Big news: Kitsune Tail's Steam Next Fest demo is live now! Go get it at https://store.steampowered.com/app/1325260 and experience the first part of this queer furry love triangle wrapped in an SMB3 jacket
You should definitely check the options. There's a CRT shader in Kitsune Tails made by @JoshJers which isn't on by default (because people get upset by that kinda thing) but playing with it on is totally the recommended experience
And for those of you who have Steam Decks, we've verified it works on that, too! And there's a new reveal trailer, showing off some of the bosses: https://www.youtube.com/watch?v=MRBcm5fagUU
hrm. 3:2 isometric isn't terrible? 🤔 it's a little lopsided but that might not be so bad, kinda breaks up those super straight angles you get on 2:1 dimetric iso
Does anyone have Godot Engine logo in pixelart form? I wanted to use pixelated logo in credits as my game has quite low res, but can't find anything like that in the official presskit. I can use official SVG's and rescale them, but wanted them to look as crisp as possible.
I'm colour blind, but I've always wanted to have a go at pixel art. Thought of a challenge for myself to draw random D&D monsters in a 4 colour palette. This is a Shrieker - a plant that screams when a bright light or creature is close.
The latest version of my retro texture pack is now available. That's 300 high-quality, low-resolution textures, for just $5! They take heavy inspiration from #retrofps games like #doom and #quake#pixelart#gamedev
gonna start posting more dev gifs of kitsune tails. if the thought of a #furry mario game full of gay fox girls appeals to you, consider following the #KitsuneTails hashtag for more
anyway. things are going great and everything is definitely working as intended #GameDev#IndieDev#PixelArt
I was experimenting with colour distances at work today. I need to find out how similar two colours are, so I wrote a little test program and it was surprisingly pretty.
The algorithm is simple:
Fill the canvas with random colours.
Set the first pixel (top left) to red.
For all pixels, find the most similar pixel and move it next to the current pixel.
To determine the similarity, I calculated the 3D distance in the RGB, HSV and YUV color spaces, which brought very different results. Now, it's quite possible that my HSV and YUV conversion functions were just broken, but that's okay.
"Pixelorama è un editor di pixel art gratuito e open source, creato con il Godot Engine da Orama Interactive. Se volete creare pixel art animata, grafica di gioco, tiles e qualsiasi tipo di pixel art, Pixelorama offre una varietà di strumenti e funzioni. È gratuito per tutti, per sempre!"