Think of the game as Vampire Survivors, but instead of you having to move and all the skills are passively activated, now you just stay in one place, but you must actively use the skills. That makes sense because the game has tower defense theme, as the name suggested. There is another difference though, it’s how players...
I didn't think I was going to be successful with today's escape attempt out of many, but I finally did it! #Hades defeated, and Zagreus finally meets his real mother. Happy but bittersweet, and I know he'll return to see her, now I know where he got his hair from! Remember Zagreus, yes Hades is your father, but he isn't your daddy.
Wciągająca rozgrywka w postaci karcianki, która co akt lekko zmienia mechaniki i stylistkę, intrygująca fabuła oraz ciekawa pikselowa oprawa. Horror, ale nie z gatunku strasznych, a części roglite'owej też nie ma co się obawiać.
I've been playing a lot of reverse bullet hell roguelites of late, such as #VampireSurvivors, #20MinutesTillDawn, and #Brotato. Does anyone have recommendations for new ones to try out?
Also, always on the hunt for new games to play on the #SteamDeck!
About the game: a roguelike tower defense where you choose from hundreds of items to craft your unique and powerful builds to defend your only tower against 20 waves of enemies....
For streamers, content creators or press: We'll be sending out keys starting 17th May. Please write us at pr@chasing-carrots.com or https://keymailer.co/g/games/166985
Wall World is a pretty fun alt take on Dome Keeper on #Steam
Feels more #roguelite as you can get upgrades for future runs
Plays decently on #SteamDeck though the text is a bit small. There's also a glitch when setting up the game where you can't pick English. If this happens to you - select one of the bottom buttons to start a save slot/game, then use the third button from the top on the left side for Settings (the squarish button about 4/5ths down lets you select language and fix it)
They say never post screenshots of your UI, but ... much work done on the in-game shop!
Two currency types, player attribute levels, items and levels locked depending on XP level, and all hooked up to runtime values (which are in need of tweaking yet).
I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.
For 2023, Project365 is "One New Game Per Day".
Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".
I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).
I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.
I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.
One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.
May 16, 2023 - Day 136 - NewPlay Review
Total NewPlays: 152
Game: Bad North: Jotunn Edition
Platform: Steam
Release Date: Nov 17, 2018
Library Date: Dec 25, 2022
Unplayed: 145d (4m24d)
Playtime: 43m
Steam went down while I was writing this, which was a little disconcerting.
Bad North: Jotunn Edition is the "definitive edition" of Bad North, which I'd never played. It's a real-time cozy tactics strategy roguelite.
I threw "cozy" in there, because of all the games this reminds me, it's actually Townscaper that it comes closest to in terms of atmosphere.
It's somewhat minimalistic in design, but that gives it a unique character. You defend a series of islands against Viking invaders, so it's like the anti-Assassins Creed Valhalla.
I wish I had more to say about it, but I've come down with some kind of not-COVID (according to two tests so far), and couldn't stay awake last night to post the update.
I then went to bed and couldn't sleep, so it's a lose/lose.
I really must look up the difference between roguelike and roguelite, because all of these subcategories are doing my head in.
Going Under is a roguelite dungeon crawler set in a late-stage capitalist hellscape and I am absolutely here for it.
I got almost 4 hours sleep on Thursday night, and woke up feeling pretty ragged.
When I got home from work I was down to one cylinder, and went grocery shopping, then came home ready to crash.
I figured I could knock 15 minutes of a game out and then write the review today.
Almost an hour and a half later I dragged myself to bed.
Dungeon crawlers are traditionally darkly-lit demon-infested horror-crawls, not brightly-lit, cartoonish, horror-crawls. The horror in Going Under comes from the biting satire of late-stage tech-startup capitalism in a VC-funded world, with nods to anyone who's worked in a knowledge worker / IT-related role.
The game starts with your first day as an -unpaid- intern (because of course it does), watching an introductory video about your new workplace, a recently acquired subsidiary ("Fizzer") of a multi-national conglomerate ("Cubicle").
You've been assigned to Fizzer by the company's AI (of course), and just as the video gets to the explanation of why no Cubicle employee should never enter the dungeons underneath the Fizzer office, your Project Manager boss assigns you to enter the dungeons underneath the Fizzer office to kill the "monsters" that are invading.
The dungeons themselves, and the monsters, are previously acquired start-ups, with names like "Joblin" (a gig worker app), and "Winkydink" (a dating app).
Between the roguelite elements and the quests to build up rep with your "mentors", Going Under really nails that "just one more run" feel.
New trailer for my personal project. I wish I could quit my job instead of spending nights and weekend days working on it. (www.youtube.com)
Think of the game as Vampire Survivors, but instead of you having to move and all the skills are passively activated, now you just stay in one place, but you must actively use the skills. That makes sense because the game has tower defense theme, as the name suggested. There is another difference though, it’s how players...
OC I've been spending all my weekends making this roguelike tower defense. Now I finally can show you a teaser trailer! Hope you'll like it :) (www.youtube.com)
About the game: a roguelike tower defense where you choose from hundreds of items to craft your unique and powerful builds to defend your only tower against 20 waves of enemies....
What was the last Roguelite you played and how would you rate it?
Just to start things off here:...