VR ehti saada jo oman kalustonsa verkon parannuksen lähes maaliin. Nyt piti vielä parantaa tukiasemien kattavuutta radan varrella. Rahaakin oli varattuna, mutta Lulu Ranteen johtama LVM keskeytti hankkeen ilman ennakkovaroitusta.
W najnowszym odcinku MKwadrat gadam o różnym sprzęcie #VR – o akcesoriach, dzięki którym mogę siedzieć w #VirtualReality długimi godzinami, a pozostałe osoby opowiadają o różnych dobrych grach.
Tried out Dungeons of Eternity tonight in #VR where you fight off legions of the undead 🧟 I will say a lot less fun on your own (i.e. creepy AF) but a good laugh with friends! You’re only allowed a group of three though, which means we have to wait for one of our usual four to be away/deathly ill/with better friends/fed up of our shenanigans.
If you are interested in the use of virtual spaces for online events, do check out this event next week!
Organised by the International Astronomical Union (IAU), this #astrophotography gallery is hosted in spatial: a 3D virtual space you can explore via a regular web browser or #VR Meta headset.
I love virtual spaces for feeling I've "gone somewhere", and the audio falloff means you can chat to people you meet... or run off and ignore their babble while you cruise the #astronomy art.
The International Astronomical Union (#IAU) are hosting an #astrophotography gallery in #VR! The event is on May 27 from 11am - 12:30pm UTC and May 28 from 8pm - 9:30pm UTC, and showcases astronomical photographs captured with a smartphone 📱🌌
The event is being held in spatial.io, which is accessible from a VR headset (Quest), or just from your computer browser (i.e. no headset needed).
#EPSC (Europlanet Science Congress) is being held hybrid this year, and has an exciting program that includes a session on using new tools such as #VR in planetary science outreach.
But... it's 50 Euro per abstract submission, with no guarantee of acceptance. That's a fairly big punch when the Japanese yen is super weak.
It's compatible with popular VR headsets, and offers curated collections based on user preferences, ensuring a lightly personalized experience for each individual.
Shan-Yuan Teng (https://tengshanyuan.info/) presenting his body of work on challenges in #haptics for #VR and #AR and asking the question how to move them into everyday life! (Photo by Bryan Wang, at U Toronto)
A quick box model this morning in #blender3d! Anyone recognise the shape?
It needs to be as low poly as possible (for #VR), and the circles do look a bit blocky. I was thinking of creating a high resolution version, baking the normals, and using these for the blocky version.
Congratulations to @laurasouth_, Amy Pavel, Caglar Yildrim, and @michelle_borkin
for earning an Honorable Mention from @chi for "Barriers to Photosensitive Accessibility in Virtual Reality" 🎉
Apple’s Vision Pro is a bad product with an even worse vision for the future of computation.
New sales numbers prove it’s a failure, but more than that it shows the idea of tech’s inevitability is a myth. We have the collective power to stop tech that doesn’t serve us.