Started a new modeling experiment… I want to try and create a semi-realistic character in my favorite 3D editor: #MagicaCSG , by @ephtracy .
It's going to be a bit of a challenge, because every detail needs to be added, subtracted or intersected using primitive shapes, as opposed to 3D sculpting, where you can freely brush details in a clay-like manner.
So if this doesn't get follow-up posts, I will have failed miserably. 😅
Started a new #MagicaCSG scene. I love that 3D editor so much. The SDF (Signed Distance Fields) approach gives you total modeling freedom, without worrying about polygon structures, edge flow, etc..
The screenshot shows part of a snake-like alien, existing of two curves. The mouth curve is Boolean-subtracted in real-time, including auto-filleted edges everywhere.
Started working on a new little MagicaCSG hard-surface modeling project.
One of the great things of working with MagicaCSG is that every element is non-destructive, so I can adjust the shapes, creases, colors et cetera at any time.
Started a new MagicaCSG project. This time I chose to assign colors and materials early on, instead of focusing solely on modeling in a single clay-like color first.
Started a new hard-surface modeling project in MagicaCSG.
By posting works in progress here, I force myself to turn this into something interesting, or I will be unmasked as an impostor, and eternal embarrassment will be my fate. 😅