maxim, to gamedev
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I am trying to make different options for object inspection. Do not pay attention HUD, only the mechanics are of interest now. What else exists, remember? I want to reproduce as many as possible in order to choose for game

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stux, to gamedev
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maxim, to gamedev
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Sci-Fi game devlog | Unreal Engine 5 📌
I created a draft battery and added a little logic to charge the batteries, the more batteries or the less light, the slower it charges from the solar panel. I really enjoyed the process of creating widgets, I hated doing UI in Unity 🧦

#gamedev #scifi #gaming #ue5 #UnrealEngine5 #unreal #videogames #devlog #indiedev #gamedesign

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maxim, to gamedev
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I make solar panels to charge energy batteries from starlight. One of the main mechanics in the Sci-Fi game is the use of batteries, of which there will be a lot. Find or craft and charge... for tools, transport, etc

#gamedev #scifi #gaming #unreal #ue5 #UnrealEngine5 #indiegame #videogames

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maxim, to gamedev
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I continue to develop different mechanics related to energy, started making solar panels to charge the batteries, panel elements react to objects blocking the sun... will connect it with cables next

#gamedev #ue5 #UnrealEngine5 #scifi #game #UnrealEngine #gamedesign

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maxim, to gamedev
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Unreal Engine 5 at Sunday... I studied the connections between objects and components... for experiments I created a generator, cables and consumers. Now my cables can transmit energy ⚡️🔌💡

#gamedev #ue5 #UnrealEngine #scifi #gaming #UnrealEngine5 #indiegame #indiedev #videogames

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maxim, to scifi
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It's not quite a cable, it's a tentacles, but the concept of creation is very similar. Particles in Niagara that keep a certain distance between themselves. Maybe someday I'll come up with something to do with it 🐙

#ScreenshotSaturday #scifi #gaming #gamedev #UnrealEngine5 #videogames #UnrealEngine #unreal #vfx #gamedesign

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maxim, to gamedev
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I know I post too many cable videos, but this is the last one, or the penultimate one. Let me remind you that I am still learning Unreal Engine and at a very early stage, so I am interested in trying everything that comes to mind

#gamedev #UnrealEngine5 #scifi #gaming #videogames #unreal #indiedev

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maxim, to gamedev
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I have an idea to use a bunch of cables to connect to different sockets of the character, for example to do like in the Matrix, if the protagonist will sleep in a special capsule

#gamedev #scifi #indiegame #gaming #UnrealEngine5 #ue5 #videogames #gamedesign

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maxim, to gamedev
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Cylinder: radius 1, length 500. Skeletal Mesh with 50 bones and Capsules colliders. The result is a 5-meter cable. And this is done without the use of third-party editors, only Unreal Engine 5

#gamedev #ue5 #unreal #gaming #videogames #IndieGameDev #indiedev #UnrealEngine5 #scifi

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maxim, to scifi
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I began to make the logic of the interaction of the cable with the protagonist. I don't want to make a rope that will wrap around objects. I probably add the cable to the inventory, and not drag it behind the character

#scifi #gamedev #indiegame #ue5 #UnrealEngine5 #gamedesign #devlog #gaming #videogames

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maxim, to gamedev
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Continuing the rope experiment in Unreal Engine 5 ... tried gluing two ropes together with Physics Constraint Components. Doesn't look perfect, but these problems can be solved. I think it is possible to make the behavior of a rope of any size

#gamedev #unreal #ue5 #gamedesign #UnrealEngine5 #UnrealEngine #gaming

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

The first draft of a rope from a cylinder using only Unreal Engine 5. I created a cylinder with width 1, saved it as a static mesh, then converted it to a skeleton mesh, created a chain of bones in the skeleton mesh editor, then created a physics asset from it, and that's it. Ordinary cylinder became a rope. Next, I will try to adjust the physics so that they do not behave like worms

#gamedev #ue5 #UnrealEngine5 #indiedev #IndieGameDev #gamedesign #gamedevelopment

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maxim, to gamedev
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Cable guy room 🚠 Unreal Engine 5

I started with a simple - add a Cable component between two components. Next, I will try to make it more difficult, after the first action, a cable will be added to the component and the protagonist... and change the length of the cable during movement

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maxim, to gamedev
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Another video showing the signal fayer, throwing mechanics and the switching from protagonist to drone... now I started doing the mechanics of interacting with the power cables like in Half Life 2

#gamedev #gaming #indiedev #unreal #ue5 #UnrealEngine5 #indiegame #gamedesign

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maxim, to gamedev
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Storm meditation in Unreal Engine 5 with Niagara Fluids 3D Gas Emitter

#UnrealEngine5 #ue5 #gamedev #vfx #gaming

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Good evening... Tried to make a storm, but my video card said me - "do it without me"... Therefore, I did not continue any further, and I will show you this

#UnrealEngine5 #ue5 #screenshotsaturday #gamedev #vfx #gaming #videogames #unreal #UnrealEngine

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maxim, to unrealengine
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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Made a second object for throws. This flare is not for lighting, because the protagonist has a flashlight... this item is a tool to distract the creatures that live on this planet

#gamedev #scifi #adventure #gaming #videogames #indiedev #unreal #ue5 #UnrealEngine5 #followfriday

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ordinaryluke, to gamedev Polish

Więc, Kingdom Come: Deliverance 2, pozostaje na . Ktoś mógłby się spierać że dzisiejsze, nowsze, bardziej świeże silniki takie jak byłby lepszym wyborem, a sam CryEngine nie należy podobno do łatwych jeśli chodzi o tworzenie gier. Poza oczywistą odpowiedzią deweloperów że wszystkie ich procesy są obudowane wokół silnika z poprzedniej odsłony (za tym artykułem z IGN https://www.ign.com/articles/warhorse-studios-kingdom-come-deliverance-ii-interview), to sam osobiście uważam że potrzebujemy większej różnorodności jeśli chodzi o ten obszar. Konkurencja dla hegemonów musi istnieć, inaczej wpadniemy w spiralę afer takich jak ta ostatnia z Unity.
Dodatkowo ten silnik w dobrych rękach daje świetnie wyglądające gry. Crysisa wystarczyło lekko przypudrować i nie odstaje znacznie od dzisiejszych gier. Może kuleje jedynie geometria.

maxim, to gamedev
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Ok, I linked the mechanics of item throwing for fire extinguishing. I realized that it is not so easy to catch the moment when you need to start the gas. The object must lie on the surface. So for now I did very stupidly, catch the first collision hit once, wait 1 second, reset the linear velocity, wait 1 second again, turn off physics, spawn Niagara and Destroy Actor

#gamedev #UnrealEngine5 #ue5

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maxim,
@maxim@mastodon.gamedev.place avatar

Although maybe I'm trying to invent something complicated and easier to tie Niagara to the object and let it move together 🧦

#gamedev #unreal #UnrealEngine5 #gamedevelopment #gaming #videogames

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

This will be a carbon dioxide grenade to suck up oxygen around the fire, like fire extinguisher. I'm still not very good at making Niagara effects, but for testing and as a draft, I think it's okay? The main thing is to create mechanic that will affect the fire

#vfx #UnrealEngine5 #niagara #gamedev #ue5

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 48, Sci-Fi Adventure. I enjoy the Unreal Engine every day. Now in the process of creating various objects of the protagonist that he can throw. This is a distracting flare

#gamedev #indiegame #scifi #gamedesign #unreal #UnrealEngine5 #indiegames #gamedevelopment #indiedev

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

You can look at the fire for a long time, especially when you created it yourself

#gamedev #indiedev #vfx #fire #UnrealEngine5 #ue5

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