chromebook, to Bash

I use the gitlab.com pipelines via gitlab-runners to automate a lot of updates, backups and file transfers on my home setup.

It can be a bit confusing on how to get these setup to run bash commands.

This might help

https://blog.safewebbox.com/gitlab-runner-setup/

#gitlab #pipeline #gitlabrunner #bash #linux #tech #blog #howto

flipsideza, to blender
@flipsideza@fosstodon.org avatar

So this week I cloned down the #blender repo and for the first time in my life successfully built a c project! I honestly did not expect it to work so smoothly. Props to the blender devs who put that all together.

Now to go do some #USD digging in the code ^_^

#Pipeline #PipelineJournal #Animation

flipsideza, to random
@flipsideza@fosstodon.org avatar

Just to add insult to injury, #Maya uses 'map1' as its default, but auto renames to st on #USD export. So whilst exporting alembics from #Blender we then had two UV maps in Maya 'UVMap' and 'map1' when those files ultimately made it to rigging and then down to #Houdini #Solaris we now have 'st' and 'st1'.
Spent friday debugging why mtl.usd wasn't being applied correctly to anim.usd and well it came down to UV names.

#Pipeline #PipelineJournal #Animation

flipsideza, to random
@flipsideza@fosstodon.org avatar

So as per the #Blender docs, https://maglit.me/blenderusdexport you need to rename the 'UVMap' to 'st' for #USD export.... or add some code to your export function.

#OpenUSD #Pipeline #Animation

jrefior, to random
@jrefior@hachyderm.io avatar

"The Mountain Valley Pipeline would stretch 303 miles, from West Virginia to North Carolina. It would cut through the Jefferson National Forest and cross hundreds of waterways and wetlands"
https://www.npr.org/2023/05/31/1179201992/mountain-valley-pipeline-west-virginia-debt-ceiling-deal

"Allowing this pipeline to move forward would accelerate climate change, in addition to the environmental destruction already caused by earlier construction."
https://www.nrdc.org/bio/michele-bustamante/mvp-pushed-forward-false-claims-need

#pipeline #Manchin #DebtCeiling #Biden #NPR #NRDC #ClimateChange #methane

itnewsbot, to ai

Neural Network Helps With Radar Pipeline Diagnostics - Diagnosing pipeline problems is important in industry to avoid costly or dangerous... - https://hackaday.com/2023/05/31/neural-network-helps-with-radar-pipeline-diagnostics/ #machinelearning #neuralnetwork #pipeline #mmwave #radar #ai

nuncio, to random
flipsideza, to random
@flipsideza@fosstodon.org avatar

Decided to do a write up on creating a simple asset with the geo & mtl layers as referenced layers via payload.

https://maglit.me/usdassetbuildpayload

#USD #OpenUSD #Houdini #Solaris #PipelineJournal #Pipeline

flipsideza, (edited ) to random
@flipsideza@fosstodon.org avatar

The roll out of my new Asset Builder has gone amazingly smoothly. 💪 The team really prefer its workflow, cleaner and simpler for the artist. This is always my goal, 'Let Artists be Artists' they dont care about all this tech ^_^

flipsideza, to random
@flipsideza@fosstodon.org avatar

Creating a payload feels oddly complicated in #Houdini but once you have it setup its pretty straight forward!

Here I am creating two reference usd layers, one for _geo.usdc and one for _mtl.usdc (off top screen) that are combined into a single payload layer _payload.usd.

The 'root_component_prim' is simply creating '/asset_name' of kind 'Component'.

#USD #OpenUSD #Pipeline #PipelineJournal

flipsideza, to random
@flipsideza@fosstodon.org avatar

Its been interesting working with USD and seeing how it can all be layered. The component builder was not letting me store arnold render settings in the _mtl.usdc so we used the _extras.usdc. Having switched to my own builder we can now store those details in the _mtl.usdc meaning one less file to keep track of when applying materials to animation. 💪

flipsideza, to random
@flipsideza@fosstodon.org avatar

So I've been rebuilding or shall I say building from scratch our own Asset Builder. Leaving the native houdini component builder behind. It goes live on pipe today and not being backward compatible, any old assets that we might need to go back to would need to be updated.

