopment

Game Devlog 01 - Yesterday I restarted my #GameDevelopment project. I liked where things were headed before I took a break, but I think a reset will help me focus. Using #Notion, I’m writing out deliverables and tasks and I’m about 20% done preparing for development on the first minor version. It feels a little tedious and I may scale back in the future, but I want to see if the structure will help with this first minor version. #GodotEngine #IndieGameDev

nuzcraft,

Game Devlog 06 - Over the past couple days I was able to add bump combat and enemy spawn progression. Enemies can die and when they kill the player the game starts over! 28 tasks complete!

Except! I realized I was missing a few projects necessary to actually release an alpha build so I made 18 new tasks, mostly around building and deploying the game when it’s ready. #GameDev #IndieDev #GodotEngine #Godot

  • All
  • Subscribed
  • Moderated
  • Favorites
  • JUstTest
  • mdbf
  • InstantRegret
  • ethstaker
  • magazineikmin
  • GTA5RPClips
  • rosin
  • modclub
  • Youngstown
  • ngwrru68w68
  • slotface
  • osvaldo12
  • kavyap
  • DreamBathrooms
  • Leos
  • thenastyranch
  • everett
  • cubers
  • cisconetworking
  • normalnudes
  • Durango
  • anitta
  • khanakhh
  • tacticalgear
  • tester
  • provamag3
  • megavids
  • lostlight
  • All magazines