Hello kbin! Since there’s a lot of new users migrating to this platform, I decided to make a short guide to creating and moderating a magazine. This will be a quick and short guide since there will be a lot of new features coming soon. I might make a new guide when a few major tools come, but in the meantime, I will...
When the MTA announced discontinuing their live subway alerts due to Twitter's new excessive pricing policy, I took it as an opportunity to set up @mtaupdates.
How to Build a Small Solar Power System - #lowtechmagazine just released an extensive, accessible, beginner friendly guide on solar system, small scale!
Happy to have contributed illlustrations, pictures and feedback to this new article. It will be a great base for upcoming workshops and prototypes.
I feel like a highlighted basic "kbin how to" on the frontpage would really help kbin in the beginning, I still feel like I don't know exactly how all of this works, didn't knew what things like "boost" means, the difference between adding a new article/ post/ photo is still not clear to me. Just a really simple 1 minute how to...
#HowToThing#026 — Shader meta-programming techniques (functional composition, higher-order functions, compile-time evaluation, dynamic code generation etc.) to generate animated plots/graphs of 16 functions (incl. dynamic grid layout generation) within a single WebGL fragment shader.
Today's key packages:
https://thi.ng/shader-ast: DSL to write (fully type-checked) shaders directly in TypeScript and later compile them to GLSL, JS (and other target languages, i.e. there's partial support for Houdini VEX and [very] early stage WGSL...)
https://thi.ng/shader-ast-stdlib: Collection of ~220 re-usable shader functions & configurable building blocks (incl. SDFs primitives/ops, raymarching, lighting, matrix ops, etc.)
https://thi.ng/webgl-shadertoy: Minimal scaffolding for experimenting with fragment shaders (supports both normal GLSL or shader-ast flavors/compilation)
If you're new to the Shader-AST approach (highly likely!), this example will again introduce a lot of new concepts, hopefully in digestible manner! Please also always consult the package readmes (and other linked examples) for more background info... There're numerous benefits to this approach (incl. targetting different target langs and compositional & optimization aspects which are impossible to achieve (at least not elegantly) via just string concatenation/interpolation of shader code, as is much more commonplace...)
This example comes fresh off the back of yesterday's new easing function additions (by @Yura), though we're only showing a subset here...
Mark Watson (@mark_watson) wrote this #eBook to introduce #CommonLisp to developers who already know how to program in another language. If you are a complete beginner, you can still master the material in this book with some effort.
I'm looking for examples of what I'd refer to as "progressive tutorials". Coding or other tech-related tutorials that introduce progressive ideas and themes, without being overtly political.
I have written a #tutorial on how to diversify your daily news consumption through the use of #RSS feeds. A lot of research went into finding extensive lists from which you can pick reputable sources.
Five years ago I started working on a tutorial, Game Programming Basics in Lua and Love2D...
I'm relieved to announce that I have now finished Part I (the Lua-only part) :yell:
It's aimed at beginners, and assumes no previous programming experience.
I started writing it based on the experience of an artist friend who took it upon themselves to learn programming as well, in the hopes that it could serve as a guide for people doing something similar, or anyone looking for an approachable path into game development.
il est possible de préparer ET CUIRE ses propres poteries chez soi, sans besoin d'un kiln ni d'outils particuliers.
C'est fou ! (et en même temps pas tant que ça, les peuples primitifs n'avaient pas de kiln, et nous avons des briques facilement accessibles après tout !) .
une vidéo très didactique où on apprend beaucoup (sautez vers le dernier quart pour voir la cuisson).
Good Morning & welcome to #HowToThing#004 — Painlessly creating text-based plots to debug & visualize sequential data in a REPL-driven workflow. Here we're using https://thi.ng/dsp signal generators, but any numeric array or iterable will work. Visualization via https://thi.ng/text-canvas (new versions of both packages have just been released...)
OC A quick guide to creating and moderating magazines
Hello kbin! Since there’s a lot of new users migrating to this platform, I decided to make a short guide to creating and moderating a magazine. This will be a quick and short guide since there will be a lot of new features coming soon. I might make a new guide when a few major tools come, but in the meantime, I will...
"kbin How To" on front page would help people new to kbin
I feel like a highlighted basic "kbin how to" on the frontpage would really help kbin in the beginning, I still feel like I don't know exactly how all of this works, didn't knew what things like "boost" means, the difference between adding a new article/ post/ photo is still not clear to me. Just a really simple 1 minute how to...