#USD #Houdini #OpenUSD #Pipeline #PipelineJournal

flipsideza, (edited ) to random
@flipsideza@fosstodon.org avatar

Yes! Animation #USD files coming out of Maya now sublayer perfectly with our lookdev USD files. Meaning we have fully shaded animation rendering in Solaris ^_^

#Houdini #OpenUSD #Pipeline #PipelineJournal

flipsideza, (edited ) to random
@flipsideza@fosstodon.org avatar

OMG! Okay so first 'successful' #USD shot build in #Houdini ! Sure shading on anim isn't working just yet (literally next on my Todo list) but damn this is exciting. The Scene Graph is looking neat with everything in their correct prim paths. Yes!! :D

#OpenUSD #Pipeline #PipelineJournal

flipsideza, to random
@flipsideza@fosstodon.org avatar

Made a small update to my post on using #Vex functions to build a #USD Asset Review Turntable in #Houdini

https://maglit.me/solarisassetturntable

#Pipeline #PipelineJournal #OpenUSD

flipsideza, to random
@flipsideza@fosstodon.org avatar

Been quite focussed on Set Dressing lately in #Solaris. I have managed to build a really great foundation tool for the set dressing artists to work in. They dont need to worry about the #USD technicalities but the result is a dressing.usd file that is sublayered into the set.usd for use down the pipe.

#Houdini #OpenUSD #Pipeline #PipelineJournal

opensciencedaily, to climate
flipsideza, (edited ) to random
@flipsideza@fosstodon.org avatar

Flexing the new #Vex functions to build a #USD Asset Review Turntable in #Houdini

https://maglit.me/solarisassetturntable

#Pipeline #PipelineJournal #OpenUSD

flipsideza, to random
@flipsideza@fosstodon.org avatar

Blender & Houdini working at the same scale, with Maya being the odd one out. Initially we just scaled everything from Maya down by 0.01... but now that we are writing out USD files its time to bring Maya into the fold so that we can standardise

#Maya #Houdini #Blender #USD #Pipeline #PipelineJournal

flipsideza, to random
@flipsideza@fosstodon.org avatar

So the Layout Lop looks attractive and artist friendly... but spend some time with it and wow it feels pretty limited. Might use a combination of layout lop, instancer with something like the spraypaint tool and the stagemanager would give us a bit more control.

#Pipeline #OpenUSD #Houdini #PipelineJournal #Solaris #USD

flipsideza, to programming
@flipsideza@fosstodon.org avatar

So with the review turntable out of the way, its time to look into Set Dressing.

First step, write some python code that takes the SRTs written to a .json from Maya and read them into Houdini creating and positioning them via an Asset Reference node, writing that out to a usd file we can use in Set Dressing.

#Pipeline #OpenUSD #Python #PipelineJournal #Solaris

HistoPol, to random
@HistoPol@mastodon.social avatar

(1/n)

#BreakingNews

"OSINT Analysis: Six #Russian Ships Active Near #NordStream Sabotage Site According to #Intelligence Source"

https://oalexanderdk.substack.com/p/osint-analysis-six-russian-ships

The #Russian special ship "Project 141S Rescue ship SS-750 carrying the AS-26 Project 1855 Priz Deep-Diving Rescue Vehicle" are a likely culprit,...

HistoPol,
@HistoPol@mastodon.social avatar

@skykiss

I'd be curious to learn what you make of this updated #OSINT report on the #NordStream #pipeline #sabotage. 🤷‍♂️

flipsideza, (edited ) to programming
@flipsideza@fosstodon.org avatar

Asset Turntable is up and running! 💪
Houdini lets you do quite a bit that is not supported directly in USD, so had to work around those... but in the end its working perfectly creating a USD file we can submit directly to the farm.

#Pipeline #OpenUSD #Python #PipelineJournal #Vex #Solaris

flipsideza, to programming
@flipsideza@fosstodon.org avatar

Been starting to think about using custom attribs on objects in #Blender to setup #USD prim types and purposes. Then setting those values upon .usd export. Would need to call the current exporter from my code, but feels very doable. Could even do the same on import. 🤔

#Pipeline #OpenUSD #Python #PipelineJournal

flipsideza, to random
@flipsideza@fosstodon.org avatar

Pretty succesful day! Asset review turntable bout halfway done. Some sweet little vex code to setup and position the camera based on the objects scale & scale the backdrop.

Next, setup chrome/matte and a macbath colour chart to follow the camera & remain in the same location in frame no matter the cam position.

#Pipeline #Houdini #OpenUSD #Solaris #PipelineJournal #VEX

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