dergell, to unrealengine
@dergell@mastodon.gamedev.place avatar

Oh, and also a shout out to @_benui and his excellent website. Especially the page about advanced delegates was very helpful in the past two days!

darkstar, to unrealengine
@darkstar@mastodon.gamedev.place avatar

The wizards of the cloud people wield strange spells. Make sharp turns to avoid them.

video/mp4

steter, to unrealengine
@steter@mastodon.stevesworld.co avatar

It's time for Like Omaha, Mild Kingdom!

Back at the video games, Steve begins evaluating what the heck he put into the RTS to have assets to dink around with, anyway?

"ONE GRANARY IS 1/4 GIGABYTE? ONE?? A RANDOMLY-CHOSEN WINDMILL BLADE IS OVER 100 MB? THERE ARE 40 MB NORMALS HERE? AND THERE??"

Ever the careful coder, Steve senses there are areas where he might possibly shrink the game's footprint.

We'll return to the jungles of Unreal Engine after these hashtags:

#UE5 #GameDev #RTS

glassbottommeg, to unrealengine
@glassbottommeg@peoplemaking.games avatar

Spent two days tracking an incredibly obscure bug that caused an extreme physics bug, finally tracked it to Phys Fields (do not fuck around with Chaos's PhysFields in #UE5 unless you really have to, a/o find someone who understands them, they are incredibly raw still). Wrote multiple fancy workarounds.

Final solution?

Just... disable a bool on one field but not the other. The issue appears to relate to stacked wake fields, so just, don't do that, and I didn't need to, so I stopped. Done. BOOO. Hate it when dense #GameDev problems have one of those, perfectly cromulent but super unsatisfying resolutions.

glassbottommeg, to gamedev
@glassbottommeg@peoplemaking.games avatar

Just updating my #GameDev Patreon, and the latest public post is on how to move the CMC around in #UE5 procedurally, without (!!) root motion. Comes up a lot when you're trying to move characters as they attack, or as part of rebounds, because Impulse-based movements are wildly inconsistent. https://www.patreon.com/posts/moving-without-93569409

(and if you're a Patreon backer, my latest post is on how to do CustomNavLinks to make NPCs jump gaps and stuff - in Blueprint, not C++! Though it does take a BIT of boilerplate C++, which I provide)

steter, to unrealengine
@steter@mastodon.stevesworld.co avatar

TIL why a whole lot of the code I was using as a base is shit, it is why I have been experiencing code grief, and why I need to just roll my own, now that I have been so enlightened.

#UE5 #GameDev

GhislainGir, to gamedev
@GhislainGir@mastodon.gamedev.place avatar

#UnrealEngine5 #UE5 #gamedev #fx

🥳 New video is live on my YT: https://youtube.com/watch?v=2iUaYAh2Ad0

It's a breakdown of this tall grass interaction system.

If you're feeling generous or want to get access to the project, files are available as a Tier 2 reward on my Patreon: https://patreon.com/GhislainGir

Thanks so much for the incredible support, you guys rock 🥰 Merry Christmas to you all! I'll be taking a quick break. Have a great time!

video/mp4

glassbottommeg, to unrealengine
@glassbottommeg@peoplemaking.games avatar

With the incredible power of #UE5 Metasounds, you can be Christopher Nolan

(maybe uh don't have your headphones too loud)

Me doing infinite recursion of the Inception sound, the way they actually did for the movie, but waaaay worse

FreiGuy86, (edited ) to unrealengine

They are finally finished! #Ahsoka's #Lightsabers from #CloneWars. Modeling and Texturing by me. Done with #Maya, #SubstancePainter, and rendered in #Arnold and #UE5. Boosting is much appreciated. Follow me on Artstation:

https://www.artstation.com/artwork/29XOKg

#3d #Art #model #textures #realism #starwars #jedi #lucasfilm #disney #Unreal #Engine #gamedev

gpuopen, to Amd
@gpuopen@mastodon.gamedev.place avatar

🎵 On the first day of Gamesmas, my #gamedevs sent to me ...

... the first release of #AMD #FSR3! 🎵

🎁 With a bonus gift of a #UE5 plugin 🎁

https://gpuopen.com/fsr3-source-available/?utm_source=mastodon&utm_medium=social&utm_campaign=fsr3

Zhymon, to gamedev

Dev stream for "Project 24" is live. Come join the fun! Feel free to ask questions about game development.

https://swrm.link/?i=live

#gamedev #indiedev #gamedevelopment #unrealengine #ue5 #boomershooter

video/mp4

darkstar, to unrealengine
@darkstar@mastodon.gamedev.place avatar

These mindless wandering constructs can turn any room into a laser show.
Be wary of the beams and plan your way around them.

video/mp4

Zhymon, to gamedev

Just what is "Project 24"? We think I came up with a great one-liner. Learn more at the dev-blog

https://swrm.link/project-24

(built a custom shortlink tool for this project
on #Vercel)

#gamedev #indiedev #gamedevelopment #ue5 #fps #boomershooter #unreal

glassbottommeg, to gamedev
@glassbottommeg@peoplemaking.games avatar

My last Patreon #gamedev blog thingy's now public! I did a post on using #UE5 fracture, and all the hiccups you gotta work around to get good results: https://www.patreon.com/posts/gotchas-with-90493550

(I also did a more recent post for backers about moving the CMC around procedurally like you need for attack animations and stuff, it'll be public in a few weeks: https://www.patreon.com/posts/moving-without-93569409 )

darkstar, to unrealengine
@darkstar@mastodon.gamedev.place avatar

I haven't made enemies for the crystal caves yet, but this room doesn't need them. It's already treacherous as it is!

