Combine Breakout with Tetris and make it a survival game and you come up with "Breakout Survivors"
In this breakout arcade roguelite you can level up, collect new balls and artifacts and try to reach the highest wave you can get to.
Its starts slowly but will become hard very quickly!
Over the weekend, #ScreenshotSaturday had pics of a bunch of cool games being worked on, including:
• @Tearcell's dark fantasy horror adventure game.
• @OtterSpaceDev's low-poly fantasy roguelite.
• @aaronteefeylee's exploration-filled Irish adventure.
• our own squad tactics heist RPG (last week for the free demo!)
Support a #GameDev: boosting / following / wishlisting games that seem promising is super helpful!
There have been many definitions of roguelikes and roguelites thrown around over the years, and Berlin Interpretation aside (it's too broad), a guy I was talking to the other day sent me a great, concise definition of both that I really liked (simplified, paraphrased and rewritten a bit):
Roguelike: (looking to "Rogue" for comparison): single character turn and tile based strategy rpg (i.e. NOT games like Rogue Legacy - they're just platformers!)
Roguelite: subgenre of roguelike built around metaprogress.
Rogue is a "Hack-like" (Hack is basically a proto-Nethack) and Nethack is a hack-like -- so Rogue, Nethack and Hack are all roguelikes.
Hey, I previously shared with you the videos of the game I'm spending my own time working on. Thank you for your feedback and suggestions! Here's the latest video which showcases 3 skills of the game that I'm implementing. Hope you like it, and any questions you have, I'm here to listen and answer....
Every once in awhile a green cube will appear in one of the zones, and if you destroy it the cube will leave a portal behind leading to a random world. I think I found The Matrix. :blobcatcool:
I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.
For 2023, Project365 is "One New Game Per Day".
Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".
I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).
I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.
I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.
One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.
Banners of Ruin is a roguelite deckbuilder in which a mouse and a bear attempt to take back their city from the corrupt folks who stole it.
With two and a quarter hours sleep last night, I figured I'd get in early for a NewPlay and review, because I'm not even sure I'm going to make it through the morning.
Banners of Ruin came in the same bundle as Shred 2, and where Shred 2 felt like a "oh well, nothing lost", Banners of Ruin is a bit of a surprise.
Although it's quite different, it reminds me mostly of Slay the Spire, and while initially put off by the idea of trying to play a deckbuilder and remain conscious, it's actually fun.
The tutorial was well done, but a little bit too loquacious, and determined to hold my hand even after I'd grasped the basic mechanics, but once through the tutorial, I had a fun, if short run.
On the downside, it insisted on starting on a secondary monitor, and we had a fundamental disagreement about which monitor is which. It also supports a quite limited number of resolutions for a game that was released mid-2021, only running up to 1920x1080, but Fullscreen is an option, and the graphics don't suffer at all.
All in all, Banners of Ruin seems to be a fun way to kill 15 minutes here and there, and is:
Aces & Adventures is a fantasy RPG deckbuilding roguelite using poker mechanics.
It's the fourth game in this month's Humble Bundle, and the first where, in spite of a tutorial, I had no idea what was happening half the time.
I don't know. I'm still not sure exactly what happened.
You play as one of several classes, each of which (other than the first) you unlock by playing. I completed playing "Spring" as a dwarf warrior and unlocked the rogue class.
It's turn-based combat, in which you have three decks in play simultaneously. The attack deck which is a standard 52 card deck, a second deck of ability cards, and a third deck of upgrade cards.
At least I think that's what was happening. Admittedly, I'm very tired right now, which might have stunted my understanding of how to play, but I muddled my way through to completing the first... section? Quest?
In any case, I think I need to give Aces & Adventures a pass this time, and blame it on myself, so for now it's:
Aces & Adventures is a fantasy RPG deckbuilding roguelite using poker mechanics.
Yeah, when I woke up this morning, I decided to give it another shot over coffee to see just how much of my ability to understand the game had been clouded by exhaustion.
Turns out, pretty much total.
When I played it this morning, it all made a hell of a lot more sense, both the way that the various kinds of cards work, and also the synergy between them.
In addition, I could actually remember a bunch of poker hands that evaded me last night.
Essentially, each round presents you with one or more cards with a bunch of hitpoints, health points, armor, etc etc. The cards also might have certain abilities.
You get one attack per round, but triggering abilities doesn't count as an attack, so if you can clear the board before your attack, you do that.
This morning's run had a card with first strike, and another set of three cards, that each time you kill one, the rest get stronger, so it helps if you have an ability card that synergises with your draw that enables you to hit all enemies for three damage at once.
Which I did, and required two spades to trigger.
During the attack round is when the poker hands come into play (pun intended); you play your hand and then the AI attempts to defend.
If you play a single Ace, for example, the best the AI can do is block that with an Ace. Play a King, and the AI can block it with a King, or trump it with an Ace, which means you take damage.
But a poker hand? Double or triple your damage, particularly if you've collected some upgrade cards that stay with you until the end of the round. Maybe you pick up a card that's +1 damage per spade played.
It's a nice damage addition when you drop a single spade, but when you drop a straight?
That won me the round against a boss mob.
So with some sleep under my belt, it's fair to bump Aces & Adventures up to:
OC I'm showcasing new skills for the roguelike game I'm working on (www.youtube.com)
Hey, I previously shared with you the videos of the game I'm spending my own time working on. Thank you for your feedback and suggestions! Here's the latest video which showcases 3 skills of the game that I'm implementing. Hope you like it, and any questions you have, I'm here to listen and answer....