So, the betrayal with Unity is canceled... I can congratulate all the panickers and those who have already started studying other engines. Compromise seems to be the norm, and the logo made with unity can be off even with free use of the license.
I don't often buy something from assets, because we do everything ourselves for the game. And if I buy something from assets for the future...
Once I bought on Humble Bundle software bundle with "Total Music Collection" for unity asset.
Today I bought bundle "Music Mania". When I downloaded it, I realized that I had already seen it somewhere. I started looking among what I bought before...
In Unity there is Script Execution Order settings, I have never used it. Are you?
In the Erra: Exordium, the internal architecture was constantly overgrown with new features and even changed several times. And so at the end of the project, a precedent appeared - to call to initialize the object after everything was loaded and the player object appeared dynamically. Unexpectedly!
I made a mechanism to damage the hero and some enemies due to time freezing a long time ago... during damage, the gameplay freezes for a split second: Time.timeScale = 0f;
noticed an interesting error
Assertion failed on expression: 'CompareApproximately(SqrMagnitude(result), 1.0F)'
I think the most difficult is the boss fight. Different phases of the boss, waves of enemies, missile strikes, two floors, even a puzzle... and behind all this hundreds of parameters are hidden.
I, as a programmer, and an artist, who visualizes and adjusts all this, are working on it
The new scene will be in the next update Erra: Exordium
Unity why can't the volume control feature be made for humans?
For example, I want to lower the volume by 0, this should be set to a value -80f on AudioMixer. Ok.
But when I want to do it smoothly, for example, smoothly reduce the volume of the music, then in the second half of the value scale, no sound is heard. So instead of 2 seconds, I have to do 7 seconds of fading
Accidentally clicked on this button and for a long time could not understand why UNITY is buggy, does not want to display focus on an object in the Hierarchy when selecting it on the Scene
Soooo... just a thought, but what if the entire #gamedev community came together to build and run a tool to rapidly install #madewithunity games built by big studios over and over? This would cause them to receive a huge bill from #unity, and they'd actually have the resources to unleash an army of lawyers...
I start with 2019. Time has passed. This is an outdated version for Nintendo. I chose another one (2020.3) so that it was suitable for PlayStation. Time has passed. Now the version is outdated for Sony, I choose another version (2021.3).