@ephtracy It's possible to create organic characters with NURBS, but it's harder than when using SDF modeling, mainly because the underlying surface structures of NURBS restrict the possibilities. Blends, fillets and chamfers can fail because of surface edges, iso lines, poles, etcetera. Also, coloring is always hard-edged with NURBS, no smooth transitions.
I'll check my archive for some characters I made using NURBS, then post them here.
Getting back to nature, there are two autumn trees, a welcoming campfire that not only offers a seat by the fire but it invites you to follow the light that leads to the sun setting over the cityscape far off in the distance.
@daniel 🙂 I don't want to brag, but I've been making voxel art since the mid-2000s, back when there were no voxel editors and no Minecraft. I wrote an article about it, if you'd like to know more: