@mcoorlim@mastodon.gamedev.place
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mcoorlim

@mcoorlim@mastodon.gamedev.place

Author of the Galvanic Century and Shadow Decade series, retrogamer, leftist. Solo gameDev, game writer, narrative designer. Looking for work.

Sometimes I produce podcasts. See the links for my YouTube channel.

Big coffee drinker. If I toot a toot for which you root, you are more than welcome to buy me a coffee to show your appeciation: https://ko-fi.com/mcoorlim

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mcoorlim, to devlog
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Going back to developing a game-a-week until I stumble upon gameplay that inspires me to spend months on a commercial version.

I'll probably create a new YT channel for purposes as my current channel has been taken over by the analytical playthrough videos.

Today I'll set up a Hacknplan board and plan things out, tomorrow I'll start implementation.

mcoorlim,
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@danil every modern game?

mcoorlim,
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@danil openworld games are scoped too big for poor little solo developers like myself, I'm just going to make small fun games.

video/mp4

mcoorlim, to gamedev
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Today: Upscaled the platformer from 8x8 tiles and sprites to 16x16.

Implemented coyote jumps.

#gameDev

mcoorlim, to gamedev
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Using Hacknplan's "Design Model" built in GDD elements for the first time and it's working pretty good. #gameDev

mcoorlim, to random
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The Earth Dungeon might be my least favorite sequence in the game.

mcoorlim, to random
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I'd like to make a boardgame but I don't want to "manufacture pieces" or "ship physical objects."

mcoorlim,
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@epicdemiologist I remember Kill Doctor Lucky fondly.

mcoorlim, to DnD
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It's itch.io creator day, and we get 100% of each sale. The only thing I charge for on the site is a $10 #dnd 5e #ttrpg sandbox hexcrawl campaign set in a jungle on a newly discovered continent. New monsters, new species, new rules for jungle traversal.

Lots of charts. https://mcoorlim.itch.io/ibu-the-emerald-canopy

gwynnion, to random
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"The use case for LLMs is spam." Spam email, spam websites, spam news stories, spam books. Nothing anybody wants to read. Software that costs a million dollars a day to produce shit.

mcoorlim,
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@Jvmguy @gwynnion there are better machine learning branches to pursue for that

mcoorlim,
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@Jvmguy @gwynnion LLM is not a path that leads to AGI. We live in a finite world of finite resources, and every dollar spent on LLM research is one not spent on deep learning or neural net research - technological routes that might lead to AGI.

The only use cases for LLM development are SEO marketing and convincing investors that they can eliminate labor costs. The latter is pure hype.

mcoorlim,
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@Jvmguy @gwynnion Even if you disagree, please acknowledge that we're not discussing pure research in an abstract framework - LLM research is being guided by capital, and through the actions of capital is gaining a negative connotation.

Even if LLM could reach AGI - a longshot even if you think it's possible - the money guiding that research isn't headed that way.

If AGI is your goal there are faster - and more certain - ways to get there.

mcoorlim,
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@Jvmguy @gwynnion at best we can position ourselves to mitigate what damage we can. As with NFTs and the Metaverse... I avoided applying to roles predicated on those techs.

I hope to avoid the fallout from overexuberant adoption of LLM, but I remember what happened to Atari in the 80s with all that shovelware. Killed consumer and retail confidence in the video game industry until Nintendo slipped in the back door by adding a robot to the famicom and called it an "entertainment system."

mcoorlim, to godot
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Spent 2023 trying to find a narrative design job with a studio. Aside from a few temp consulting gigs, this did not happen.

In 2024 I'm going back to #indieDev with (hopefully) regular #godotEngine releases.

mcoorlim,
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Weekly releases was a bit too fast and I didn't make anything I felt comfortable charging for; we'll see how monthly or bi-monthly works. Still want to focus on rapid prototyping. Lotsa games, some expanded upon. Maybe a patreon, maybe a #gameDev or #indiedev youtube channel.

ajroach42, to random
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What was your first commercial network service? Was it an ISP? Or something like compuserve, etc?

mcoorlim,
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@ajroach42 Prodigy. I had a juno dot com email address as my first.

orionkidder, to Writers
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How long are your #scenes
and why?

How do you give each scene an arc without making it seem completely separate from what's around it?

(I have ways of doing this, so I'm looking for discussion not advice.)

#AmWriting #Writerdons #Writers #WritingCommunity #Writing #Fiction

mcoorlim,
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@orionkidder The way I use scenes as a unit is they're a container for conflict. One character wants a thing; they are opposed by (themselves, the world, another character, etc) and they try and fail to get it - in a particular place at a particular time.

This has some outcome that guides them to the next scene, and fulfills functions in both plot and arc... or may just provide setting or support the theme.

It is followed up by an emotional sequel in which the viewpoint character reacts.

mcoorlim,
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@orionkidder many such scenes will end up eliminated during the first revision pass, if they turn out to be superfluous (perform a function provided by another scene) or turn out to slow the pacing down at a point where it should be ramped up (or speed it up when there should be a pause).

I try to keep writing brisk and elegant, in th sense of "everything necessary and nothing that isn't" both scenic level and larger structural level, but sometimes this is hard to evaluate within the scene.

mcoorlim,
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@orionkidder How long this ends up being? "As long as it needs to be to do all that" isn't a helpful response, but if I had to pick a benchmark I'd say maybe 1k to 2k words.

mcoorlim,
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@orionkidder that's a good way of looking at it. There's a lot of crossover between the way I write and the way I plan/run ttrpg games. I'm constantly thinking in terms of narrative structure and how the pieces fit together with an eye towards the audience experience, whether they be players or readers, and what kind of impact I'm looking to have.

In both cases the scene is the fundamental building block.

mcoorlim, (edited ) to gamedev
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I should launch a patreon offering monthly

#gameDev

mcoorlim, to godot
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On the subject of a patreon supporting small monthly games, I'm torn between interactive fiction - possibly serial - and a variety of arcade-style games in #godotEngine.

I'm a writer by nature but I feel a variety with narrative elements makes for better portfolio pieces.

And I question whether an ink or twine (or Inform or TADS) centric patreon will find sufficient support.

#gamedev

mcoorlim, to gamedev
@mcoorlim@mastodon.gamedev.place avatar

Haven't had any luck finding #narrativeDesign work in 2023, aside from a few small consulting gigs. Not enough to support myself, certainly.

Straits are dire.

I may need to focus on solo dev, make something of sufficient scope that I wouldn't feel guilty charging for it.

Or start a patreon offering smaller monthly games. #gameDev

ryanhoulihan, to random
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Oh my god I started crying and I haven’t even gotten stoned yet https://variety.com/2023/biz/news/sag-aftra-tentative-deal-historic-strike-1235771894/

mcoorlim,
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@ryanhoulihan now it goes to the membership for a vote, right?

lcamtuf, to random

OK, a serious and burning question: why do we have sex scenes in so many films to begin with?

Like, I came here to see a sci-fi film about time-traveling murderbots. Why is there 30 seconds of moaning and bad softcore erotica in the middle of my cybernetic murder spree? I'm sitting there awkwardly and thinking to myself: Mr. or Mrs. filmmaker, what exactly do you want me to do?!

I know it's a part of life, but we don't show the protagonist picking their nose or taking a dump. Why not just stick to wholesome murderbots?

mcoorlim,
@mcoorlim@mastodon.gamedev.place avatar

@lcamtuf it's visual short-hand for intimacy in relationship-centric subplots, I guess.

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