Maybe you should come back with a little more light 💡

video/mp4

gomoot, to Nintendo Italian

💡 The Legend of Zelda in versione Studio Ghibli
Un suggestivo omaggio animato per celebrare il 25° anniversario di The Legend of Zelda: Ocarina of Time che trasporta il classico mondo fantasy nell'immaginario poetico dello Studio Ghibli

https://gomoot.com/the-legend-of-zelda-in-versione-studio-ghibli/

@00RwanLink00

sinbad, to unrealengine
@sinbad@mastodon.gamedev.place avatar

I'm having a Black Friday sale on SUDS Pro, my advanced text-driven dialogue system for #ue5. Check it out! It has great reviews thanks to some really lovely folks who already bought it and really liked it, so maybe you will too 😊

I don't intend to hold sales very often so this is the cheapest it's going to be for a while, grab it while it's hot: https://www.unrealengine.com/marketplace/en-US/product/suds-pro-dialogue-system #unreal #gamedev

PeteDimitrovArt, to gamedev
gpuopen, to Unreal
@gpuopen@mastodon.gamedev.place avatar

🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥

✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨

Head over to #GPUOpen now to take a look: https://gpuopen.com/learn/unreal-engine-performance-guide/?utm_source=mastodon&utm_medium=social&utm_campaign=unreal

Doomed_Daniel, to gamedev
@Doomed_Daniel@mastodon.gamedev.place avatar

WTF is wrong with the Unreal Engine editor on Linux (UE5.3.1, but I think I've seen the same issue on 5.1)?!

And this happens with many (all?) menus, not just the "Add" menu.

Sometimes it works as expected, often every second try, sometimes (like in the video) less often.
And sometimes, when trying to drag something (click, keep button pressed, move mouse), or try to use the menu that way the window gets resized and moved around o_O

#UnrealEngine5 #ue5

GhislainGir, to unrealengine
@GhislainGir@mastodon.gamedev.place avatar

#UE5 #UnrealEngine5

'Spending way too much time on this waterfall tool. I've finally reached a look I'm happy with tho! Turns out Dithered opacity + motion blur was the solution after all. Had too many issues with translucency. I'll explain everythg in the upcoming brkdwn video =)

I still have to work on the way waterfall connects with the water below tho. Cheers!

video/mp4

sinbad, to unrealengine
@sinbad@mastodon.gamedev.place avatar

Man, getting the settings precisely right to replicate a physics actor in #ue5 smoothly is a right PITA. The amount of forum posts about it reinforce that. The thing is, once you get the settings right it works great. But get anything wrong, or set something at the wrong time, and you'll get actors that don't replicate, jitter, or move really jerkily.

To save other people's sanity, I made a base class that Just Works, and we can all move on with our lives:
https://github.com/sinbad/StevesUEHelpers/blob/master/Source/StevesUEHelpers/Public/StevesReplicatedPhysicsActor.h

KeefJudge, to unrealengine
@KeefJudge@mastodon.social avatar

https://epicgames.ent.box.com/s/ul1h44ozs0t2850ug0hrohlzm53kxwrz

I found this slide deck which is a great resource on getting started with #UE5's RDG, for those of us used to #UE4's RHICommandList way of doing rendering.

#rendering #unreal

sinbad, to unrealengine
@sinbad@mastodon.gamedev.place avatar

Might have gone a little overboard with project "encrust all the things" but it's quite impressive how many instanced meshes you can throw at it and it doesn't really mind #ue5

darkstar, to unrealengine
@darkstar@mastodon.gamedev.place avatar

After finishing the underground lake area, I took some time to improve animations and add a new game mechanic.
Speedrunners are going to love this! 🏃‍♂️💨

#screenshotsaturday #UE5 #metroidvania

video/mp4

  • All
  • Subscribed
  • Moderated
  • Favorites
  • JUstTest
  • ngwrru68w68
  • everett
  • InstantRegret
  • magazineikmin
  • thenastyranch
  • rosin
  • Durango
  • ethstaker
  • Youngstown
  • slotface
  • khanakhh
  • kavyap
  • DreamBathrooms
  • Leos
  • osvaldo12
  • tacticalgear
  • cubers
  • cisconetworking
  • anitta
  • provamag3
  • modclub
  • mdbf
  • GTA5RPClips
  • tester
  • megavids
  • normalnudes
  • lostlight
  • All magazines