maxim, to gamedev
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Unpacking with a laser cutter and destroying glass, the more I practice in mechanics with Unreal Engine, the more interesting examples become... Next, I will make different types of throwing objects

#gamedev #indiegames #indiedev #UnrealEngine5 #gamedevelopment #gamedesign

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maxim, to gamedev
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First, I created a Niagara ribbon, which takes an array of vectors from the trajectory, then added another particle to the final position, and after turning on the physics simulation and mass, I realized that I can break glass

#gamedev #indiegame #WishlistWednesday #UnrealEngine5 #indiedev

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maxim, to gamedev
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Projectile Movement and Predict Projectile Path
Today I found out how it works in Unreal Engine and cried how simple it is, remembering how long I creating throwing grenades in the 2D game on Unity

#gamedev #UnrealEngine #UnrealEngine5 #indiegame

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maxim, to unrealengine
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Day 46, Sci-fi Adventure, Unreal Engine
As always, I'm looking for interesting mechanics related to various tools for the protagonist. I made a part of the prototype of gluing objects, but the gameplay related to this is not yet thought out

#UnrealEngine #indiegame #gamedev #gaming #videogames #scifi #indiedev #UnrealEngine5 #gamedesign

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maxim, to gamedev
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Found one of my first scripts for in the early days of familiarization with Blueprint and Unreal Engine 5 - the script prints the text in the texture that the light source displays. I was thinking of making a projector out of it

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maxim, to indiegames
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Day 42, Sci-fi Adventure

I create a blueprint to which can add different static meshes, materials and chaos settings for different types of glass, added a temporary animation from mixamo and hit logic with a field for chaos

#indiegames #UnrealEngine5 #followfriday #gamedev #indiegame #indiedev #scifi

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maxim, to gamedev
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Ok, Field can suck. This is how it looks, first I create a field with a positive Linear Velocity value and then a negative value

#gamedev #gamedesign #UnrealEngine5 #IndieGameDev #UnrealEngine #gamedevelopment

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

and here's what it looks like if you turn off gravity on objects... this is how you can do cool effects by turning gravity on and off with a delay

#gamedev #UnrealEngine5 #gamedesign

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maxim, (edited ) to mastodon
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Hello game developers!

Do you use the Gameplay Ability System in your game on Unreal Engine 5❓

⭐ Please write in the comments more details: what game, why GAS, etc.

maxim, to gamedev
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I want to make an sonic instrument or ultrasound in the game like sonic screwdriver from Doctor Who

I'm still a beginner, so the implementation will be simple for now, I made Niagara, which will be projected onto the surface of the object, and then activate the force for chaos

video/mp4

maxim, to scifi
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There will be no firearms in the game and the hero will not be able to kill anyone, but there will be many different Sci-Fi devices for protection, for example create a short circuit for temporary stun

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maxim, to gamedev
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Day 36, Sci-Fi Adventure devlog

A couple of days ago I showed the implementation of a scanner based on Niagara and static mesh, I decided to make another variant that requires less resources and can be configured - to transfer random positions from a Spline

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maxim,
@maxim@mastodon.gamedev.place avatar

Code module dynamic input for particle end position from Spline

maxim, to gamedev
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Step by step I study and experiment with Unreal Engine 5 and Niagara. I worked with Unity for 6 years, but I did not use the Particle System very skillfully. And I can't remember if I could so quickly reproduce there what I can in Unreal. For example, controlling particles by spline

maxim, to gamedev
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Day 34, Sci-Fi Adventure devlog

I played a little with Niagara and Ribbon, made a draft of a visual scanner. Some objects will have entry zone for scanner launch, the particles get a link to the static mesh for random end points

#gamedev #UnrealEngine #TurnBasedThursday #scifi #game #gaming #indiedev #gamedesign #unreal #vfx

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maxim,
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Unreal Engine 5 - Niagara - Ribbon

Transferring the final position for the particle as a random position from the Static Mesh

maxim,
@maxim@mastodon.gamedev.place avatar

By the way, for the ribbon scanner I used the same code that takes coordinates from static mesh to reproduce the surface with particles

video/mp4

maxim, to gamedev
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I came up with a concept for collecting ore, a molecular collector. Install it on a stone, then heat the stone with a laser so that the collector absorbs the ore molecules

#gamedev #indiedev #UnrealEngine #gamedesign #indiegame #WishlistWednesday #UnrealEngine5 #scifi

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maxim, to gamedev
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Day 33, Sci-Fi Adventure devlog

Disintegration of the rock. Phase 1 - Niagara stone particles appear from the static mesh

#gamedev #vfx #unreal #ue5 #UnrealEngine5 #indiedev #scifi #indiegame #gaming

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maxim, to gamedevelopment
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Here I made an example of 2 options highlight objects

  1. Changing the color of the material when hovering over the object
  2. SetOverlayMaterial after the laser has warmed up the object

video/mp4

maxim, (edited ) to gamedev
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Highlight objects #UnrealEngine5
How exactly do you do it?

I'm newbie with Unreal Engine 5 and I decided to find info how to make object highlights for interaction. Here are the options I found:

  1. Material (PostProcess), need PostProcessVolume
  2. Create Dynamic Material in BeginPlay, change Parameter(s) in Material
  3. Create Material and use it as Overlay Material, SetOverlayMaterial in Blueprint
  4. Create Material (Deferred Decal) and use Decal component inside Blueprint (very strange to me)
maxim,
@maxim@mastodon.gamedev.place avatar

This option seems the simplest for me. I just changing the color or emission parameter of the material, the actor Create Dynamic Material in BeginPlay and implements the interaction Interface

#gamedevelopment #UnrealEngine #UnrealEngine5 #screenshotsaturday #gamedev #indiedev

video/mp4

maxim, to gamedevelopment
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Niagara System and Material with distortion for temperature simulation

video/mp4

MarcDWyz, to gamedev

When you need a quick animation to test with... lol (🔊 ON)

(Upload keeps failing so I'll have to just link the Youtube I guess...)

https://youtu.be/KnNzzJUK21s

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 28 / Sci-Fi Adventure Devlog

result in 2 days, laser cutter, so far it can't cut anything, but visually it looks like it should

Animation with blend
Niagara System = 3
Materials = 3
Blueprint Laser
Blueprint Character

video/mp4

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